Hello! I'm a newbie Aurora player, and I'm absolutely loving the game so far. This is my first time on these boards, so I apologize in advance if I'm violating some unspoken rule, but with that being said, I'd like to request some help - the United Earth Confederacy is constructing a fleet, and, err, we don't know quite how well it'll fare in combat. We've been quite isolationist so far - we've not significantly expanded beyond Solsys, which we've heavily fortified, and all we've been doing is research, research, and more research. However, the admiralty figures we'll have to expand eventually, so they had our engineers draft some preliminary designs to ensure we have the force projection capabilities when the time comes.
EDIT : The fleet has been revised - the below information is obsolete. The updated designs are lower down in the thread. The fleet will consist of eight mainline warships and four auxiliary vessels, for a total of twelve, plus four strikecraft, which will be divided into a mainline fleet of six vessels and an auxiliary fleet of six vessels. The fleet speed has been standardized at 10,000 km/s to ensure quick response and force concentration in the event of an attack in our territory. Our doctrine emphasizes ranged warfare and a significant speed advantage to execute lightning-fast strikes deep in enemy volumes. To that end, fleet deployment times are very short - a mere four months, which should be sufficient to burn through the tanks twice over.
Jump capabilities and missile-detection sensors will be provided by the Prophetic Ingress class Jump Cruiser, of which we will build two - one to shift the mainline fleet, and another to accompany the auxiliary fleet.
Prophetic Ingress class Jump Cruiser 8 000 tons 267 Crew 2549.8 BP TCS 160 TH 1600 EM 1200
10000 km/s JR 6-750 Armour 4-35 Shields 40-300 Sensors 1/1/0/0 Damage Control Rating 32 PPV 0
Maint Life 5.42 Years MSP 2311 AFR 44% IFR 0.6% 1YR 132 5YR 1979 Max Repair 864 MSP
Intended Deployment Time: 4 months Spare Berths 0
J8000(6-750) Military Jump Drive Max Ship Size 8000 tons Distance 750k km Squadron Size 6
1600 EP Internal Fusion Drive (1) Power 1600 Fuel Use 64.76% Signature 1600 Exp 16%
Fuel Capacity 700 000 Litres Range 24.3 billion km (28 days at full power)
Theta R300/384 Shields (10) Total Fuel Cost 160 Litres per hour (3 840 per day)
Active Search Sensor MR155-R1 (1) GPS 864 Range 155.5m km MCR 16.9m km Resolution 1
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Long-range sensor capabilities and area surveillance will be handled by the Reticent Witness class Surveillance Cruiser, which mounts both resolution 10 and resolution 100 active sensors. One will be built to accompany the mainline fleet.
Reticent Witness class Surveillance Cruiser 8 000 tons 267 Crew 3341.8 BP TCS 160 TH 1600 EM 1200
10000 km/s Armour 4-35 Shields 40-300 Sensors 1/1/0/0 Damage Control Rating 32 PPV 0
Maint Life 5.86 Years MSP 3263 AFR 40% IFR 0.6% 1YR 162 5YR 2425 Max Repair 864 MSP
Intended Deployment Time: 4 months Spare Berths 3
1600 EP Internal Fusion Drive (1) Power 1600 Fuel Use 64.76% Signature 1600 Exp 16%
Fuel Capacity 700 000 Litres Range 24.3 billion km (28 days at full power)
Theta R300/384 Shields (10) Total Fuel Cost 160 Litres per hour (3 840 per day)
Active Search Sensor MR491-R10 (1) GPS 8640 Range 491.8m km Resolution 10
Active Search Sensor MR1555-R100 (1) GPS 86400 Range 1 555.2m km Resolution 100
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Primary offensive capabilities will be provided by the Pale Liberation class Missile Cruiser, each of which can throw 20-missile salvos at fighter-sized targets nearly 500 million kilometers distant, and has sufficient magazine depth to sustain that fire. Two will be built. The missile of choice is the Demure ASM, which is a two stage design - the first stage provides 500 million kilometers of range at 24000 km/s, while the second stage ignites at 16 million kilometers, pushes 60,000 km/s, carries a strength-4 warhead, mounts active sensors capable of detecting a resolution 10 target at 10,000 km, and is agile enough to accurately hit a craft moving at 12,500 km/s.
