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81
The Academy / Re: Steve’s magic tonnage algorithm
« Last post by undercovergeek on February 27, 2024, 07:13:59 AM »
No. Planet with maintenance facilities or a hanger

on that note i have built a magazine to your specifications and asked the destroyers to reload at Earth but they are only reloading the launchers - not the magazine - is there a different order to reload the entire ship?

Edit - scrap that - needed to increase the ordnance default in ship design!
82
General Discussion / Re: Layers of defense
« Last post by Garfunkel on February 27, 2024, 01:47:50 AM »
The easiest way is to just stack railgun barges, ie cheap ships with ton of RGs on them and basic BFC and then build a hundred of them. That gives you so much flak to throw at incoming missiles that you can safely sail anywhere you want without a worry. But even if you could afford the minerals, wealth, crews and time to build them, it will also be a bit boring.

When I play a single faction game, I do the same as you - build a defence onion with as many layers as possible, because that is more enjoyable to me. If I am playing a multi-faction game, then RP reasons and Great Power competition informs the choices I make but the goal is pretty much the same, just that usually most powers can't afford to have all layers in use, at least not immediately or in the early game.
83
C# Tutorials / Re: New player on TN start
« Last post by Froggiest1982 on February 26, 2024, 05:09:37 PM »
I've got this setup from my early days in VB6 and I just modified it accounting for C# changes.

People Management
Establish all your Admin Commands from the beginning, even the ones that are going to be empty. Setup automated assignments on both admins and colonies, along with officers, and load up your medals. Don't even push the first advance until you did that. After this, decide what level of training you would like to have, there are 5. The higher the less trained personnel will be produced each year but with higher training grade. There are several reasons for this, but you'll have to just trust me on this one rather than delve into it.

Production (focus in order)
1 - Production Capability: Make sure you are always building enough Construction Factories to increase your output.
2 - Economy: Build enough Financial Centres to avoid the first inevitable money issues.
3 - Mass Drivers: Build Mass drivers the earliest possible, 5 to 10 should suffice.
4 - Infrastructures: Build a good amount of infrastructures right away to support your early colonization efforts needed to kick start your civilian operations. 1,000 should suffice as a start.
5 - Minerals: Build manned Mines only. Start thinking about Automated Mines only when off Earth mining is a reality. To help, establish an off planet colony ASAP to kickstart civilians which will help with mining via Civilian Mining Colonies. Remember to buy the minerals and set the mass driver package to Earth. Should be affordable if enough Financial Centres have been built.
6 - Fuel: Don't build too many refineries on Earth, soon the Sorium sources will end and operations will have to be moved either off Earth or in Space. An alternative source of Sorium must be found ASAP and should have the priorities over any other minerals in the early game when Earth is the main supply.
7 - Maintenance Facilities: Required to build MSP and maintain your fleet.
8 - Research Facilities: This is controversial, as many would tell you to start building these early, in reality, research is only as good as your economy, so I would leave it for last. You are relative safe in Sol and you would be required to leave only when your established economy and mineral output is threatened by the lack of minerals and space to expand in Sol.
9 - Academies: To be honest, this could be also be number 1. At some point you are going to need to more of everything, and people is one of them. However, especially in the early game, a Terraforming Officer/Administrator with 50% terraforming or mining bonus, will make a huge difference. Same goes with Scientists. My advice is to ramp up your operations from the beginning and don't forget to establish academies also on newly created colonies. There is nothing more satisfying that having little silly rules such as this administrator cannot administrate Earth because was born on Mars and make your life a living hell. Remember that this is one of the main reasons Steve created Aurora, even if he'll never admit it. :)
Jokes aside, with automated assignments, you can potentially have administrators and officers everywhere, so better have good ones on hand at all times.

A good idea is to have your factories run perpetual and setup % production based on the priorities. You don't want to put unrealistic goals as you want to know if the mineral output suffice your needs. Generally you can have cycles of anything setup or use a simple % goal. So for instance if you want to increase your research rate by 50% and you have 10 Research Facilities you will put another 5 in line of production. Unless something is really important, you never have 1 element and 100% of the construction factories working on it. Your production line will most likely look like the below:

Mines 100 10%
Infrastructure 1,000 15%
Research Facilities 10 5%
Construction Factories 300 25%
Financial Centres 50 10%

And so on until you reach 100%. Of course, you can modify % as you see fit even during production to better fit your needs. Rather than:

Mines 100 100%

Infrastructure 1,000 100% Queue
Research Facilities 10 100% Queue
Construction Factories 300 100% Queue
Financial Centres 50 100% Queue

TIP: When building Shipyards, do not use 2 or 3, but just build one at the time and set the other in queue with same % value. The reason is simple: You don't get an alert and the game does not stop once one Shipyard is complete and you will be alerted only when the whole production line is completed. In this way, you won't waste precious time that could have been used to either increase shipyard's tonnage or bays. So if we were to take the first line of production as an example you will end up like this:

Mines 100 10%
Infrastructure 1,000 15%
Research Facilities 10 5%
Construction Factories 300 25%
Financial Centres 50 10%
Naval Shipyard 1 10%
Commercial Shipyard 1 10%

Naval Shipyard 1 10% Queue
Commercial Shipyard 1 10% Queue
Naval Shipyard 1 10% Queue
Commercial Shipyard 1 10% Queue

Minerals (focus in order)
1 - Sorium: Fuel
2 - Corundium: You need it to build more mines amongst others
3 - Mercassium: Necessary to carry on with research and to build research facilities
4 - Neutronium: Needed to start increasing your Shipyards capabilities
When you are thinking to build your first fleet, out of the other minerals you will soon need Gallicite mostly to build engines, missiles, and weapons. All minerals are important, but at the start you should have no problem with the most common such as Duranium and the Civvies will help you with that as they are coded in a way that their colonies will be valuable to your mining efforts.

It is always a good idea to focus on Minerals considering the accessibility (from 0.1 to 1.0 where 1.0 is the max). The more accessible a mineral is the most you can get in a single extraction cycle. So to get 1 ton of mineral from 1.0 accessibility you will need 1 mine, while to get 1 ton from a 0.5 accessibility in the same amount of time you will require 2 mines.
After accessibility there is distance, and, finally, quantity, and then location. For instance:

Mars Duranium 1,000,000 0.5
Titan Duranium 250,000 1.0

You are better setting up on Mars.

Mars
Accessibility 0.5 Not really good
Distance Close to Earth
Quantity 1,000,000 Life Supply and 4x times than Titan at 0.5 vs 1.0 operations will last for the double of the time avoiding early relocations.
Location 2.0 Colonization planet with prospecting for Terraforming. Will help your mineral output, population, economy, and once minerals are over the colony will still have use.

