Given that Steve’s test campaign looks to be somewhat BattleTech inspired, and I was planning to have ‘Mechs in any campaign I ran anyway, I figured a post detailing possible conversions from BattleTech to the Aurora C# system would be handy, at least for myself.
There are currently five vehicle types according to the
post here by Steve.Light Vehicles, Vehicles, Heavy Vehicles, Super Heavy Vehicles and Ultra Heavy Vehicles. Since BattleTech shares space with plenty of ground vehicles, we’re not going to make use of all of those for ‘Mechs alone. Let’s divide ‘Mechs between Heavy Vehicles, Super Heavy Vehicles and Ultra Heavy Vehicles.
This leads to a small problem – BattleTech groups ‘Mechs into four weight categories, but there are only three to work with. Luckily, BattleSpace (the part dealing with the fighters in universe) has the same 20-100t range, but groups them into three categories, so we’ll use that system for our ‘Mech conversions.
The Light category is ‘Mech designs from 20-45 tons, using the Heavy Vehicle template.
The Medium category is ‘Mech designs from 50-70 tons, using the Super Heavy Vehicle template.
The Heavy category is ‘Mech designs from 75-100 tons, using the Ultra Heavy Vehicle template.
According to
this post, Heavy Vehicles have 2 equipment slots, Super-Heavy vehicles have 3, and Ultra-heavy have 4.
I’ll be focusing on Succession-Wars designs, mostly because it becomes hard to classify ‘Mechs once technologies like Stealth armor, Guardian ECM, Anti-Missile systems, XL engines and such come into play because those are a step beyond the system as it currently stands. While I plan to include most Succesion-Wars variants, I will skip ones where a faction already has access to a model that provides the exact same equipment loadout for that 'Mech for Aurora's purposes. (A simple variant that replaces a machine gun with a flamer, for example.)
(Heavy) Crew-Served Anti-Personnel - represents machine guns and flamers. <5 points of damage is Crew-Served Anti-Personnel, >5 is Heavy Crew-Served Anti-Personnel.
Light/Medium/Heavy/Super-Heavy Anti-Vehicle - represents lasers and PPCs. Small and Medium Lasers are Light by default, can become Medium/Heavy in enough quantity. Large Lasers and PPCs are Medium by default and can become Heavy/Super-Heavy in enough quantity.
Light/Medium/Heavy Bombardment - represents SRMs and LRMs. If possible, these are handled seperately. <11 damage is represented by Light Bombardment. 11-20 is represented by Medium Bombardment. 21+ is represented by Heavy Bombardment.
Light/Medium/Heavy Autocannons - represents ballistic weapons (Autocannons and Gauss Rifles). AC/2 and AC/5 are represented by Light Autocannons, AC/10 by Medium, and AC/20 and Gauss Rifles are represented by Heavy Autocannons.
