Author Topic: Quick Questions Thread  (Read 9943 times)

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Online Ulzgoroth

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Re: Simple questions by me
« Reply #420 on: May 22, 2020, 09:55:15 PM »
We should get this stickied as a 'quick questions' thread.

Does putting a Forward Fire Director on a light vehicle do anything other than make them heavier and a bit better armored?
FFD is required  for aerospace or orbital close support. One FFD unit per ship or six fighters.

EDIT: If you mean 'does the FFD work differently on a light vehicle instead of infantry', the answer is no.

EDIT2: However, having more of your units be vehicles increases the formation's breakthrough potential. So in an armored spearhead type formation, you might want the FFD to be vehicle-mounted, not because it makes it better at its job, but because it avoids making the formation worse at its job.


It's not required, it only makes orbital fire support more accurate.
By that do you mean that you can use orbital bombardment in non-close-support modes and have some helpful effect? Or is close support actually allowed without FFD? The wiki seems to indicate that if you can assign it without FFD, it will have zero accuracy. (But if you have some FFD, you could assign too much support. The formula used makes that counterproductive, but allowed.)

I think I remember someone posting about not being able to assign their fire-support fleet when there wasn't enough FFD in the formation to direct it, too...
 

Offline Zeebie

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Re: Quick Questions Thread
« Reply #421 on: May 25, 2020, 05:40:26 PM »
I think back in VB6 there was an auto fire setting for ships, where they would automatically acquire and fire at targets.  I don't see the equivalent in c# - anyone know if it exists?
 

Online DFNewb (OP)

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Re: Quick Questions Thread
« Reply #422 on: May 25, 2020, 05:42:55 PM »
I think back in VB6 there was an auto fire setting for ships, where they would automatically acquire and fire at targets.  I don't see the equivalent in c# - anyone know if it exists?

I do not believe it exists. The closest thing is the auto assign targets buttons.
« Last Edit: May 25, 2020, 05:45:01 PM by DFNewb »
 

Offline vorpal+5

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Re: Quick Questions Thread
« Reply #423 on: May 26, 2020, 07:13:12 AM »
I'm unsure if STO weapons need accompanying active sensors to fire? Because if they do, that would be their Achilles' heel.
 

Offline lennson

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Re: Quick Questions Thread
« Reply #424 on: May 26, 2020, 12:56:27 PM »
Is there a way to view what the NPC empires are doing using Spacemaster mode?
 

Online Ulzgoroth

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Re: Quick Questions Thread
« Reply #425 on: May 26, 2020, 01:06:55 PM »
I'm unsure if STO weapons need accompanying active sensors to fire? Because if they do, that would be their Achilles' heel.
I think they have an active sensor included automatically, similarly to CIWS, but I haven't tested that.
 

Online DFNewb (OP)

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Re: Quick Questions Thread
« Reply #426 on: May 26, 2020, 01:31:25 PM »
I'm unsure if STO weapons need accompanying active sensors to fire? Because if they do, that would be their Achilles' heel.
I think they have an active sensor included automatically, similarly to CIWS, but I haven't tested that.

I know there is a button to turn on and off active sensors for them. In my tests I didn't really get to check out if they worked or not cause I always had out actives on when my STO's were shooting I think but they don't seem to appear on the tactical map overlay, I do believe the active is there tho.
 

 

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