Titan
Accessibility 1.0 Very Good
Distance far from Earth. Long round trip times and high fuel consumption at start.
Quantity 250,000 is a very good supply
Location 6.59 Colonization planet with prospecting for moderate Terraforming. Will help your mineral output, population, economy, and once minerals are over the colony will still have use. Harder than Mars with less population capabilities.

Remember, this is only for priority, in reality you would end up with Colonies on Both Mars and Titan at some point. In this case, if Mars had no minerals, I would have probably setup my first colony to kick start Civilians on the Moon, and then focused on getting Titan even before Mars, since it would have longer to make it operational but the reward would have been higher. Once the Civvies are up I would have dropped just a few infrastructure on Mars and had them do the heavy lifting. You will find the criteria valuable more when you are dealing with multiple systems and your reach, at least at the beginning, is limited by your logistic capabilities. So that closer and tight Systems will get the priority over wider or farer ones. So it's never about if and or, but only when.

Research
This is very complicated as there are so many things to consider. All aspects are important so I would go with what it's more of a progression than a must have.
Generally speaking, you want to save fuel, so in the beginning Fuel Consumption tech is very valuable as it goes in hand with your mining and production capabilities. Because of this, valuable techs are also the ones that will allow you to smooth things up with your Economic table, therefore the first few steps of mineral output and wealth production techs are good ones to research.
After this, I would say that it goes with milestones, for instance Ion tech. This is the minimum required before you leave Sol. Any other engine tech will leave you at disadvantage with most spoilers. The more you play, the more milestones you'll find. sometimes these are determined by RP goals and needs or simply by your playstyle. I, for instance, don't mind to flight in blind in new systems, and use the DTS as main detection in Sol in the early game. I usually start ramping up Sensors when I want to go to war. I don't entirely leave the tech alone, as it will be silly, but perhaps I prioritize tracking and fire control over the general strength.
One good thing is to use the Research techs as a tool to make things easier for you. Taking too long to build more mines? Then use the construction bonus to help you out and build more mines, or use the mining bonus to increase your output in the short run and focus on build something else more useful if the problem is not the number of mines but the actual amount of minerals generated.
Another important one is to make sure you are always using your most gifted scientists. If you have 10 labs and 2 scientists with 50% bonus in different fields, don't go with 10 labs for one, but try to balance and advance in both fields at the same time unless it's something you really do not care. You don't know when another one will come around.

Ships
My only advice here is that you may want to see what Steve does in his campaigns. There are many other examples on the forum, but I work on the assumption he knows best. There are some general rules that you can find for optimization as well, so I would encourage you to read these. It is true that Steve does many RP decisions when creating ships but by looking closer at them now and also the past ones, I noticed some consistency in many of his designs.
However, as a start, you are going to need only this advice. Build a good Colony ships, then copy the design, remove the colonist modules and replace it with the cargo one. This will allow you to build the ships in the same shipyard without the need of retooling it. There are windows that will allow you to see if you one the right track with that. Never forget the cargo shuttle module or both the colony ship and freighter will be useless.
After this, RP, experimenting, or simple force of majeure are big factors in how your Navy shapes in the early game. In my latest campaign still in progress, ships are true rubbish. Some have only first strike capabilities, others have no secondary weapons. treaties in place did not allow for any energy weapons so there are no STOs and only missiles. Each faction has a certain limit in engines, so some can use maximum 6 others 3, therefore different sizes are required to reach the desired outcome. the more you'll play the more you will be feeling the needs of these little house rules and digress further and further away from winning the game but just deal with the RNG gods and use them to have fun. There must be a reason if you got given only 1 1,000 tons military shipyard at the start right?

Ground Troops
Here you'll have to do your own research, as in C# you'll get so many opinions and so many different ways to do things. I could only find 2 or 3 good tips for you: build STO not too early or they will be obsolete but definitely prior leaving Sol. Supplies are never enough, tech won't matter, so you may want to build these early as well. I use Light Vehicles and call it Supply Truck, but you can get more creative if you wish. Larger companies/battalions are preferred than smaller. Some say that 15,000 tons are a good way to go, especially at the start. Personally, since the largest Troop Transport module is 25,000 tons, I would say stick with that and take it from there. Again, often RP is a major factor in this matter.

Once Started
Colour Code your events, this will help you in stopping when you need to stop or generally know what is going one without reading every line when automated turns are on.


Please Note: There is not a standard WAY to play Aurora. I am just trying to spoil or perhaps helping you to avoid some obvious choices and problems you will face at some point.
84
C# Utilities / Re: Aurora autosave
« Last post by Oafsalot on February 23, 2024, 06:09:02 PM »
Either I made a mistake, or the game changed the button.

Either way, this should work.
85
C# Bureau of Design / Re: An early Missile Cruiser
« Last post by bdub1 on February 22, 2024, 10:03:39 PM »
Sorry to keep adding on, but i tried for an escort
im really pretty sure its too early in relevant tech but itd be a good outline of what i plan it to be.
Would like some feedback for this too as im just as un-knowledgable about missile defence and how its changed as i am for missile design.
What i do know is that my chance to intercept is low, very low.

Code: [Select]
Walker Leader class Destroyer      15,000 tons       335 Crew       2,328.1 BP       TCS 300    TH 1,000    EM 0
3333 km/s      Armour 5-54       Shields 0-0       HTK 73      Sensors 0/0/0/0      DCR 16-10      PPV 78.69
Maint Life 1.66 Years     MSP 1,140    AFR 273%    IFR 3.8%    1YR 491    5YR 7,365    Max Repair 352 MSP
Magazine 848 / 0   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 6 months    Morale Check Required   

Marsden-Norton Turbines Ion Drive  EP500.00 (2)    Power 1000    Fuel Use 25.00%    Signature 500    Explosion 10%
Fuel Capacity 521,000 Litres    Range 25 billion km (86 days at full power)

Quad Gauss Cannon R200-100 Turret (1x12)    Range 20,000km     TS: 16000 km/s     Power 0-0     RM 20,000 km    ROF 5       
Gilbert-Robinson Sensor Systems Beam Fire Control R48-TS16000 (SW) (1)     Max Range: 48,000 km   TS: 16,000 km/s    ECCM-1     79 58 38 17 0 0 0 0 0 0

Size 1 Missile Launcher (75.00% Reduction) (38)     Missile Size: 1    Rate of Fire 20
Curtis Warning & Control Missile Fire Control FC25-R1 (2)     Range 25.5m km    Resolution 1   ECCM-1
Claymore AMM (840)    Speed: 54,400 km/s    End: 0.6m     Range: 2.1m km    WH: 0.5    Size: 1    TH: 181/108/54

Dale-Randall Warning & Control Active Search Sensor AS28-R1 (1)     GPS 320     Range 28.5m km    MCR 2.6m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
86
General C# Fiction / Re: Fractured Horizons: The Era of Earth's Five Major Powers
« Last post by Froggiest1982 on February 22, 2024, 03:16:08 PM »
2052: Visions for Galactic Supremacy

All faction vied for supremacy, each with its own ambitions and strategies shaping their five-year plans. All presidents faced their citizens with a presidential speech highlighting the what would the future look like in 5 years time.