Light 'MechsName | Model | Tonnage | Type | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Usage | Notes |
Locust | LCT-1V | 20 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Anti-Vehicle | | | General | 1x Mlaser, 2x Machine Gun |
Locust | LCT-1E | 20 | Heavy Vehicle | Medium Anti-Vehicle | | | | Liao | 2x Mlaser, 2x Slaser |
Locust | LCT-1M | 20 | Heavy Vehicle | Light Bombardment | Light Anti-Vehicle | | | Davion | 1x Mlaser, 2x LRM-5 |
Flea | FLE-4 | 20 | Heavy Vehicle | Crew-Served Anti-Personnel | Medium Anti-Vehicle | | | Marik | 1x Flamer, 2x Slaser, 1x Llaser |
Flea | FLE-15 | 20 | Heavy Vehicle | Heavy Crew-Served Anti-Personnel | Medium Anti-Vehicle | | | Marik | 1x Flamer, 2x Slaser, 2x Mlaser, 2x Machine Gun |
Hornet | HNT-151 | 20 | Heavy Vehicle | Light Bombardment | Light Anti-Vehicle | | | Davion | 1x LRM-5, 1x Mlaser, 1x Slaser |
Mercury | MCY-98 | 20 | Heavy Vehicle | Medium Anti-Vehicle | | | | ComStar | 2x Mlaser, 2x Slaser |
Stinger | STG-3R | 20 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Anti-Vehicle | | | General | 1x Mlaser, 2x Machine Gun |
Stinger | STG-3G | 20 | Heavy Vehicle | Light Anti-Vehicle | | | | General | 2x Mlaser |
Thorn | THE-S | 20 | Heavy Vehicle | Light Bombardment | Light Anti-Vehicle | | | Kurita, ComStar | 1x LRM-5, 2x Mlaser |
Wasp | WSP-1A | 20 | Heavy Vehicle | Light Bombardment | Light Anti-Vehicle | | | General | 1x SRM-2, 1x Mlaser |
Wasp | WSP-1D | 20 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Anti-Vehicle | | | Davion | 1x Flamer, 2x Slaser, 1x Mlaser |
Wasp | WSP-1K | 20 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Anti-Vehicle | | | Kurita | 1x Mlaser, 1x Machine Gun |
Wasp | WSP-1L | 20 | Heavy Vehicle | Light Bombardment | | | | Liao | 1x SRM-4 |
Commando | COM-1C | 25 | Heavy Vehicle | Light Autocannon | Light Anti-Vehicle | | | Steiner | 1x AC/2, 1x Mlaser |
Commando | COM-2D | 25 | Heavy Vehicle | Medium Bombardment | Light Anti-Vehicle | | | Steiner | 1x Mlaser, 1x SRM-6, 1x SRM-4 |
Mongoose | MON-67 | 25 | Heavy Vehicle | Medium Anti-Vehicle | | | | Kurita | 3x Mlaser, 1x Slaser |
Falcon | FLC-4N | 30 | Heavy Vehicle | Crew-Served Anti-Personnel | Medium Anti-Vehicle | | | Steiner | 1x Mlaser, 2x Slaser, 2x Machine Guns |
Hermes | HER-1A | 30 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Anti-Vehicle | | | Marik | 2x Mlaser, 1x Flamer |
Hermes | HER-1B | 30 | Heavy Vehicle | Medium Anti-Vehicle | | | | Marik | 3x Mlaser |
Javelin | JVN-10F | 30 | Heavy Vehicle | Medium Anti-Vehicle | | | | Davion | 4x Mlaser |
Javelin | JVN-10N | 30 | Heavy Vehicle | Medium Bombardment | | | | Davion | 2x SRM-6 |
Spider | SDR-5D | 30 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Anti-Vehicle | | | Davion | 1x Mlaser, 1x Flamer |
Spider | SDR-5K | 30 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Anti-Vehicle | | | Kurita | 1x Mlaser, 1x Flamer |
Spider | SDR-5V | 30 | Heavy Vehicle | Light Anti-Vehicle | | | | Kurita | 2x Mlaser |
UrbanMech | UM-R60 | 30 | Heavy Vehicle | Medium Autocannon | Light Anti-Vehicle | | | Liao | 1x AC/10, 1x Slaser |