Pale Liberation class Missile Cruiser 8 000 tons 207 Crew 2185 BP TCS 160 TH 1600 EM 1200
10000 km/s Armour 4-35 Shields 40-300 Sensors 1/1/0/0 Damage Control Rating 10 PPV 26.4
Maint Life 5.3 Years MSP 1707 AFR 51% IFR 0.7% 1YR 101 5YR 1522 Max Repair 800 MSP
Intended Deployment Time: 4 months Spare Berths 4
Magazine 440
1600 EP Internal Fusion Drive (1) Power 1600 Fuel Use 64.76% Signature 1600 Exp 16%
Fuel Capacity 700 000 Litres Range 24.3 billion km (28 days at full power)
Theta R300/384 Shields (10) Total Fuel Cost 160 Litres per hour (3 840 per day)
Size 4 Missile Launcher (33% Reduction) (20) Missile Size 4 Rate of Fire 400
Missile Fire Control FC491-R10 (1) Range 491.8m km Resolution 10
Demure ASM (110) Speed: 24 000 km/s End: 374.6m Range: 555.4m km WH: 0 Size: 4 TH: 80/48/24
Compact ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Primary defensive capabilities will be provided by the Mirthless Tribulation class Area Defense Cruiser, each of which will carry 256 Sonance AMMs, which have a range of 16. 9 million kilometers and an accuracy of 40% against targets moving at 60,000 km/s. Sufficient launchers have been provided to ensure the magazines can be emptied before a single salvo of equal-tech missiles can cross active sensor range. Each vessel will also mount a single Triple Gauss Cannon Turret to mop up surviving missiles, as well as to ensure that some point-defense capability is retained once missile stores have been exhausted. Two will be built.
Mirthless Tribulation class Area Defence Cruiser 8 000 tons 243 Crew 2492.52 BP TCS 160 TH 1600 EM 1200
10000 km/s Armour 4-35 Shields 40-300 Sensors 1/1/0/0 Damage Control Rating 10 PPV 27.2
Maint Life 5.28 Years MSP 1967 AFR 50% IFR 0.7% 1YR 118 5YR 1768 Max Repair 800 MSP
Intended Deployment Time: 4 months Spare Berths 2
Magazine 256
1600 EP Internal Fusion Drive (1) Power 1600 Fuel Use 64.76% Signature 1600 Exp 16%
Fuel Capacity 700 000 Litres Range 24.3 billion km (28 days at full power)
Theta R300/384 Shields (10) Total Fuel Cost 160 Litres per hour (3 840 per day)
Triple Gauss Cannon R4-100 Turret (1x12) Range 40 000km TS: 25000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S04 96-25000 (1) Max Range: 192 000 km TS: 25000 km/s 95 90 84 79 74 69 64 58 53 48
Size 1 Missile Launcher (4) Missile Size 1 Rate of Fire 5
Missile Fire Control FC155-R1 (1) Range 155.5m km Resolution 1
Sonance AMM (256) Speed: 60 000 km/s End: 4.7m Range: 16.9m km WH: 1 Size: 1 TH: 800/480/240
Compact ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
To support deep-strike operations and enhance force-projection capabilities, two Temperance class Military Tankers and two Abstinence class Ammunition Transports will be built and attached to the auxiliary fleet. These auxiliaries should double the effective range of the fleet, will provide a full reload for the fleet's magazines, and will also provide some additional maintenance supplies.