Quote
Esteemed Citizens of the Asian Dominion,

I stand before you today to outline a vision that will shape the destiny of our great nation over the next five years. Our journey will be marked by resilience, innovation, and a steadfast commitment to securing the prosperity and stability of the Asian Dominion.

In the first two years, we will embark on a bold Economic Strategy that will propel us into the forefront of space resource utilization. We will deploy our fleets to key Trans-Newtonian resource-rich locations, ensuring our control over these vital assets. Through substantial investments in mining operations and infrastructure on the Moon, Titan, and Io, we will lay the foundation for economic supremacy. Collaborating with corporations, we shall boost technological innovation, driving our nation to new heights.

Simultaneously, our Diplomatic Strategy will set the stage for cooperative endeavours. We will initiate collaborative security efforts with our Neighbors, engaging in diplomatic dialogues to ease tensions and build a foundation for future cooperation. Emphasizing the peaceful use of space resources, we aim to forge alliances that will benefit our nation and the global community.

As we navigate these early years, our Military Strategy will remain resolute. We will maintain a defensive posture, prioritizing the development of advanced missile systems for long-range engagements. Joint military exercises with our allies will enhance our mutual capabilities, fostering a united front against potential threats.

Moving into years three and four, our Economic Strategy will evolve. We will expand our economic influence in Trans-Newtonian resource-rich locations, developing cutting-edge technologies for efficient resource extraction. The diversification of our economy will become paramount as we invest in advanced manufacturing and technology sectors, securing our position as a technological powerhouse.

Diplomatically, we will strengthen ties with neighbouring powers and potential allies. Exploring avenues for resource-sharing agreements, we will seek to avoid conflicts and build a framework for collaborative space exploration initiatives. The peaceful coexistence of nations will become the cornerstone of our diplomatic endeavours.

In tandem, our Military Strategy will adapt to the evolving landscape. Enhanced missile defense capabilities and space-based surveillance systems will be developed, ensuring our readiness to respond to any external threats. Collaborating with allies on joint defense initiatives, we will reinforce our commitment to peaceful coexistence.

In the culminating year, we will consolidate our economic gains from Trans-Newtonian resources. Resources will be channeled into cutting-edge research and development, positioning our nation at the forefront of technological advancements. Exploring trade agreements, we will foster economic ties with other powers, solidifying our role as a global economic player.

On the diplomatic front, we will take the lead in creating a space governance framework with other powers. Establishing a forum for resolving space-related disputes peacefully, we will promote mutual understanding and cooperation through cultural exchange programs. Our commitment to global peace will be exemplified through active participation in global peace initiatives.

Militarily, we will continue to invest in technological advancements for space dominance. Collaboration with allied powers will be strengthened, forming a united front for mutual defense. Our vigilant posture will safeguard national interests while actively contributing to global peace initiatives.

Esteemed citizens, this five-year plan charts a course that will elevate the Asian Dominion to unprecedented heights. Through economic prowess, diplomatic finesse, and military strength, we shall secure our place in the annals of history. Together, we will stride into a future defined by progress, unity, and the enduring legacy of the Asian Dominion.



Quote
Esteemed Citizens of the Euro-African Coalition,

As we stand on the cusp of a new era, I am honoured to present a vision that will guide our collective journey over the next five years. In this transformative period, the Euro-African Coalition will demonstrate resilience, innovation, and a profound commitment to fostering stability and prosperity across our territories.

In the initial two years, our Economic Strategy will chart a course of continued strength. We will persist with our mixed-market economy, placing a deliberate focus on research and development. Strategic investments in infrastructure on Mercury, Ganymede, and Io will form the bedrock of our economic expansion. Collaborations with corporations will be actively fostered, propelling technological innovation and solidifying our position on the cutting edge.

Simultaneously, our Diplomatic Strategy will be marked by active engagement. We will participate vigorously in joint security initiatives, engaging in diplomatic dialogues with neighbouring powers to establish a shared understanding of space-related matters. Emphasizing collaboration for resource utilization, we will forge alliances that transcend borders.

Militarily, our Defensive Strategy will remain robust. Continuing our military build-up with a defensive focus, we will enhance joint military exercises with allies to improve interoperability. Investments in space-based defence technologies will fortify our security infrastructure.

As we progress into the third and fourth years, our Economic Strategy will undergo a transformation. We will diversify our economy by investing in renewable energy and sustainable technologies. Exploring trade agreements with other factions, we will foster economic ties and prioritize the export of our technological prowess.

Diplomatically, we will strengthen ties with key players such as the UTF and SOA. Advocating for peaceful resolutions to potential conflicts, we will initiate cultural exchange programs to deepen understanding and forge lasting connections.

On the military front, our strategy will consolidate. Defensive capabilities will be strengthened, and the focus will shift to joint defence initiatives. Actively participating in international peacekeeping efforts, we will maintain readiness for defensive actions while actively promoting collaboration for regional stability.

In the pivotal fifth year, our Economic Strategy will assume a leadership role in environmental conservation technologies. We will actively explore opportunities for joint research projects with other factions, positioning the EAC as a global hub for technological innovation and sustainability.

Diplomatically, we will spearhead initiatives for a comprehensive space governance framework. Collaborating with other powers, we will establish guidelines for responsible space exploration, advocating for a peaceful and collaborative approach to space-related activities.

In terms of our Military Strategy, we will continue military modernization, with a specific focus on space-based capabilities. Strengthening alliances for mutual defence, we will actively contribute to global peace initiatives and peacekeeping operations.

Esteemed citizens, this five-year plan charts a course that ensures the Euro-African Coalition's ascendancy in the realms of technology, diplomacy, and defence. Together, we will forge a path towards a future defined by progress, collaboration, and the enduring legacy of the Euro-African Coalition.



Quote
Esteemed Citizens of the Southern Oceanic Alliance,

As we embark on a transformative journey into the next five years, I am honored to present a vision that encapsulates our commitment to sustainable development, diplomacy, and defense. Together, we will navigate this path with resilience, innovation, and a profound dedication to the well-being of our alliance.

In the initial two years, our Economic Strategy will serve as the cornerstone of our prosperity. We will invest significantly in sustainable technologies and environmental conservation, fostering economic growth through responsible resource utilization on Enceladus, Triton, Io, Venus, and Callisto. Emphasizing private-sector initiatives in the green economy, we aim to create a thriving, environmentally conscious economic landscape.

Simultaneously, our Diplomatic Strategy will focus on strengthening ties with neighboring powers. Active participation in the Joint Security Council will be our avenue to advocate for peaceful resolutions to conflicts. The promotion of cultural exchange programs will be pivotal, fostering mutual understanding and collaboration.

