The Ships:
------------Lancer-Class Frigate:
-------------------------Lancer-Class Frigate 5,000 tons 105 Crew 969 BP TCS 100 TH 300 EM 60
6000 km/s Armour 4-26 Shields 2-300 Sensors 5/6/0/0 Damage Control Rating 13 PPV 6
Maint Life 6.77 Years MSP 2363 AFR 66% IFR 0.9% 1YR 89 5YR 1342 Max Repair 450 MSP
Intended Deployment Time: 6 months Spare Berths 5
NexType NT1250 600-Rated Advanced Naval Engine (1) Power 600 Fuel Use 51.67% Signature 300 Exp 15%
Fuel Capacity 1,400,000 Litres Range 97.5 billion km (188 days at full power)
Military Class-One [Alpha] Defensive Shield System (2) Total Fuel Cost 5 Litres per hour (120 per day)
N-Gage CK3-30 10cm Infrared Naval Laser (2) Range 30,000km TS: 25000 km/s Power 3-3 RM 1 ROF 5 3 1 1 0 0 0 0 0 0 0
Westinghouse "Nebula" Naval-Grade Beam FCS (1) Max Range: 64,000 km TS: 6000 km/s 84 69 53 37 22 6 0 0 0 0
Military N1-6P Standard Six Naval Fusion Reactor (1) Total Power Output 6 Armour 0 Exp 5%
Westinghouse "Gazer" Naval-Grade Active Sensor System (1) GPS 1200 Range 13.2m km Resolution 100
Westinghouse "Sniffer" Naval-Grade Passive Sensor System [TH] (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
Westinghouse "Listener" Naval-Grade Passive Sensor System [EM] (1) Sensitivity 5.5 Detect Sig Strength 1000: 5.5m km
This design is classed as a Military Vessel for maintenance purposes
- Overview: - The
Lancer-Class Frigate is the updated version of the
Recon-Class Frigate, posted here:
http://aurora2.pentarch.org/index.php?topic=10292.0 - The
Lancer-Class is a bantamweight, highly-mobile, reasonably armoured and moderately armed vessel designed to be a cost-effective warship. To this end it is slabbed in four layers of Composite Armor, shielded by a pair of
Military Class-One [Alpha] Defensive Shield Systems, and armed with a pair of
N-Gage CK3-30 10cm Infrared Naval Lasers. The
Lancer-Class is powered by a single
NexType NT1250 600-Rated Advanced Naval Engine which can produce power equivalent to an Ion Engine twice it's size with half the Thermal Signature of said engine; it does all this while maintaining a relatively good fuel economy. Almost all of the technology involved in the development of the
Lancer-Class is tied up in the ships engines.
- The
Lancer-Class could be described as a very...
compact, class of ship. Her entire composition is lean and trim, with very little tonnage wasted. Overall, her engine and it's fuel make up roughly fifty percent of her mass, which is good since speed and range are her key components. She is a rather stealthy little bugger, at 5,000 tons she does tend to show up at some of the most basic sensor resolutions, however her thermal signature is that of a ship roughly half her speed while her EM signature is very low. The
Lancer's main asset, however, is her speed: at 6,000 km/s she's incredibly nimble while her four layers of armor and minimal shields offer her a decent defense. A Damage Control System, low fail rate, and copious Maintenance Supplies give the
Lancerendurance when paired with it's six months worth of Fuel and Life Support.
- The
Lancer-Class is meant to be a staple ship in my Navy, and would be produced in copious numbers. It does lack in the offensive department, with only a pair of Lasers, but it's speed and robust defenses will let it close in, fire, take a hit or two and get the hell out of Dodge even against opponents with better technology. Her cost is modest as well, sitting at just under a thousand build points. This makes the
Lancer a good ship for an Empire with lots of places to protect. Refits would primarily consist of upgrades to the weapons, sensors, FCS, and shields; with Engine and Armor refits being more rare, typically awaiting significant improvements.
