Author Topic: v1.00 Bugs Thread  (Read 40689 times)

0 Members and 4 Guests are viewing this topic.

Offline fflaguna

  • Chief Petty Officer
  • ***
  • f
  • Posts: 43
Re: v1.00 Bugs Thread
« Reply #210 on: April 12, 2020, 12:58:23 PM »
I am not sure the "Maximum Sub-Pulse Length" setting is working. If I set it to 5 seconds and then, for example, order a task group to another body and push "Progress 30 days", then I'd expect the turn interval when the orders complete and get interrupted to be a certain number of days, hours, minutes, and seconds since the time resolution is on 5-second intervals. Instead, ALL of my 30-day turns appear to stop at an even number of days+hours, never a partial hour. The progressed time increment is always something like 15:12:00:00, never something like 15:11:55:25.

In fact, eyeballing the log, it looks when I progress time forward by 30 days at a time it is using sub-pulse lengths of 6 hours... regardless of what I click to set the max sub-pulse length to.
 

Offline Father Tim

  • Vice Admiral
  • **********
  • Posts: 2162
  • Thanked: 531 times
Re: v1.00 Bugs Thread
« Reply #211 on: April 12, 2020, 12:58:43 PM »
When creating a new game and you want to tab throught all the input fields, the order in which the fields are jumped to is all over the place. . .

VB Aurora was the same way.  The display order is wildly different from tab (address?) order.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11729
  • Thanked: 20681 times
Re: v1.00 Bugs Thread
« Reply #212 on: April 12, 2020, 12:58:58 PM »
So I could be placing this in the wrong thread. My apologies if so. In VB6, in SM mode, I could promote an administrator. I can't seem to find the button to do that now?

That option doesn't exist for C#. You can only promote naval officer and ground commanders.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11729
  • Thanked: 20681 times
Re: v1.00 Bugs Thread
« Reply #213 on: April 12, 2020, 01:00:31 PM »
When creating a new game and you want to tab throught all the input fields, the order in which the fields are jumped to is all over the place. . .

VB Aurora was the same way.  The display order is wildly different from tab (address?) order.

I went through a few windows pre-release and sorted the tab order. I still need to do most of them. I just didn't think it was worth delaying the release though. Anything cosmetic got de-prioritised. I will sort it out over time.
 
The following users thanked this post: TMaekler, Alsadius

Offline GodEmperor

  • Commander
  • *********
  • Posts: 314
  • Thanked: 30 times
Re: v1.00 Bugs Thread
« Reply #214 on: April 12, 2020, 01:01:21 PM »
Conventional Empire seems to spawn with 2 shipyards - 10k civvie and 1k military even if you set shipyards to 0 while starting the game.
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Offline TMaekler

  • Vice Admiral
  • **********
  • Posts: 1112
  • Thanked: 298 times
Re: v1.00 Bugs Thread
« Reply #215 on: April 12, 2020, 01:02:23 PM »
When creating a new game and you want to tab throught all the input fields, the order in which the fields are jumped to is all over the place. . .

VB Aurora was the same way.  The display order is wildly different from tab (address?) order.
Is this historically grown?  ;D
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11729
  • Thanked: 20681 times
Re: v1.00 Bugs Thread
« Reply #216 on: April 12, 2020, 01:05:41 PM »
I am not sure the "Maximum Sub-Pulse Length" setting is working. If I set it to 5 seconds and then, for example, order a task group to another body and push "Progress 30 days", then I'd expect the turn interval when the orders complete and get interrupted to be a certain number of days, hours, minutes, and seconds since the time resolution is on 5-second intervals. Instead, ALL of my 30-day turns appear to stop at an even number of days+hours, never a partial hour. The progressed time increment is always something like 15:12:00:00, never something like 15:11:55:25.

In fact, eyeballing the log, it looks when I progress time forward by 30 days at a time it is using sub-pulse lengths of 6 hours... regardless of what I click to set the max sub-pulse length to.