Militarily, our strategy will maintain a defensive posture with a keen focus on space exploration. Investments in space-based surveillance systems will provide early warning capabilities, and collaboration with allies on joint space exploration projects will solidify our position in the cosmos.

Moving into the third and fourth years, our Economic Strategy will evolve to embrace diversity. We will promote cultural exports and explore opportunities for trade agreements aligned with our environmental and diplomatic goals. Research and development in space-related technologies will be a key investment, positioning the SOA as a technological force in the global arena.

Diplomatically, we will lead efforts for global stability. Advocating for a comprehensive space governance framework, we will collaborate with other powers on initiatives promoting environmental sustainability and peaceful coexistence. Our diplomatic endeavours will strengthen international ties, creating a foundation for a harmonious and stable world.

Militarily, our focus will shift towards efficiency. The military will be enhanced with a specific emphasis on rapid response capabilities. Participation in joint defence initiatives with allies and contributions to international peacekeeping efforts will underscore our commitment to global peace and stability.

In the culminating year, our Economic Strategy will position the SOA as a global leader in sustainable technologies and environmental conservation. Exploring partnerships with other factions for joint ventures in space exploration, we will promote the SOA as a hub for green innovation, contributing to a sustainable future for all.

Diplomatically, we will take the lead in initiatives for a comprehensive space governance framework. Collaborating with other powers on initiatives promoting environmental sustainability and peaceful coexistence, we will strengthen ties with like-minded factions, creating a united front in diplomatic forums.

In terms of our Military Strategy, we will continue to invest in space exploration capabilities. Strengthening alliances for mutual defence, we will actively contribute to global peace initiatives and engage in diplomatic efforts to prevent conflicts.

Esteemed citizens, this five-year plan charts a course that ensures the Southern Oceanic Alliance's prominence in sustainable development, diplomacy, and defense. Through our collective efforts, we will shape a future defined by environmental responsibility, global collaboration, and the enduring legacy of the Southern Oceanic Alliance.



Quote
Esteemed Citizens of the United Terran Federation,

As we stand at the precipice of the next five years, it is with great pride and optimism that I unveil a comprehensive vision that will guide the United Terran Federation towards prosperity, technological prowess, and global stability.

In the initial two years, our Economic Strategy will be paramount in steering our nation towards self-sufficiency. We will champion economic recovery and reduce dependency on external aid, fostering technological advancements through robust research and development. Encouraging private-sector growth in technology and trade, we will pave the way for a resilient and innovative economic landscape.

Simultaneously, our Diplomatic Strategy will be marked by strategic foresight. We will explore opportunities for strategic alliances with factions that share concerns about arms race dynamics. Strengthening counter-intelligence efforts, we will proactively contain the fallout of potential conflicts. Engaging in diplomatic dialogues for global stability, we will forge alliances that transcend borders.

Militarily, our strategy will uphold a defensive posture with a keen focus on deterrent capabilities. Investments in military research and development will ensure our technological prowess, while enhanced joint defense initiatives with like-minded factions will solidify our collaborative strength.

Moving into the third and fourth years, our Economic Strategy will evolve to embrace the vast expanse of space. We will diversify the economy by investing in space-related technologies and industries, exploring trade agreements with allies for mutual economic benefit. Fostering innovation in artificial intelligence and space exploration, we will position the UTF as a technological trailblazer on the global stage.

Diplomatically, we will fortify alliances with factions that share concerns about the arms race. Actively engaging in diplomatic efforts to ease tensions and foster global stability, we will advocate for responsible space exploration. Our diplomatic endeavours will be characterized by a commitment to international cooperation and understanding.

On the military front, our focus will remain on modernization. Continuing to invest in space-based capabilities, we will strengthen alliances for mutual defence. Contributions to international peacekeeping efforts and counter-terrorism initiatives will underscore our commitment to global peace and security.

In the culminating year, our Economic Strategy will position the UTF as a hub for technological innovation and space exploration. Exploring collaborations with other factions on joint ventures in space-related industries, we will promote economic ties with allies through trade agreements. This will solidify our role as a global leader in innovation and exploration.

Diplomatically, we will lead initiatives for a comprehensive space governance framework. Collaborating with other powers on initiatives promoting responsible space exploration, we will strengthen alliances for mutual support in diplomatic forums. Our diplomatic efforts will reflect a commitment to shaping a stable and collaborative future.

In terms of our Military Strategy, we will maintain a strong deterrent capability. Actively participating in joint defense initiatives with like-minded factions, we will contribute to global peace initiatives and engage in diplomatic efforts to prevent conflicts.

Esteemed citizens, this five-year plan charts a course that ensures the United Terran Federation's ascendancy in economic strength, diplomatic acumen, and military prowess. Through our collective efforts, we will shape a future defined by innovation, collaboration, and the enduring legacy of the United Terran Federation.



Perception Update for All Powers:
N/A

Adjusted Goals:
N/A

Adjusted Strategies:
AD 5 year plan:
Fleet Deployment and Mining Operations: Deploy fleets to key Trans-Newtonian resource-rich locations as outlined in the plan. Expand mining operations on the Moon, Titan, and Io, ensuring strategic control and economic exploitation.
Diplomatic Collaboration: Actively engage neighbouring powers in collaborative security efforts. Initiate high-level diplomatic dialogues to ease tensions and lay the groundwork for future cooperation in space-related matters.
Missile Systems Development: Prioritize the development of advanced missile systems for long-range engagements. Establish dedicated research and development programs to ensure technological superiority in missile technology.
Economic Diversification: Expand economic influence in Trans-Newtonian resource-rich locations. Develop technologies for efficient resource extraction and diversify the economy by investing in advanced manufacturing and technology sectors.
Space Governance Framework: In the final year, lead efforts to establish a space governance framework. Collaborate with other powers in creating guidelines for responsible space exploration and resolving disputes peacefully.

EAC 5 year plan:
Infrastructure Investment: Invest in infrastructure on Mercury, Ganymede, and Io to boost economic activities. Strengthen partnerships with corporations to drive technological innovation and economic growth.
Technological Diplomacy: Actively participate in joint security initiatives while diplomatically engaging with neighbouring powers on shared space-related matters. Emphasize collaboration for resource utilization to foster stability.
Joint Defence Initiatives: Enhance joint defence initiatives with allied powers, improving interoperability and reinforcing the defensive military posture. Invest in space-based defence technologies to further strengthen capabilities.
Diversification and AI Innovation: Diversify the economy by investing in renewable energy and sustainable technologies. Explore trade agreements with allies for mutual economic benefit. Foster innovation in artificial intelligence and space exploration.
Comprehensive Diplomatic Framework: In the final year, lead diplomatic initiatives for a comprehensive space governance framework. Collaborate with other powers on initiatives promoting responsible space exploration and advocate for a peaceful approach.