- Component List: - Weapons and Fire Control: - 2x N-Gage CK3-30 10cm Infrared Naval Laser
- 1x Military N1-6P Standard Six Naval Fusion Reactor
- 1x Westinghouse "Nebula" Naval-Grade Beam FCS
- Defences: - 2x Military Class-One [Alpha] Defensive Shield Systems
- 13x Composite Armor
- 1x Damage Control
- Engines: - 1x NexType NT1250 600-Rated Advanced Naval Engine
- Special Functions: - 2x Maintenance Storage Bay
- Sensors: - 1x Westinghouse "Gazer" Naval-Grade Active Sensor System
- 1x Westinghouse "Sniffer" Naval-Grade Passive Sensor System [TH]
- 1x Westinghouse "Listener" Naval-Grade Passive Sensor System [EM]
- General: - 4x Crew Quarters
- 5x Fuel Storage - Large
- 3x Fuel Storage
- 3x Engineering Spaces
- 1x Bridge
Lancer II-Class Frigate:
----------------------------Lancer II-Class Frigate 5,000 tons 105 Crew 1109 BP TCS 100 TH 300 EM 60
6000 km/s Armour 4-26 Shields 2-300 Sensors 5/6/0/0 Damage Control Rating 13 PPV 6
Maint Life 6.52 Years MSP 2416 AFR 66% IFR 0.9% 1YR 98 5YR 1470 Max Repair 450 MSP
Intended Deployment Time: 6 months Spare Berths 5
NexType NT1250 600-Rated Advanced Naval Engine (1) Power 600 Fuel Use 51.67% Signature 300 Exp 15%
Fuel Capacity 1,400,000 Litres Range 97.5 billion km (188 days at full power)
Military Class-One [Alpha] Defensive Shield System (2) Total Fuel Cost 5 Litres per hour (120 per day)
N-Gage 2VC6 15cm Naval Railgun (1x4) Range 60,000km TS: 25000 km/s Power 9-6 RM 2 ROF 10 3 3 2 1 1 1 0 0 0 0
Westinghouse "Nova" Naval-Grade Beam FCS (1) Max Range: 64,000 km TS: 25000 km/s 84 69 53 37 22 6 0 0 0 0
Military N1-6P Standard Six Naval Fusion Reactor (1) Total Power Output 6 Armour 0 Exp 5%
Westinghouse "Gazer" Naval-Grade Active Sensor System (1) GPS 1200 Range 13.2m km Resolution 100
Westinghouse "Sniffer" Naval-Grade Passive Sensor System [TH] (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
Westinghouse "Listener" Naval-Grade Passive Sensor System [EM] (1) Sensitivity 5.5 Detect Sig Strength 1000: 5.5m km
This design is classed as a Military Vessel for maintenance purposes
- Overview: - The
Lancer II-Class is a direct upgrade to the
Lancer-Class, intended to be carried out shortly after the initial run of
Lancers. The only things it changes are the weapons systems and the FCS: swapping out the two
N-Gage CK3-30 10cm Infrared Naval Lasers for a single
N-Gage 2VC6 15cm Naval Railgun, while the
Westinghouse "Nova" Naval-Grade Beam FCS is a direct upgrade over it's predecessor. In all other respects the
Lancer II is identical to the ship it is derived from.
