Author Topic: v1.00 Bugs Thread  (Read 40643 times)

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Offline fflaguna

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Re: v1.00 Bugs Thread
« Reply #270 on: April 12, 2020, 03:08:45 PM »
I created a new game, and ignored a couple errors after race creation (can't remember them).  I did edit some race characteristics when I made it.
Now about 5 months in, and I'm getting several dozen "Function #1414: Object reference not set to an instance of an object. " errors per time increment.  If I click or enter through them, I still could technically play the game, since I can't find what's causing the error and things seem to be behaving otherwise normally as far as I can tell.
On a Win7 machine.  I tried to replicate the bug, and turning off the real systems in game creation seemed to create the same game generation errors while changing or not changing the race seems not to, but I have not yet managed to replicate the 1414 errors.  I now recall that in my first game I tried to SM add some military academies to my homeworld (to seemingly no effect), so that may or may not be related.

That may be caused by unchecking "Known Stars" in the New Game Creation options. Use "Known Stars" for now until Steve fixes it.
 

Offline MinuteMan

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Re: v1.00 Bugs Thread
« Reply #271 on: April 12, 2020, 03:10:07 PM »
Using the all system view (System Generation and display window) you can create a colony on a body which already has a colony for the current population.
 

Offline Father Tim

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Re: v1.00 Bugs Thread
« Reply #272 on: April 12, 2020, 03:20:58 PM »
This may be a deliberate design decision rather than a bug, but in SpaceMaster (and out of it) the "Add Officer" button has gone from the Commanders window.  Likewise the "Add Scientist" and "Add Administrator" buttons, for when the RNG gives your new empire a whole lot of Ny-Ghurrs, and not a single Mu-Thron.
« Last Edit: April 12, 2020, 04:58:42 PM by Father Tim »
 

Offline Erik L

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Re: v1.00 Bugs Thread
« Reply #273 on: April 12, 2020, 03:23:47 PM »
When selecting All for the officer filters, it shows officers of the NPRs.
 
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Offline lupin-de-mid

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Re: v1.00 Bugs Thread
« Reply #274 on: April 12, 2020, 03:30:03 PM »
Load Terran Federation 01.01.2050 0:00:00
Turn on SM
Open system View Windows
Select Earth
Click "Create Race"
Click Non Player race. 
Click Create Race
For any increment i have  Function #1512 Null reference bla bla ( i see localized version of exception)
 

Offline Inglonias

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Re: v1.00 Bugs Thread
« Reply #275 on: April 12, 2020, 03:37:11 PM »
I'm guessing the solution for this bug is "don't do that", but I deleted the population on Earth and started getting errors thrown every increment (Function #1555: Object reference not set to an instance of an object). I also made the mistake of leaving auto-turns on in this situation.

I am not a smart person, apparently.
 
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Offline lupin-de-mid

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Re: v1.00 Bugs Thread
« Reply #276 on: April 12, 2020, 03:54:47 PM »
Create new Game
Select Conventional Race and Auto assign tech points
Click create
Function #2110 Null reference
 

Offline Resand

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Re: v1.00 Bugs Thread
« Reply #277 on: April 12, 2020, 03:58:52 PM »
Resupply when @20% doesn't seem to work.
Might be the second conditional that doesn't work, as I've always set this as the second one.

Also there doesn't seem to be any interrupts or events for ships running low, so they'll just run them self dead if you're auto turning
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 

Offline MinuteMan

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Re: v1.00 Bugs Thread
« Reply #278 on: April 12, 2020, 03:59:05 PM »
Using the civilian economy to transport facilities does work.   
But the supply and demand values are not updated.   
They are transported over to the planets or bodies, but it seems they aren't assigned.   
So it will pass the requested amount of facilities.   

Note that when viewing the 'Naval org.   ' window, the shipping line tab is empty.   
But the shipping line has multiple ships.   

See attached save 
« Last Edit: April 12, 2020, 04:01:25 PM by MinuteMan »
 

Offline db48x

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Re: v1.00 Bugs Thread
« Reply #279 on: April 12, 2020, 04:14:55 PM »
Has anyone else noticed that tooltips change which window is on top when they appear? For example, if I click the research window button then the research window appears and is on top of the system view as desired. However, if I leave my mouse there for a quarter second, the tooltip for the button will appear and the system view will go back to being on top, hiding the research window.
 

Offline Caplin

Re: v1.00 Bugs Thread
« Reply #280 on: April 12, 2020, 04:21:45 PM »
Accessibility bugs, from highest to lowest priority…

1. The icon buttons at the top of the game screen lack text labels for screen readers.
2. Double-clicking on components in ship design, among other places, is not as accessible as it could be, perhaps there could be alternative 'add/remove," buttons, or a binding so the Enter key does the same thing as double clicking.
3. drag and drop UIs in general are not very accessible. Some sort of alternative would be very much appreciated.
4. Some text fields (on the ground forces design screen, for instance) lack associated labels. That is, the label is present but the screen reader doesn't know what it is.

Other than these issues, things are really good so far. The tab handling is really excellent, and the new list controls work wonderfully for reading information in windows which previously required virtual mouse use.

Thank you so much for all the work you've put into this.
 
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Offline Erik L

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Re: v1.00 Bugs Thread
« Reply #281 on: April 12, 2020, 04:28:19 PM »
Turret Design button has the wrong pop up text. Says Fighter Design

Online xenoscepter

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Re: v1.00 Bugs Thread
« Reply #282 on: April 12, 2020, 04:29:45 PM »
To clarify, when using the "Show Size in Tons" button, the displayed size changes. A ship that displays as 10,000 Tons after making can become 10,005 Tons by simply pressing the "Show Size in Tons" button. I believe it might be a rounding error or display error.

I add several components, I get 10,000 Tons. I click the button, now it is 10,005 Tons.

If I go long enough without clicking that button a few times, I can go from 10,165 or something down to like 10,030 Tons.

That's the "bug" part.
 

Online xenoscepter

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Re: v1.00 Bugs Thread
« Reply #283 on: April 12, 2020, 04:30:45 PM »
Also, the Completed and Exc Start buttons on research don't work... at all.
 

Offline lupin-de-mid

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Re: v1.00 Bugs Thread
« Reply #284 on: April 12, 2020, 04:35:18 PM »
Start conventional game
Open class design window
Select "No Armor"
Received
System Window with
System.NullReferenceException