SOA 5 year plan:
Sustainable Technology Investment: Invest heavily in sustainable technologies and environmental conservation. Foster economic growth through responsible resource utilization on Enceladus, Triton, Io, Venus, and Callisto.
Diplomatic Ties Strengthening: Strengthen diplomatic ties with neighbouring powers. Actively participate in the Joint Security Council to advocate for peaceful resolutions to conflicts. Initiate cultural exchange programs for mutual understanding.
Space Exploration Collaboration: Collaborate with allies on joint space exploration projects, emphasizing the peaceful use of space resources. Invest in space-based surveillance systems for early warning capabilities.
Cultural Exports Promotion: Diversify the economy by promoting cultural exports. Explore opportunities for trade agreements that align with environmental and diplomatic goals. Invest in research and development for space-related technologies.
Global Stability Initiatives: Lead diplomatic efforts for global stability. Advocate for a comprehensive space governance framework and collaborate with other powers on initiatives promoting environmental sustainability and peaceful coexistence.

UTF 5 year plan:
Economic Recovery Initiatives: Promote economic recovery and reduce dependency on external aid. Encourage private-sector growth in technology and trade through policy support and incentives.
Strategic Alliances Exploration: Explore opportunities for strategic alliances with factions sharing concerns about arms race dynamics. Strengthen counter-intelligence efforts to contain the fallout of potential conflicts and engage in diplomatic dialogues for global stability.
Technological Advancements: Foster technological advancements through research and development. Invest in military research and development to stay technologically advanced, supporting the defence posture.
Diversification into Space Technologies: Diversify the economy by investing in space-related technologies and industries. Explore trade agreements with allies for mutual economic benefit. Foster innovation in artificial intelligence and space exploration.
Leadership in Space Governance: In the final year, lead diplomatic initiatives for a comprehensive space governance framework. Collaborate with other powers on initiatives promoting responsible space exploration. Strengthen alliances for mutual support in diplomatic forums.

Adjusted Treaties or Restrictions Between Powers:
N/A



Asian Dominion (AD)
Government System: Authoritarian Regime

Goals: Prioritize internal stability and technological innovation by asserting dominance in space and control Trans-Newtonian resources.

Economic Strategy: Strategically deploy fleets to key Trans-Newtonian resource-rich locations, ensuring control and exploiting resources for the dominion's economic and military benefit.
Diplomatic Strategy: engage in collaborative security efforts, and explore diplomatic avenues for cooperation.
Military Strategy: Maintain a defensive military posture while focusing on the development of advanced missile systems for long-range engagements.

Colonized: Moon, Titan, Io

United Terran Federation (UTF): Seen as striving to maintain a balance of power through both diplomatic and military means. Valued for diplomatic engagement, attempting to de-escalate tensions and seek resolutions through dialogue.
Euro-African Coalition (EAC): Perceives the EAC's military build-up with caution but acknowledges the potential benefits of collaborative security efforts. While acknowledging the emphasis on technology aligns with their own goals, the potential for increased diplomatic assertiveness raises concerns about potential conflicts.
South American Union (SOA: Mixed feelings. While the AD may appreciate diplomatic efforts, there might still be concerns about potential shifts in power dynamics with the formation of the SOA. Continued diplomatic engagement will be crucial to ease any lingering tensions.



Euro-African Coalition (EAC)
Government System: Technocratic Oligarchy

Goals: Assert influence in space exploration and technological innovation. Maintain diplomatic ties and collaborations.

Economic Strategy: Mixed-market economy with a focus on research and development.
Diplomatic Strategy: Technologically driven diplomacy, assertive in space-related matters. Adopts a cautious diplomatic approach, emphasizing collaboration with other powers to secure resources and avoid future conflicts.
Military Strategy: Continue military build-up with a defensive focus, while actively participating in joint security initiatives.

Colonized: Mercury, Ganymede, Io

United Terran Federation (UTF): Seen as striving to maintain a balance of power through both diplomatic and military means. Valued for diplomatic engagement, attempting to de-escalate tensions and seek resolutions through dialogue.
Asian Dominion (AD): Viewed as assertive in pursuing space dominance, raising concerns among other powers. Perceived as managing internal dissent, but concerns linger about the potential impact on the AD's external actions.
South American Union (SOA): Positive perception of the SOA. The EAC may view the alliance as a valuable partner in advancing technological innovation and environmental sustainability. The shared goals create a strong foundation for continued collaboration.



Southern Oceanic Alliance (SOA)
Government System: Democratic Federation

Goals: Environmental conservation, peaceful coexistence, economic prosperity, and prioritize diplomatic and cultural exchange to enhance global standing and foster regional stability.

Economic Strategy: Sustainable economy with a focus on environmental technologies, and cultural exports.
Diplomatic Strategy: Strengthen diplomatic ties, actively participate in the Joint Security Council, and emphasize peaceful resolutions to conflicts.
Military Strategy: Defensive posture, small but efficient military with strong focus on space exploration.

Colonized: Enceladus, Triton, Io, Venus, Callisto

United Terran Federation (UTF): Appreciation for diplomatic engagement and attempts to de-escalate tensions. Potential collaboration on initiatives promoting global stability.
Asian Dominion (AD): Concerns about assertiveness in space dominance, but efforts to engage in diplomatic discussions and foster understanding.
Euro-African Coalition (EAC): Appreciates the diplomatic approach of the EAC and sees the Joint Security Council as a positive step toward maintaining peace and stability.

Quote
Hyuga - 2052 class Frigate      9,750 tons       228 Crew       1,792.8 BP       TCS 195    TH 375    EM 0
3846 km/s      Armour 7-40       Shields 0-0       HTK 62      Sensors 27/27/0/0      DCR 16-16      PPV 51.9
Maint Life 4.57 Years     MSP 1,189    AFR 127%    IFR 1.8%    1YR 93    5YR 1,389    Max Repair 140.625 MSP
Magazine 247 / 0   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 2 months    Morale Check Required   

MK I Ishimura Engines Ion Turbine 750 (4)    Power 750.0    Fuel Use 48.99%    Signature 93.75    Explosion 10%
Fuel Capacity 242,000 Litres    Range 9.1 billion km (27 days at full power)

MK I Kentaro Ordnance PD Laser Triple Cannon (3x3)    Range 90,000km     TS: 12000 km/s     Power 9-9     RM 30,000 km    ROF 5       
MK I Asai Systems PD Laser Triple Cannon Firing Control (1)     Max Range: 96,000 km   TS: 12,000 km/s    ECCM-1     90 79 69 58 48 38 27 17 6 0
MK I Mena PD Laser Triple Cannon Power Cell (4)     Total Power Output 36.8    Exp 5%