- Component List: - Weapons and Fire Control: - 1x N-Gage 2VC6 15cm Naval Railgun
- 1x Military N1-6P Standard Six Naval Fusion Reactor
- 1x Westinghouse "Nova" Naval-Grade Beam FCS
- Defences: - 2x Military Class-One [Alpha] Defensive Shield Systems
- 13x Composite Armor
- 1x Damage Control
- Engines: - 1x NexType NT1250 600-Rated Advanced Naval Engine
- Special Functions: - 2x Maintenance Storage Bay
- Sensors: - 1x Westinghouse "Gazer" Naval-Grade Active Sensor System
- 1x Westinghouse "Sniffer" Naval-Grade Passive Sensor System [TH]
- 1x Westinghouse "Listener" Naval-Grade Passive Sensor System [EM]
- General: - 4x Crew Quarters
- 5x Fuel Storage - Large
- 3x Fuel Storage
- 3x Engineering Spaces
- 1x Bridge
Intrepid-Class Light Cruiser:
----------------------------------Intrepid-Class Light Cruiser 10,000 tons 151 Crew 2002.6 BP TCS 200 TH 600 EM 90
6000 km/s Armour 9-41 Shields 3-300 Sensors 5/6/0/0 Damage Control Rating 13 PPV 6
Maint Life 1.99 Years MSP 2375 AFR 266% IFR 3.7% 1YR 796 5YR 11937 Max Repair 900 MSP
Intended Deployment Time: 6 months Spare Berths 0
Magazine 372
NexType NT2500 1200-Rated Advanced Naval Engine (1) Power 1200 Fuel Use 34.45% Signature 600 Exp 15%
Fuel Capacity 2,100,000 Litres Range 109.7 billion km (211 days at full power)
Military Class-One [Alpha] Defensive Shield System (3) Total Fuel Cost 8 Litres per hour (180 per day)
Interpid-Class Missile Launcher (6) Missile Size 2 Rate of Fire 75
Westinghouse "Comet" Naval-Grade Missile FCS (2) Range 19.8m km Resolution 100
Size-2 Placeholder (186) Speed: ??? km/s End: ???m Range: ???m km WH: ??? Size: 2 TH: ???/???/???
Westinghouse "Gazer" Naval-Grade Active Sensor System (1) GPS 1200 Range 13.2m km Resolution 100
Westinghouse "Sniffer" Naval-Grade Passive Sensor System [TH] (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
Westinghouse "Listener" Naval-Grade Passive Sensor System [EM] (1) Sensitivity 5.5 Detect Sig Strength 1000: 5.5m km
Compact ECCM-1 (2) ECM 10
This design is classed as a Military Vessel for maintenance purposes
- Overview: - The
Intrepid-Class Light Crusier is the updated version of the ship of the same name, posted here:
http://aurora2.pentarch.org/index.php?topic=10292.0 - The
Intrepid-Class is a 10,000 Ton vessel with a focus on long-range combat. Eschewing the beam-based armaments of the
Lancer, the
Intrepid instead mounts six
Intrepid-Class Missile Launchers mated to a pair of
Westinghouse "Comet" Naval-Grade Missile FCS units, themselves mated to a pair of
Compact ECCM-1s. The
Intrepid-Class is also well-slabbed with nine layers of armour and shielded by three
Military Class-One [Alpha] Defensive Shield Systems, further extending the protection afforded by such plating. All this is mounted to a massive NexType NT2500 1200-Rated Advanced Naval Engine which sports all of the capabilities of the NexType NT1250 600-Rated Advanced Naval Engine, but with twice the power... albeit at the cost of twice the weight. In terms of Fuel, Life Support, and Mobility, the
Intrepid-Class's capabilities match that of the
Lancer, as well as utilizing an identical sensors package. The
Intrepid, however is further assisted by it's
Compact ECM-1, helping to further widen the ECM gap between her and her opponents. Fire Control is typically split up with one
Compact ECCM-1 assigned to each FCS, and each FCS mated to three
Intrepid-Class Missile Launchers.
- While the
Lancer and it's upgrade the
Lancer II are my staple ships, the
Intrepid-Class will be my early-game workhorse. The
Intrepid is classified as a Light Cruiser, since I don't consider anything below 15,000 tons to be a proper Cruiser, and as such is very much an early-game ship for me. The
Intrepid-Class is designed to work in formation with the
Lancer-class Frigate, in a ratio of three
Lancers (or
Lancer IIs) to one
Intrepid. While I consider the
Intrepid to be an early-game class on it's own, I fully expect these formations to be effective well-into the mid-game as garrison units. Early game doctrine will see one of these four-ship Task Groups as my 1st BattleGroup, and these formations will serve as my early fleet arm. Towards the mid-game, however, these ships will continue service as Garrison Formations; with one four-ship group assigned per planet. The idea is that the
Intrepid would hang back to reinforce the planet's PDCs, or barring that serve as the primary defense alongside it's three
Lancer-Class Frigates, while the
Lancers themselves would go check out anything weird, serving in a pseudo-scout role.
