Regarding the new ordinance mechanics:
- If I have a Collier Fighter, 500 Tons(10HS) let's say, carrying 2 Size 10 Missiles, and it lands on a ship which has a magazine capable of receiving them, can I transfer them? Or does that ships ALSO need some kind of extra equipment? If so, can the mothership mount it, or does the Fighter need to? I would suspect that if the equipment to reload my Fighters from the mothership's magazine(s) exists in a hangar space, then the inverse would also hold true.
Wow.
You may very well be the first person in the history of Aurora to plan reloading a carrier via small craft.
I would guess the current version is one of the following:
1. Impossible - Steve hasn't coded unloading a fighter's magazines
2. Bugged -- Steve hasn't coded unloading a fighter's magazines,
and the missiles are deleted by the attempt
3. Instant -- Steve hasn't directly coded unloading a fighter's magazines, but assigning said fighter a 'missile loadout template' of 'no missiles' and then issuing a 'reload to template' command removes delivered ordnance from the fighter and puts it into the carrier's magazine
4. One-way -- the designated Collier is the only ship checked for ordnance transfer equipment, so the fighter unload is slo-o-o-ow.
5. Versatile -- both ships in the transaction are checked for ordnance transfer equipment, so the carrier's increased rate applies.
- - - - -
In any event, thanks for the fantastic question. I had planned a form of COD* small craft for my supercarriers, but it never occurred to me to move ordnance or fuel that way.