UrbanMech | UM-R60L | 30 | Heavy Vehicle | Heavy Autocannon | Light Anti-Vehicle | | | Liao | 1x AC/20, 1x Slaser |
Valkyrie | VLK-QA | 30 | Heavy Vehicle | Light Bombardment | Light Anti-Vehicle | | | Davion | 1x LRM-10, 1x Mlaser |
Valkyrie | VLK-QF | 30 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Bombardment | | | Davion | 1x LRM-10, 1x Flamer |
Firestarter | FS9-H | 35 | Heavy Vehicle | Heavy Crew-Served Anti-Personnel | Light Anti-Vehicle | | | Steiner | 4x Flamer, 2x Mlaser, 2x Machine Guns |
Firestarter | FS9-M | 35 | Heavy Vehicle | Crew-Served Anti-Personnel | Medium Anti-Vehicle | | | Steiner | 2x Mlaser, 2x Slaser, 2x Machine Guns |
Panther | PNT-9R | 35 | Heavy Vehicle | Light Bombardment | Light Anti-Vehicle | | | Kurita | 1x PPC, 1x SRM-4 |
Jenner | JR7-A | 35 | Heavy Vehicle | Light Anti-Vehicle | | | | Kurita | 1x Large Laser |
Jenner | JR7-D | 35 | Heavy Vehicle | Light Bombardment | Medium Anti-Vehicle | | | Kurita | 4x Mlaser, 1x SRM-4 |
Toro | TR-A-6 | 35 | Heavy Vehicle | Light Bombardment | Light Anti-Vehicle | | | Taurian Concordant | 1x PPC, 2x LRM-5 |
Assassin | ASN-21 | 40 | Heavy Vehicle | Light Bombardment | Light Anti-Vehicle | | | Marik | 1x Mlaser, 1x LRM-5, 1x SRM-2 |
Cicada | CDA-2A | 40 | Heavy Vehicle | Medium Anti-Vehicle | | | | Liao | 2x Mlaser, 1x Slaser |
Cicada | CDA-2B | 40 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Anti-Vehicle | | | Liao | 2x Mlaser, 1x Flamer |
Cicada | CDA-3C | 40 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Anti-Vehicle | | | Liao | 1x PPC, 2x Machine Gun |
Clint | CLNT-1-2R | 40 | Heavy Vehicle | Medium Autocannon | Light Anti-Vehicle | | | Davion, Liao | 1x AC/10, 1x Mlaser |
Clint | CLNT-2-3T | 40 | Heavy Vehicle | Light Autocannon | Light Anti-Vehicle | | | Davion, Liao | 1x AC/5, 2x Mlaser |
Hermes II | HER-2M | 40 | Heavy Vehicle | Heavy Crew-Served Anti-Personnel | Medium Anti-Vehicle | | | Marik | 3x Mlaser, 1x Flamer, 2x Machine Gun |
Hermes II | HER-2S | 40 | Heavy Vehicle | Light Autocannon | Light Anti-Vehicle | | | Marik | 1x AC/5, 1x Mlaser, 1x Flamer |
Hermes III | HER-4K | 40 | Heavy Vehicle | Medium Anti-Vehicle | | | | Kurita | 2x Llaser |
Sentinel | STN-3K | 40 | Heavy Vehicle | Light Autocannon | Light Bombardment | | | Kurita | 1x AC/5, 1x SRM-2, 1x Slaser |
Sentinel | STN-3KA | 40 | Heavy Vehicle | Medium Anti-Vehicle | Light Bombardment | | | Kurita | 1x Llaser, 1x SRM-2, 1x Slaser |
Vulcan | VL-2T | 40 | Heavy Vehicle | Crew-Served Anti-Personnel | Light Autocannon | | | Steiner, Marik | 1x AC/2, 1x Mlaser, 1x Flamer, 1x Machine Gun |
Vulcan | VL-5T | 40 | Heavy Vehicle | Crew-Served Anti-Personnel | Medium Anti-Vehicle | | | Davion | 4x Mlaser, 1x Flamer, 1x Machine Gun |
Whitworth | WHT-1 | 40 | Heavy Vehicle | Medium Bombardment | Medium Anti-Vehicle | | | Kurita | 3x Mlaser, 2x LRM-10 |
Icarus II | ICR-1S | 40 | Heavy Vehicle | Medium Autocannon | Medium Anti-Vehicle | | | Marik | 1x AC/10, 2x Mlaser, 1x Slaser |
Blackjack | BJ-1 | 45 | Heavy Vehicle | Light Autocannon | Medium Anti-Vehicle | | | Davion, Liao | 2x AC/2, 4x Mlaser |