- Component List: - Weapons and Fire Control: - 6x Interpid-Class Missile Launcher
- 4x Intrepid-Class Missile Magazine
- 2x Westinghouse "Comet" Naval-Grade Missile FCS
- 2x Compact ECM-1
- Defences: - 3x Military Class-One [Alpha] Defensive Shield Systems
- 46.5x Composite Armor
- 1x Compact ECM-1
- 1x Damage Control
- Engines: - 1x NexType NT2500 1200-Rated Advanced Naval Engine
- Special Functions: - 2x Maintenance Storage Bay
- Sensors: - 1x Westinghouse "Gazer" Naval-Grade Active Sensor System
- 1x Westinghouse "Sniffer" Naval-Grade Passive Sensor System [TH]
- 1x Westinghouse "Listener" Naval-Grade Passive Sensor System [EM]
- General: - 1x Crew Quarters - Tiny
- 4x Crew Quarters
- 2x Crew Quarters - Small
- 2x Fuel Sotrage
- 8x Fuel Storage - Large
- 3x Engineering Spaces
- 1x Bridge
The Engines:
---------------NexType NT1250 600-Rated Advanced Naval Engine:
----------------------------------------------------------Engine Power: 600 Fuel Use Per Hour: 310.02 Litres
Fuel Consumption per Engine Power Hour: 0.517 Litres
Engine Size: 1250 Tons Engine HTK: 12
Thermal Signature: 300 Exp Chance: 15
Cost: 450 Crew: 37
Materials Required: 450x Gallicite
Military Engine
Development Cost for Project: 4500RP
NexType NT2500 1200-Rated Advanced Naval Engine:
------------------------------------------------------------Engine Power: 1200 Fuel Use Per Hour: 413.4 Litres
Fuel Consumption per Engine Power Hour: 0.344 Litres
Engine Size: 2500 Tons Engine HTK: 25
Thermal Signature: 600 Exp Chance: 15
Cost: 900 Crew: 75
Materials Required: 900x Gallicite
Military Engine
Development Cost for Project: 9000RP
The Sensors:
---------------Westinghouse "Gazer" Naval-Grade Active Sensor System:
-----------------------------------------------------------------Active Sensor Strength: 12 Sensitivity Modifier: 110%
Sensor Size: 50 Tons Sensor HTK: 1
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 13,200,000 km
Range vs 1000 ton object: 528,000 km
Range vs 250 ton object: 33,000 km
Chance of destruction by electronic damage: 70%
Cost: 15 Crew: 2
Materials Required: 15x Uridium
Development Cost for Project: 150RP
Westinghouse "Listener" Naval-Grade Passive Sensor System [EM]:
----------------------------------------------------------------------------EM Sensitivity: 5.5
Sensor Size: 25 Tons Sensor HTK: 0
Chance of destruction by electronic damage: 70%
Cost: 7 Crew: 1
Materials Required: 7x Uridium
Development Cost for Project: 70RP
Westinghouse "Sniffer" Naval-Grade Passive Sensor System [TH]:
-------------------------------------------------------------------------Thermal Sensor Sensitivity: 37
Sensor Size: 25 Tons Sensor HTK: 0
Chance of destruction by electronic damage: 70%
Cost: 46 Crew: 1
Materials Required: 46x Uridium
Development Cost for Project: 460RP
Westinghouse "Comet" Naval-Grade Missile FCS:
------------------------------------------------------Active Sensor Strength: 6 Sensitivity Modifier: 110%
Sensor Size: 25 Tons Sensor HTK: 0
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 19,800,000 km
Range vs 1000 ton object: 792,000 km
Range vs 250 ton object: 49,500 km
Chance of destruction by electronic damage: 70%
Cost: 8 Crew: 1
Materials Required: 8x Uridium
Development Cost for Project: 80RP
Westinghouse "Nebula" Naval-Grade Beam FCS:
-----------------------------------------------------50% Accuracy at Range: 32,000 km Tracking Speed: 6000 km/s
Size: 100 Tons HTK: 1 Cost: 29 Crew: 8
Chance of destruction by electronic damage: 100%
Materials Required: 29x Uridium