Temperance class Military Tanker 8 000 tons 132 Crew 1641.8 BP TCS 160 TH 1600 EM 0
10000 km/s Armour 2-35 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 8 PPV 0
Maint Life 5.38 Years MSP 1142 AFR 57% IFR 0.8% 1YR 66 5YR 990 Max Repair 400 MSP
Intended Deployment Time: 4 months Spare Berths 0
800 EP Internal Fusion Drive (2) Power 800 Fuel Use 24% Signature 800 Exp 10%
Fuel Capacity 3 000 000 Litres Range 281.3 billion km (325 days at full power)
This design is classed as a Military Vessel for maintenance purposes
Abstinence class Ammunition Transport 8 000 tons 165 Crew 1512.4 BP TCS 160 TH 1600 EM 0
10000 km/s Armour 4-35 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 10 PPV 0
Maint Life 5.26 Years MSP 1276 AFR 47% IFR 0.7% 1YR 77 5YR 1155 Max Repair 400 MSP
Intended Deployment Time: 4 months Spare Berths 1
Magazine 696
800 EP Internal Fusion Drive (2) Power 800 Fuel Use 24% Signature 800 Exp 10%
Fuel Capacity 550 000 Litres Range 51.6 billion km (59 days at full power)
Sonance AMM (256) Speed: 60 000 km/s End: 4.7m Range: 16.9m km WH: 1 Size: 1 TH: 800/480/240
Demure ASM (110) Speed: 24 000 km/s End: 374.6m Range: 555.4m km WH: 0 Size: 4 TH: 80/48/24
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Additionally, a single Sycophant Oath class Escort Carrier will also be built to accompany the auxiliary fleet, with the primary aim of providing a degree of flexibility, and to ensure that the auxiliary fleet will not be left defenseless. The carrier's strike group will consist of four laser-armed Relentless Pursuit class Fast Attack Craft, which should prove sufficient to engage enemy fighters at range and to provide an alternative to missiles to finish-off disabled warships .
Sycophant Oath class Escort Carrier 8 000 tons 172 Crew 1458.8 BP TCS 160 TH 1600 EM 0
10000 km/s Armour 2-35 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 11 PPV 0
Maint Life 5.34 Years MSP 1220 AFR 47% IFR 0.7% 1YR 72 5YR 1073 Max Repair 400 MSP
Intended Deployment Time: 4 months Flight Crew Berths 48
Hangar Deck Capacity 2000 tons
800 EP Internal Fusion Drive (2) Power 800 Fuel Use 24% Signature 800 Exp 10%
Fuel Capacity 670 000 Litres Range 62.8 billion km (72 days at full power)
Strike Group
4x Relentless Pursuit Fast Attack Craft Speed: 20000 km/s Size: 10
This design is classed as a Military Vessel for maintenance purposes
Relentless Pursuit class Fast Attack Craft 500 tons 12 Crew 291.8 BP TCS 10 TH 200 EM 0
20000 km/s Armour 2-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2
Maint Life 2.39 Years MSP 36 AFR 20% IFR 0.3% 1YR 9 5YR 130 Max Repair 108 MSP
Intended Deployment Time: 0.2 months Spare Berths 5
200 EP Internal Fusion Drive (1) Power 200 Fuel Use 379.47% Signature 200 Exp 25%
Fuel Capacity 60 000 Litres Range 5.7 billion km (3 days at full power)
18cm C0.3 Soft X-ray Laser (1) Range 288 000km TS: 20000 km/s Power 8-0.3 RM 6 ROF 135 8 8 8 8 8 8 6 6 5 4
Fire Control S01.5 144-5000 (FTR) (1) Max Range: 288 000 km TS: 20000 km/s 97 93 90 86 83 79 76 72 69 65
Tokamak Fusion Reactor Technology PB-1 (1) Total Power Output 0.8 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
So where and how badly have I screwed up? Is there an easily exploitable weakness that'll let this fleet be murdered by another that's a tenth of the cost?
EDIT : Oh, and another question - given the same tech level, and approximately the same resources [~30,000 BP], how would you best counter this fleet? Swarms of strikecraft? Stealthed Destroyers?