MK I Sequeira Armaments ISBM-6 Tube (10)     Missile Size: 6    Rate of Fire 735
MK I Asai Systems ISBM-6 Launch Control (1)     Range 20.8m km    Resolution 20
MK I Nawabe & Kokan ISBM-6 (41)    Speed: 25,000 km/s    End: 6.4m     Range: 9.6m km    WH: 8    Size: 6    TH: 83/50/25

MK I Keziah Electronics Anti Missile Scanner (1)     GPS 63     Range 14.9m km    MCR 1.3m km    Resolution 1
MK I Asai Systems ISBM-6 Target Scanner (1)     GPS 1260     Range 40.3m km    Resolution 20
MK I Asai Systems ISBM Target EM Scanner (1)     Sensitivity 27.5     Detect Sig Strength 1000:  41.5m km
MK I Asai Systems ISBM Target TH Scanner (1)     Sensitivity 27.5     Detect Sig Strength 1000:  41.5m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes

The Hyuga - 2052 class Frigate is a formidable 9,750-ton warship armed with MK I Kentaro Ordnance PD Laser Triple Cannons and MK I Sequeira Armaments ISBM-6 Tubes, featuring advanced sensor suites for target acquisition, with a crew of 228 for two-month deployments.

Quote
Ise - 2052 class Corvette      8,000 tons       252 Crew       1,461.2 BP       TCS 160    TH 188    EM 0
2343 km/s      Armour 6-35       Shields 0-0       HTK 50      Sensors 27/27/0/0      DCR 14-17      PPV 55.6
Maint Life 5.97 Years     MSP 1,456    AFR 128%    IFR 1.8%    1YR 70    5YR 1,050    Max Repair 140.625 MSP
Magazine 132 / 0   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

MK I Ishimura Engines Ion Turbine 750 (2)    Power 375.0    Fuel Use 48.99%    Signature 93.75    Explosion 10%
Fuel Capacity 337,000 Litres    Range 15.5 billion km (76 days at full power)

MK I Kentaro Ordnance Ion Cannon 4 (4)    Range 200,000km     TS: 3,000 km/s     Power 10-3    ROF 20       
MK I Kentaro Ordnance PD Laser Triple Cannon (2x3)    Range 90,000km     TS: 12000 km/s     Power 9-9     RM 30,000 km    ROF 5       
MK I Kentaro Ordnance Ion Cannon Firing Control (1)     Max Range: 224,000 km   TS: 3,900 km/s    ECCM-1     93 89 84 80 76 71 67 63 58 54
MK I Asai Systems PD Laser Triple Cannon Firing Control (1)     Max Range: 96,000 km   TS: 12,000 km/s    ECCM-1     90 79 69 58 48 38 27 17 6 0
MK I Mena PD Laser Triple Cannon Power Cell (3)     Total Power Output 27.6    Exp 5%
MK I Mena Ion Cannon Power Cell (5)     Total Power Output 15.3    Exp 5%

MK I Sequeira Armaments ISBM-3 Tube (10)     Missile Size: 3    Rate of Fire 520
MK I Asai Systems ISBM-3 Launch Control (1)     Range 20m km    Resolution 50
MK I Nawabe & Kokan ISBM-3 (44)    Speed: 26,333 km/s    End: 6m     Range: 9.4m km    WH: 4    Size: 3    TH: 87/52/26

MK I Asai Systems ISBM-3 Target Scanner (1)     GPS 1575     Range 38.7m km    Resolution 50
MK I Keziah Electronics Anti Missile Scanner (1)     GPS 63     Range 14.9m km    MCR 1.3m km    Resolution 1
MK I Asai Systems ISBM Target TH Scanner (1)     Sensitivity 27.5     Detect Sig Strength 1000:  41.5m km
MK I Asai Systems ISBM Target EM Scanner (1)     Sensitivity 27.5     Detect Sig Strength 1000:  41.5m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes

The Ise - 2052 class Corvette is an 8,000-ton warship with advanced weaponry including MK I Kentaro Ordnance Ion Cannons and PD Laser Triple Cannons, complemented by MK I Sequeira Armaments ISBM-3 Tubes for missile defense, featuring extensive sensor arrays and a crew of 252 for three-month deployments.

Quote
Nagato - 2052 class Fast Attack Craft      1,000 tons       14 Crew       222.9 BP       TCS 20    TH 30    EM 0
3000 km/s      Armour 2-8       Shields 0-0       HTK 13      Sensors 8/8/0/0      DCR 1-10      PPV 6
Maint Life 20.82 Years     MSP 304    AFR 8%    IFR 0.1%    1YR 1    5YR 20    Max Repair 42.4 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 days    Morale Check Required   

MK I Ishimura Engines Ion Turbine 40 HP (4)    Power 60    Fuel Use 584.57%    Signature 7.5    Explosion 15%
Fuel Capacity 30,400 Litres    Range 0.9 billion km (3 days at full power)

MK I Kentaro Ordnance Ion Cannon 4 (1)    Range 200,000km     TS: 3,000 km/s     Power 10-3    ROF 20       
MK I Kentaro Ordnance Single Ion Cannon Firing Control (1)     Max Range: 224,000 km   TS: 3,900 km/s    ECCM-1     93 89 84 80 76 71 67 63 58 54
MK I Mena Ion Cannon Power Cell (2)     Total Power Output 6.1    Exp 5%

MK II Keziah Electronics GPS (1)     GPS 2100     Range 33.9m km    Resolution 100
MK II Keziah Electronics THS (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
MK II Keziah Electronics EMS (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a FAC for auto-assignment purposes

The Nagato - 2052 class Fast Attack Craft is a swift and nimble 1,000-ton vessel designed for short-duration operations with a crew of 14. Armed with a single MK I Kentaro Ordnance Ion Cannon 4 and equipped with MK II Keziah Electronics for sensor capabilities, it's optimized for rapid response missions, featuring a modest fuel capacity and limited endurance of three days.



United Terran Federation (UTF)
Government System: Federal Republic

Goals: Maintain balance of power through diplomacy and military capabilities to ensure the security of UTF interests and adherence to existing treaties. Invest in military research and development.

Economic Strategy: Capitalist economy with a focus on technology and trade. Prioritize economic recovery and reduce dependency on external aid.
Diplomatic Strategy: Explore opportunities for strategic alliances with factions that share concerns about the arms race dynamics, fostering cooperation to maintain stability. Focuses on strengthening counter-intelligence and diplomatic efforts to contain the fallout.
Military Strategy: Maintain a defensive military posture with a focus on deterrent capabilities, demonstrating strength while avoiding unnecessary aggression.