Development Cost for Project: 290RP
Westinghouse "Nova" Naval-Grade Beam FCS:
---------------------------------------------------50% Accuracy at Range: 32,000 km Tracking Speed: 25000 km/s
Size: 100 Tons HTK: 1 Cost: 150 Crew: 8
Chance of destruction by electronic damage: 70%
Materials Required: 150x Uridium
Development Cost for Project: 1500RP
The Weapons:
-----------------N-Gage CK3-30 10cm Infrared Naval Laser:
------------------------------------------------Damage Output 3 Rate of Fire: 5 seconds Range Modifier: 1
Max Range 30,000 km Laser Size: 150 Tons Laser HTK: 1
Power Requirement: 3 Power Recharge per 5 Secs: 3
Cost: 5 Crew: 9
Materials Required: 1x Duranium 1x Boronide 3x Corundium
Development Cost for Project: 50RP
N-Gage 2VC6 15cm Naval Railgun:
---------------------------------------Damage Per Shot (4): 1 Rate of Fire: 5 seconds Range Modifier: 3
Max Range 30,000 km Railgun Size: 150 Tons Railgun HTK: 1
Power Requirement: 3 Power Recharge per 5 Secs: 6
Cost: 31 Crew: 9
Materials Required: 6.2x Duranium 6.2x Boronide 18.6x Neutronium
Development Cost for Project: 1750RP
Intrepid-Class Missile Launcher:
-----------------------------------Maximum Missile Size: 2 Rate of Fire: 75 seconds
Launcher Size: 50 Tons Launcher HTK: 0
Cost Per Launcher: 7 Crew Per Launcher: 2
Materials Required: 1.75x Duranium 5.25x Tritanium
Development Cost for Project: 70RP
Intrepid-Class Missile Magazine:
-----------------------------------Capacity: 90 Internal Armour: 0.32 HS Explosion Chance: 30
Magazine Size: 300 Tons Magazine HTK: 10
Cost: 44.4 Crew: 3
Materials Required: 7.5x Duranium 14.4x Neutronium 22.5x Tritanium
Development Cost for Project: 444RP
The Shields and Power Plant:
----------------------------------Military Class-One [Alpha] Defensive Shield System:
----------------------------------------------------------Shield Strength: 1
Recharge Rate: 1 Recharge Time: 300 seconds
Cost: 4 Crew: 1 Daily Fuel Cost while Active: 60 Litres
Materials Required: 1x Duranium 1.5x Corbomite 1.5x Boronide
Development Cost for Project: 400RP
Military N1-6P Standard Six Naval Fusion Reactor:
-------------------------------------------------------Power Output: 6 Explosion Chance: 5
Reactor Size: 50 Tons Reactor HTK: 1
Cost: 18 Crew: 2
Materials Required: 18x Boronide
Development Cost for Project: 180RP
Other Required Technologies:
----------------------------------- - Compact ECM 1 [and it's Prerequisite Techs] - Compact ECCM 1 [and it's Prerequisite Techs] - Electronic Hardening 1 - Magneto-Plasma Drives [and it's Prerequisite Techs] - Thermal Reduction %50 [and it's Prerequisite Techs] - Damage Control - Fuel Storage (Large) - Active Grav Strength 12 - EM Strength 11 [and it's Prerequisite Techs] - Thermal Strength 11 [and it's Prerequisite Techs] - 0.25 Reduced Fuel Consumption [and it's Prerequisite Techs] - 1.50x Boosted Engine Power [and it's Prerequisite Techs] - Alpha Shields - Shield Regen. Rate 1 - Composite Armor [and it's Prerequisite Techs] - Missile Launcher x0.5 Launcher Weight / 5x Reload Rate [and it's Prerequisite Techs] - Missile Launcher Reload 4 [and it's Prerequisite Techs] - Magazine Feed Efficiency %80 [and it's Prerequisite Techs] - 15cm Railgun Caliber [and it's Prerequisite Techs] - Railgun Launch Velocity 2 [and it's Prerequisite Techs] - 10cm Laser Caliber - Capacitor 6 [and it's Prerequisite Techs] - Beam FCS Range 32,000 km [and it's Prerequisite Techs] - Beam FCS Tracking Speed 6250 km/s [and it's Prerequisite Techs]