The game uses the default if you choose a sub-pulse length that will result in more than 100 sub-pulses. Given how fast C# Aurora is, I'll change that to 500.
 
The following users thanked this post: fflaguna

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11729
  • Thanked: 20681 times
Re: v1.00 Bugs Thread
« Reply #217 on: April 12, 2020, 01:06:15 PM »
Conventional Empire seems to spawn with 2 shipyards - 10k civvie and 1k military even if you set shipyards to 0 while starting the game.

Yes, already fixed.
 

Offline xenoscepter

  • Vice Admiral
  • **********
  • Posts: 1159
  • Thanked: 320 times
Re: v1.00 Bugs Thread
« Reply #218 on: April 12, 2020, 01:07:41 PM »
When designing a class, clicking "show size in tons" can cause the size to change. I believe it is just a calculation error in the displayed tonnage vs. the actual tonnage as the exact class size eventually stops changing if you click it enough. Likewise, small changes don't throw it off as much.
 

Offline bombastico

  • Leading Rate
  • *
  • b
  • Posts: 10
  • Thanked: 2 times
Re: v1.00 Bugs Thread
« Reply #219 on: April 12, 2020, 01:09:45 PM »
Quote from: bombastico link=topic=10636. msg121210#msg121210 date=1586713776
Suddenly the "Naval Organization" tab is not more accessible/displayed. 

Have I to upload the savegame somewhere?
 

Offline DFNewb

  • Captain
  • **********
  • D
  • Posts: 508
  • Thanked: 103 times
Re: v1.00 Bugs Thread
« Reply #220 on: April 12, 2020, 01:10:27 PM »
I can't refit my ships, when I want to their names don't appear in the drag down box so I can add the task and if I try to add without selecting the name I get a divide by 0 error.


Now every time skip is a divide by 0 error :(
« Last Edit: April 12, 2020, 01:11:58 PM by DFNewb »
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11729
  • Thanked: 20681 times
Re: v1.00 Bugs Thread
« Reply #221 on: April 12, 2020, 01:12:10 PM »
I can't refit my ships, when I want to their names don't appear in the drag down box so I can add the task and if I try to add without selecting the name I get a divide by 0 error.

Is the shipyard tooled to refit them?
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11729
  • Thanked: 20681 times
Re: v1.00 Bugs Thread
« Reply #222 on: April 12, 2020, 01:13:30 PM »
Quote from: bombastico link=topic=10636. msg121210#msg121210 date=1586713776
Suddenly the "Naval Organization" tab is not more accessible/displayed. 

Have I to upload the savegame somewhere?

Thanks for the offer, but It is going to be some form of local display bug rather than a database issue. I've created a separate thread to see if anyone can reproduce consistently.
 

Offline DFNewb

  • Captain
  • **********
  • D
  • Posts: 508
  • Thanked: 103 times
Re: v1.00 Bugs Thread
« Reply #223 on: April 12, 2020, 01:15:11 PM »
I can't refit my ships, when I want to their names don't appear in the drag down box so I can add the task and if I try to add without selecting the name I get a divide by 0 error.

Is the shipyard tooled to refit them?

Yes I retooled it, after the retooling it says refit from and then the new class design but if I click my old ship design (for the refit from drop down) for example none of them appear in the far right drop down (IE Geo 1, Geo 2, Geo 3). This might be an issue with me obsoleting them but this never happened in VB when I did it like this.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11729
  • Thanked: 20681 times
Re: v1.00 Bugs Thread
« Reply #224 on: April 12, 2020, 01:16:53 PM »
I can't refit my ships, when I want to their names don't appear in the drag down box so I can add the task and if I try to add without selecting the name I get a divide by 0 error.

Is the shipyard tooled to refit them?

Yes I retooled it, after the retooling it says refit from and then the new class design but if I click my old ship design (for the refit from drop down) for example none of them appear in the drop down. This might be an issue with me obsoleting them but this never happened in VB when I did it like this.

Sorry for stupid questions :) but are they in same location as shipyard?