Colonized: Mars, Europa, Io

Asian Dominion (AD): Viewed as assertive in pursuing space dominance, raising concerns among other powers. Perceived as managing internal dissent, but concerns linger about the potential impact on the AD's external actions.
Euro-African Coalition (EAC): sees the EAC's advancements as an opportunity for collaboration in technological innovation and space exploration, and views the EAC's move to a Technocratic Oligarchy with interest.
Oceanic Alliance (SOA): Positive view of SOA's collaborative and diplomatic nature. Potential interest in joint initiatives for global stability. The UTF might see the SOA as a reliable partner for maintaining peace.





FULL DISCLOSURE: Text and RNG events are managed by my personal AI, AuroraGPT. I actively engage in questioning AuroraGPT, seeking clarification on various events and their implications and also prompt in manually my events based on the game ones. This process involves more than a quick three-second command and a copy-paste; considerable effort is invested while simultaneously playing the game and controlling all races, including humans and, if applicable, aliens. As spoilers, only Raiders and Precursors are currently active, and there may or may not be swarms introduced at some point via SM.
87
Image Enhancements / Custom Station Icons by Oriolus
« Last post by Oriolus on February 22, 2024, 10:33:41 AM »
I managed to finish the space station icons (135 pieces). I have attached them as a ZIP file. Install them in the usual way: delete or archive the original images from the \StationIcons folder and copy the new icons in their place.
88
C# Installation / Re: The game won't start
« Last post by Garfunkel on February 21, 2024, 10:52:20 PM »
Hello A simple chair - please register your account so that you can post normally and we don't have to manually approve each post you make.

Modern browsers can be really finicky about downloading Aurora from this forum due to safety measures. So let me run you through couple of things!
Make sure that you are actually downloading the proper files:
First, the Aurora C# base: http://aurora2.pentarch.org/index.php?topic=10635.0
Second, the 2.5.0 patch: http://aurora2.pentarch.org/index.php?topic=13418.0
Third, the 2.5.1 patch: http://aurora2.pentarch.org/index.php?topic=13462.0

You probably need to confirm with your browser to make sure it actually downloads these files instead of just blocking the download as 'suspicious'. How to do that depends on which browser you have. In the end, this is what it should look like:

Note the file sizes! If your file sizes do not match, something went wrong with the download!


Next, get 7-Zip from https://www.7-zip.org/download.html <-- you probably want the top-most option to download, the one that says "64-bit Windows x64". This program is free and completely safe, it will allow you to handle pretty much every type of archive/compressed folder/package. Once it is installed, you can unpack each folder in the same order as you downloaded them. I would recommend putting them up somewhere like C:\Games\Aurora - once it is all done, you should have a folder looking like this:


Ignore the Eventcolours.csv - you won't have that file and won't need it. At this point you can run Aurora.exe or better yet, make a shortcut to it on your Desktop, and Aurora should run though depending on your Windows security settings, you might be asked to give permission to run the application.

Post here if you have any further issues!
89
General Discussion / Re: The WH40k Setting Simulation Feasibility Council
« Last post by Vandermeer on February 21, 2024, 02:34:14 PM »
For those who are interested, I have run some numbers over the last week and progressed in my attempt to project a replica conversion of official Warhammer ships into Aurora. I translated all available official data into an excel sheet to have a better overview, which I attached, but the concluding reasoning came later.
WH40k Ship Builder.xlsx

Hangar/Launch Bay logical basis
I've finally settled on the 1/10 conversion factor after rummaging through the Rogue Trader and Battlefleet Gothic statistics to see if I could make it round. Remember that the fall and feasible here relies entirely on the hangar bay sizes, since that is the one tonnage that can be expressed in clear numbers in Aurora. From there you just look up conversion ratios of Launch Bays to other armaments.
There has been some change however that came from me forgetting a crucial thing about Warhammer ships: While Launch Bays can "fire" from wherever they are on the ship, the broadsides they replace on the models can only ever show one side to the enemy.
Previously I was thinking that a set of 3 squadrons of either 20x1kt size fighters and 10x2kt size bombers would combined with some magazines and fuel make for a good 100kt per Launch Bay modeling basis.
Well, since I can now however only legally count one side of weapon broadsides for engagement, and it is reasonable to assume hangars to be somewhat more empty, I have a good deduction for why I can come back to completely normal fighter and FAC sizes with 20x500t and 10x1kt for fighters and bombers.
One launch bay under this reasoning basis would be 50kt.

Hangar to Weapon conversion factor finalization
Though I did find consistent conversion patterns to batteries or lances, and even had a scipy regression algorithm confirming the same ballpark region, it eventually dawned on me that the few outstanding contradictions (e.g. the Defiant Light Cruiser) could be resolved by a simplification that should have been obvious from the beginning:

Instead of making a set of equations like
- 3 short range monodirectional weapon batteries (WBSRM) = 1 Launch Bay (=2 on broadsides aka 100kt)
- 1 short range monodirectional lance battery (LASRM) = 1 Launch Bay (=2 on broadsides aka 100kt)
...I could just acknowledge that the launch bays take up the same space on the models as one of those sets of weaponries every time, and thus should roughly just take up as much tonnage. Also, although I found the pattern where lower range weaponry converts to higher range with the factor 2/3rd (e.g. 3 WBSRM = 2 WBMRM), that merely relates to salvo density, not tonnage. It will be considered for modelling the munition size and launcher-to-magazine ratios later, but has nothing to do with the correct mass factor deliberation. Under those two assumptions, all inconsistencies to official data are settled for broadsides.

That is different the switch from mono-directional weaponry to omni-directional one. Evidenced by the Sword and Firestorm Frigate designs, which switch 2WBSRO to 1 LASRM while maintaining all other stats the same (pt cost, mass, turrets, etcetc), there also is a 2/3rd conversion factor here, since weapon batteries convert to lances 3:1 otherwise with perfect consistency. So 2 WBSRO = 3 WBSRM = 2 Launch Bays, which is the reasoning path that now confirms the tonnages for dorsal weaponries that don't have hangars for direct comparison.

Applying all deduction above and also considering 1:2 conversion cases between LASRM and Torpedoes, as well as 6:1 Torpedoes to Nova Cannons, the final weapon tonnage rules are:
- 100kt per broadside module on cruisers (whether weapon batteries or lances)
- 100kt per 2 omni-directional weapon battery turrets
- 100kt per omni-directional lance turret (breaking conversion rule, but reasoning later, or perhaps 150kt later)
- 50kt per Torpedo
- 300kt for a Nova Cannon
- 133kt for the Dauntless 33% longer broadside module


Solving for turret sizes
On that omni-directionality point though, I now had another thing to think about. As mentioned previously, I want all the classic Warhammer weaponry to be perfectly usable in Aurora, which of course means they must all appear as some sort of renamed missile weapon. However, since all Warhammer ships also come with a certain turret value that upon closer inspection seemed to be tied to the actual armament of the ship as well, I was now considering a hybrid approach, where a certain amount of the weapon tonnage would be spent for the artillery representation, and and a smaller amount could stand in as the 'short range engagement gunfire mode' of the same weapon. (After all, it would be a shame to have literal "lances" in Aurora and not use them for the Warhammer ships they were meant for, right?)
In that representation, I could easily dual-use these short range weapon tonnages to stand in for the ship's turret rating, since these will all be area defense weapons as the BFG escort rule lore demands.
If you run through the exact numbers, you can find that any x6 macrocannon or x2 lance broadside modules on two sides of a cruiser will also provide 1 turret value.
When you do the same for the escorts however, I found that the provided turret value doubles, as for example the Sword frigate provides 2 turrets with its x4 omni-macrocannons (worth x6 normal macrocannons, which should be worth 1 turret). I am quite happy about this however, as I think it makes perfect sense that the -you know- actual 'turreted' weapons would perform better for point defense purposes. It also fits well with the clear BFG intention of positioning frigates as short range combat and PD escort supports.

