Author Topic: Official v5.30 Bugs Thread  (Read 11073 times)

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Offline davidr

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Re: Official v5.30 Bugs Thread
« Reply #60 on: March 04, 2011, 10:15:57 AM »
Hawkeye,

That would explain it .     HOWEVER :-

Just deleted about 10 games , tried to start a new game and received an " Error in SetupNPRclasses"

My error states " Error 3201 was generated by DAO.    Recordset
You cannot add or change a record because a related record is required in table
"Techsystem" "

Thought I could not start a new game but clicking on Select has started the game .    Don't know what the error has done to the internals of the game though.   

DavidR

PS Even though I have deleted the games , the mdb file size in the Aurora folder for the new game now is 74,944kb so deleting does not appear to reduce the size of the mbd file - what does ?


PPS Just had a thought that my posts are probably in the wrong section for which  I apologise.
« Last Edit: March 04, 2011, 12:19:32 PM by davidr »
 

Offline Hawkeye

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Re: Official v5.30 Bugs Thread
« Reply #61 on: March 04, 2011, 01:30:51 PM »
Can´t help you with the error messages.
However, when I start a new game, I just copy the brand new database from the install folder into my Aurora folder, overwriting the old one and then crate a new game.
Note: if you want to go back to your old game, better make a backup of the database
Ralph Hoenig, Germany
 

Offline Erik L

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Re: Official v5.30 Bugs Thread
« Reply #62 on: March 04, 2011, 01:45:14 PM »
I think the error message is due to the reason the player sometimes gets invader tech. A NPR is getting it and can't build a fully functional system.
 

Offline davidr

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Re: Official v5.30 Bugs Thread
« Reply #63 on: March 05, 2011, 07:08:51 AM »
Hawkeye and EriK

Thanks for info.

I decided to make a complete new install of Aurora and now my starting mdb file is around 14k.  I have saved this for future use if needed.

DavidR
 

Offline Rask

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Re: Official v5.30 Bugs Thread
« Reply #64 on: March 05, 2011, 11:17:33 AM »
I found two rather low-impact bugs while playing around with terraforming and the spacemaster in v5. 30.  They are unlikely to occur during normal gameplay, but I still thought I'd report them. 

First, I spacemastered up a bunch of ships with a combined terraforming rating of 1200 atmospheres/years. 

The first bug: after pumping away Venus' atmosphere, I managed to cool its surface temperature down to -603°C with anti-greenhouse gases.  Since that's way below absolute zero, it shouldn't be physically possible.

Second bug: using the same ships, I raised Earth's temperature to 530°C within one 30 day step.  After two more 30 day steps, the planet was stuck with a population of -33m.  This negative population also proceeded to generate negative money.
 

Offline Ziusudra

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Re: Official v5.30 Bugs Thread
« Reply #65 on: March 05, 2011, 05:48:46 PM »
EDIT: Disregard this, it would seem I missed a step on the 4. 91 install.

XP SP3

In addition to the error at game start (Form Load, 76, Path not found) I get errors and a crash when trying to open System Information F9.   The errors are "cboControlRace, 76, Path not found: 'Planetjpeg\ha3.  jpg'" 10 times, "cboControlRace, 76, Path not found: 'Planetjpeg\b13.  jpg'" 1 time, the first error 3 more times, and then "Aurora, 76, Path not found: planetjpeg\ha3.  jpg'" one time.   What I assume is the frame of the Sys Info window flashes on screen and then the game just goes away. 

I also get errors when opening the Galactic Map F11, though no crash.   There errors alternate between "Form Load, 76, Path not found: 'Ships/EnterpriseA.  gif'" and "LoadRaceData, 53, File not found: 'Flags\'" about half a dozen times.   The window opens and draws after the first error. 
« Last Edit: March 05, 2011, 06:02:48 PM by Ziusudra »
 

Offline voknaar

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Re: Official v5.30 Bugs Thread
« Reply #66 on: March 06, 2011, 01:27:23 AM »
I got a error 6 overflow in create planet. Or i think that was it, I got rid of the screen but it was a error 6 to do with planet creation. Continued on as normal but since I had only exlored the system that turn I assume 1 or more planets didn't generate or are bugged somehow. Oh well.
 

Offline Steve Walmsley (OP)

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Re: Official v5.30 Bugs Thread
« Reply #67 on: March 06, 2011, 09:38:23 PM »
I think the problem with disappearing colonies and/or ground units is because I was trying to be 'helpful' a few versions back. When you land ground units to attack a hostile colony, you create a colony of your own with just ground units and no population. So I added some code that, in the event the enemy surrendered, would transfer your ground units to that conquered colony and delete your empty colony. This was to save you the trouble of doing it manually. However, the check I am using to decide whether to transfer ground units simply looks for population, not installations. Your colony won't be deleted though if it has installations.

Then I added the robot guardians, which means there are circumstances where you will find yourself in ruins with no pop fighting an enemy with no pop or installations. When you win, the 'helpful' code transfers your ground units to the enemy pop and deletes your pop if you don't have installations - oops! I think most of the related bugs will be variations on this theme.

For the moment, the workaround is to defend against robotic guardians but don't attack them.

For v5.40 I will remove the auto-transfer code and add new code that deletes any surrendered precursor populations with no installations. Defeating robotic guardians by attacking them will result in an 'enemy ground forces destroyed' event rather than a 'population surrendered' event.

Steve
« Last Edit: March 06, 2011, 10:18:11 PM by Steve Walmsley »