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41
C# Utilities / Re: Aurora Government Simulator 2024in development
« Last post by Froggiest1982 on June 07, 2025, 07:39:31 PM »
I'm a new player.

Do you think I should be patient, or should I jump into your older one for now to learn the ropes and get some of that sweet, sweet roleplay satisfaction?

The older one is a perfectly functioning and tested program with a full set of written rules, and it is highly recommended as a start. Furthermore, it will facilitate your first playthrough as soon as I can get around release rules and the file of the new version.

I am unsure though if after the big forum reset the file it's still available for download.
42
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by paolot on June 07, 2025, 05:02:49 PM »
- Please, add the missing tooltips: they are missing in several (too many) points.
- Please, keep the tooltips visible until the cursor is moved. I.e. not set a time-out for showing them: reading long sentences requires more time than the one is now allowed.
43
C# Utilities / Re: Aurora Government Simulator 2024in development
« Last post by Tall Guy (Acc. Pend.) on June 07, 2025, 04:31:14 PM »
I'm a new player.

Do you think I should be patient, or should I jump into your older one for now to learn the ropes and get some of that sweet, sweet roleplay satisfaction?
44
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by nuclearslurpee on June 07, 2025, 01:34:43 PM »
Suggestion: A button or option to lock time advancement, so that clicking a time increment button does nothing.

Rationale: I've lost count of how many times I've accidentally advanced time during game setup due to unfortunate misclicks.  :P
45
C# Suggestions / Re: galactic map display mode
« Last post by oleg pokemon on June 07, 2025, 10:58:32 AM »

Arranging complex maps is still easier for humans than computers. There are too many variables, including your own view of which systems are important, or need to be located close to each other. Plus different people have different ideas of how a map should be arranged (should the systems be in a grid for example, should curved lines be allowed or corners, etc.)

Copying coordinates from one race to another for the same systems is straightforward in programming terms, but its unlikely that all the systems would be shared so only some would move, leaving the rest out of place. You would also need code to keep it up to date. Given its a fairly niche request, it isn't likely to happen due to other priorities. However, it would be straightforward for you (or an AI) to write some SQL to do it.
Actually, I could make a demo-gui to show what I mean when i say about creating map slices (which can be made completely optional), would you be interested in incorporating this feature as a aproved mod or patch in that case? (and in case it looks nice)
46
C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by smoelf on June 07, 2025, 10:13:58 AM »
I recently had a successful espionage event, telling me that two human factions were allied, although they are most definitely set mutually to neutral. Is the espionage-event possibly set to register diplomatic rating instead of treaty level?

Pics attached.
47
C# Bug Reports / Re: Typo Thread bugs
« Last post by smoelf on June 07, 2025, 10:05:08 AM »
During event "Successful Espionage" there is a typo in "ia" that should be "is". It also seems like there is an extra space between "with" and "the" at the end of the sentence, but it's a bit hard to see. Picture attached.
48
General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by smoelf on June 07, 2025, 07:00:21 AM »
In what seems to be a cosmic coincidence, a little over midnight on what the old world considered "Independence Day", a small vessel was launched from the Pituffik Space Base towards Luna.





It had been rumored for a while, but few had considered the threat it might pose to the utilization of outer resources. Most had been purely focused on studying the newly discovered particles that seemed to break the laws of physics. The potential could be unimaginable, but of little use if the earthen alliances didn't posses the resources to exploit them. This would certainly push the space race to a new dimension.

49
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by David_H_Roarings on June 06, 2025, 06:41:25 PM »
Simple Suggestion: Change the default starting date to 2030 (or any approapriate new start date)

It is currently according to the gregorian calender the year 2025 (in real life)

Aurora 4x has always had a date that is in the future to start with, to maintain continuity this must be rectified as aurora now starts in the modern day on default start. I am sure everyone agrees.

I alway just set mine to 2100 because its easier to see how many years iv been playing. I do this mostly because i cant count. ha  :D :D :D

I generally set mine to 1000 so I don't have to count
50
General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by paolot on June 06, 2025, 05:37:10 PM »
(Edit: Meant to click reply but giving thanks works too I guess)

Out of curiosity, how far did you set the NPR(s) to spawn out from you in the start menu?

I can't find the numbers (in which table of the DB are the settings stored? in FCT_Game I can't find the minimum distance of NPR) and don't remember them (I started this game one year ago or so), but usually I don't change them very much from default.
I met Rakhas at 11.6 LY in real space (3 jumps from Sol).
The nearest system of Precursos is at 16.4 LY (5 jumps).
And the first meeting with the NPR was at 42.7 LY (9 jumps), but the system is not their home, as it is empty.
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