Now, to work that relationship in, you just have to acknowledge that whatever percentage of the original 100kt broadsides I set to go to short range / area defense weaponry, must be able to potentially double for the turreted cannon variants.
I found it a neat solution that normal 100kt of broadside should commit 25kt for short range, while 100kt omni-turrets should commit 50kt. Under this setting, one turret rating is 50kt of mission tonnage.
There are some special cases to this, like the Firestorm frigate having to commit 50kt of its mono-directional forward lance to turrets, but it is all within lore assumption of the classes/combat-roles they are supposed to be in.

One last difficulty on the turret point however was that very noticeably every ship with hangars in Battlefleet Gothic had one more turret rating than usual. ...And that is always 1 more, no matter if possessing 2 launch bays or 8 launch bays.
However, ships with carrier capacity seemed to at the same time also be heavier than other ships in their class. For example, the Dictator is 100kt heavier than the Lunar Cruiser, which would roughly be enough to cram another half turret in, considering all the other overhead.
From Defiant Light Cruiser to Emperor Battleship/Carrier, the way to work in turret rating for Launch Bays is never consistent. There is no way to make a rule to use for example 10kt of every 50kt launch bay for defense fire or so, even if the tonnage was constant between the classes, which it isn't.
For now I decided to calculate turret rating as an extra whenever launch bays are involved, and thus just inflate the ship size, which the higher pt cost of all BFG carriers seems to support.

So summarizing the rules here:
- 1 lore Turret rating = 50kt of Aurora beam weapons
- 1x100kt broadside = 1/2 turret rating, which means 75kt to 25kt artillery vs beam weapon split
- 1x100kt turret weapons = 1 turret rating, giving 50kt to 50kt artillery vs beam weapon split
- Agile frigates also treat their lances as omni-directional for this
- Launch bays require extra turret mass above their own weight numbering 50kt + 25kt per broadside they occupy


Engine modeling
There is great freedom on how exactly I want to set the engines up. There are only two setting restrictions that I can see.
1) I must maintain the speed ratios between the capital ships, so for example most battleships will have 15cm (= Speed 3), cruisers and battlecruisers 20cm (=4), frigates 25cm (=5) and the cobra destroyer and possibly some space marine craft 30cm (=6)
2) A very specific exemption places the Dauntless Light Cruiser at frigate speed with 25cm, but at the same time describes it in lore as "having extended supplies and range". That means that -in contrast to frigates- I can't just turn up the burn rate of the same engines, since that would greatly reduce range. Instead I will have to increase the engine mass ratio on this one, while possibly also granting more space for fuel and engineering. Tricky to find a ratio and power factor combination that can exactly generate x1.25 speed with both methods.

Since all Warhammer ships are considered baseline slower, and -as described above- they will all be long-range artillery ships anyway, I settled for a base engine ratio of only 0.3.
Under this ratio I looked at the possible power factors of P0.6, P0.8 and P1.0 and found sets for all that could satisfy the two rules above:
0.6|
Code: [Select]
EN3 - 0.3 with P0.45
EN4 - 0.3 with P0.6
EN5 - 0.3 with P0.75 or 0.45 with P0.5
EN6 - 0.3 with P0.9
0.8|
Code: [Select]
EN3 - 0.3 with P0.6 or 0.2 with P0.9
EN4 - 0.3 with P0.8 or 0.4 with P0.6 or 0.2 with P1.2
EN5 - 0.3 with P1.0 or 0.4 with P0.75 or 0.5 with P0.6
EN6 - 0.3 with P1.2 or 0.4 with P0.9 or 0.45 with P0.8
1.0|
Code: [Select]
EN3 - 0.3 with P0.75 or 0.25 with P0.9
EN4 - 0.3 with P1.0 or 0.4 with P0.75
EN5 - 0.3 with P1.25 or 0.5 with P0.75
EN6 - 0.3 with P1.5 or 0.45 with P1.0

Since the P0.8 basis offers an acceptable engine percentage solution for the Dauntless class, seems to strike a balance between fuel economics and speed, and also allows me to design civil craft that can somewhat hope to catch up, I have decided that the engine basis for imperial ships shall be:
0.3 engine ratio with x0.8 power factor

Armor and Shields
The exact sizing here is the most up to debate, simply because it is utterly arbitrary considering there is no clear numerical reference. For armor I only saw one modeling restriction that builds like this:
- 5+ armor models survive 50% longer than 4+ armor models, so they must have approximately x1.5 as much armor percentage.
- 6+ armor models survive 200% longer than 4+ armor models, so they must have x3 as much.
- 5+ armor models with a 6+ prow have 50%x3/4 + 200%x1/4 = ~100% more durability, so twice as much armor percentage as a destroyer or merchant ship.

Battlefleet Gothic and Rogue Trader then will have you believe that shields only come in full values independent of ship sizes, which I find difficult to model. Going strictly it could mean that for example a frigate would have 5% shield tonnage ratio if I set a 30kt basis as "1 Shield" per lore. But under this a x5 sized cruiser would only have 2x1=2%, which seems too little and wasted potential. Running the numbers so far shows that a frigate is much more starved for space than a large cruiser to begin with, but I will see.
For now I have thus opted to have 'hull percentage per shield' rule. Since that doesn't sit well with the lore, I might still change it however. Final decision comes down to how well I can make destroyers and frigates perform using one rule or the other.

For now the shield and armor rules are:
- 4% tonnage base armor, multiplied by 1.5, 2 or 3 depending on model lore armor strength
- 2.5% tonnage shields per lore shield

Last one might change to
- 30kt shield tonnage per 1 lore shield value


-----
I have already calculated through most of the classes I want to use up to battlecruisers with these rules, and they seem to fit. I am running out of time for today though, so either later, or maybe if I document the actual game.
90
Image Enhancements / Re: Custom Ship Icons by Oriolus
« Last post by Oriolus on February 21, 2024, 10:38:29 AM »
You are welcome.  :) The station set is almost done, I will release it in a couple of days. 
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