Hatchetman | HCT-3F | 45 | Heavy Vehicle | Medium Autocannon | Light Anti-Vehicle | | | Steiner, Davion | 1x AC/10, 2x Mlaser, 1x Hatchet |
Phoenix Hawk | PXH-1 | 45 | Heavy Vehicle | Crew-Served Anti-Personnel | Medium Anti-Vehicle | | | General | 1x Llaser, 2x Mlaser, 2x Machine Guns |
Vindicator | VND-1R | 45 | Heavy Vehicle | Light Bombardment | Medium Anti-Vehicle | | | Liao | 1x LRM-5, 1x PPC, 1x Mlaser, 1x Slaser |
Wyvern | WVE-6N | 45 | Heavy Vehicle | Medium Bombardment | Medium Anti-Vehicle | | | General | 1x LRM-10, 1x SRM-6, 1x Llaser, 2x Slaser |
Medium 'MechsName | Model | Tonnage | Type | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Usage | Notes |
Heavy 'MechsName | Model | Tonnage | Type | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Usage | Notes |
Marauder | MAD-3R | 75 | Ultra-Heavy Vehicle | Heavy Anti-Vehicle | Light Anti-Vehicle | Light Autocannon | | General | 2x PPCs, 2x MLasers, 1x AC/5 |
Marauder | MAD-3D | 75 | Ultra-Heavy Vehicle | Heavy Anti-Vehicle | Light Anti-Vehicle | Medium Anti-Vehicle | | Davion | 2x PPCs, 2x MLasers, 1x LLaser |
Atlas | AS7-D | 100 | Ultra-Heavy Vehicle | Heavy Autocannon | Medium Bombardment | Medium Anti-Vehicle | Light Bombardment | Kurita, Steiner, Davion | 4x MLaser, 1x LRM-20, 1x SRM-6, 1x AC/20 |
Organization ModelsIndividual UnitsLevel I - 1 'Mech OR 1 Vehicle OR 28 Infantry OR 6 Battle Armor
Base OrganizationsLance - 4 'Mechs OR 4 Vehicles
Augmented Lance (Liao, 'Mech) - 4 'Mechs + 2 Vehicles OR 2 Squads Battle Armor
Augmented Lance (Liao, Vehicle) - 4 Vehicles + 2 'Mechs OR 4 Vehicles + 4 Squads Battle Armor
Century - 5 'Mechs OR 5 Vehicles
Level II - 6 Level I units
Company FormationsCompany - 3 Lances
Augmented Company - 2 Augmented Lances
Company Task Force - 4-6 Lances (18-24 combat units)
Maniple - 2 Centuries
Battalion FormationsBattalion - 3 Companies
Augmented Battalion - 4 Augmented Lances + 1 command Lance
Square Battalion - 4 Companies + 1 command Lance
Cohort - 3 Maniples
Level III - 6 Level II units
Regiment FormationsRegiment - 3-5 Battalions
Augmented Regiment - 3-5 Battalions where 1 Battalion is an Augmented Battalion
Legion - 3-5 Maniples
Larger FormationsForward ARC (Kurita) - 1 'Mech Regiment, 1 Armor Battalion, 1 Infantry Regiment, 1 Aerospace Wing
Regimental Combat Team (SLDF) - 4 Regiments
Regimental Combat Team (Steiner, Davion) - 1 'Mech Regiment, 3 Armor Regiments, 5 Infantry Regiments, 2 AeroSpace Wings, 1 Artillery Battalion
Light Combat Team (Davion) - 1 'Mech Battalion + 1 'Mech Command Company, 2-3 Battalions Heavy Armor, 2-3 Battalions Light Armor, 1 Artillery Company, 1 Regiment Battle Armor
Level IV (ComStar) - 6 Level III units
Because of the spread-out nature of BattleTech warfare during the later Succesion Wars, while Brigades, Divisions, Corps and Armies may still exist, there is little to no possibility that an entire 'Mech Brigade will be committed to fighting on a world. ComStar does use Divisions, but their size is more in line with two Regiments of mixed forces.