View full version: Advanced Tactical Command Academy
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  1. long-range conquest
  2. Fighter Vs Fighter combat in the Next Era
  3. how to prevent back-and-forth in energy engagements
  4. Mines and MIRV's
  5. is it possible to win without building offensive spaceships?
  6. Surveying; Mobile or Stationary?
  7. A question on dedicated Sensor Vessels accompanying combat fleets
  8. Naval Organization Examples for Ease-Of-Life
  9. The viability of Stealth Missile and Energy Attack Craft in Aurora
  10. Missile Pods?
  11. Jump Point Tanks
  12. Involved Analysis of Heat Death
  13. Proxy War - arsenal of democracy style
  14. PDC desing philosophies
  15. Passive Engagement
  16. Getting Clobbered
  17. How to Grow Empire?
  18. Swarm Bum Rush
  19. Learning to do Missiles
  20. Missile salvo and point defence
  21. Anti-Fighter Defense
  22. My first attempt at planetary assault
  23. Calculating Time on Target Salvoes
  24. My first missile combat... wtf??
  25. First contact help
  26. Plasma carronade vs infrared laser: a short test
  27. Using Fighters as Fleet Screen
  28. Best Missile Defense Approach?
  29. Amm magnet?
  30. How will chock damage to ship alter tactics?!
  31. Maximizing Economic Growth for Fun and Profit
  32. AMM vs. beam defense
  33. Extreme Range Strike Capability
  34. Active Sensor Design
  35. Usage of Gauss Cannons
  36. Missile Design -again!-
  37. Blind elephants
  38. Impressions on using version 6+
  39. Warship Size Attractors
  40. Naval ships and sizes?
  41. Creating a Believable Naval Organization
  42. Mining Jump Points
  43. Laser missile heads?
  44. Formations
  45. Small question regarding marines
  46. Battle screenshots wanted for the wiki
  47. Armoring Engines/Powerplants
  48. Optimal Missile Size
  49. Debriefing Report: The Battle of Kagoshima: On the use of two-stage missiles
  50. SFB Fi-Cons