Author Topic: v1.20 Bugs Thread  (Read 18863 times)

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Offline Steve Walmsley (OP)

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Re: v1.20 Bugs Thread
« Reply #90 on: April 13, 2020, 05:45:52 PM »
In v1.20, I still have "Compressed Fuel Storage System - Small" components available in the Ship Design window. I started a new game, but did not use any auto-tech or auto-start options. I used my instant research points, but not in anything related to this tech.

Also, small/tiny/fighter-sized fuel tanks and engineering spaces are available at start. Not sure if intended. I didn't use any instant research points to unlock them.



Small engineering and fuel working as intended.

You using the latest AuroraDB.db? The Compressed Fuel Storage System - Small is flagged at Ruin-only in the latest db.
 

Offline lordcirth

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Re: v1.20 Bugs Thread
« Reply #91 on: April 13, 2020, 05:49:35 PM »
When attempting to modify a Research Facility build order from 2. 9320 to 3. 9320 or 12. 9320, I get:
Function #3190: Input string was not in a correct format.
 
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Offline DFNewb

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Re: v1.20 Bugs Thread
« Reply #92 on: April 13, 2020, 05:52:21 PM »
When attempting to modify a Research Facility build order from 2. 9320 to 3. 9320 or 12. 9320, I get:
Function #3190: Input string was not in a correct format.

This applies to all buildings and this bug was not around in 1.0
 
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Offline Ancalagon

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Re: v1.20 Bugs Thread
« Reply #93 on: April 13, 2020, 05:56:32 PM »
In v1.20, I still have "Compressed Fuel Storage System - Small" components available in the Ship Design window. I started a new game, but did not use any auto-tech or auto-start options. I used my instant research points, but not in anything related to this tech.

Also, small/tiny/fighter-sized fuel tanks and engineering spaces are available at start. Not sure if intended. I didn't use any instant research points to unlock them.



Small engineering and fuel working as intended.

You using the latest AuroraDB.db? The Compressed Fuel Storage System - Small is flagged at Ruin-only in the latest db.

Yes, it was like this in the earlier versions and like this in my new v1.20 game, as well. Someone else in a previous bug thread also confirmed they were getting this.

Reproduction steps are easy:

1) Create a New Game. No need to change any options.
2) Open up ship design and create a new class.
3) Compressed Fuel Storage System - Small shows as a component to add to your ship designs.
 

Offline Black

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Re: v1.20 Bugs Thread
« Reply #94 on: April 13, 2020, 05:58:17 PM »
I just unpacked patch 1.2 into clear install and I can confirm that Compressed Fuel Storage System - Small is still present in Race Components.
 

Offline Steve Walmsley (OP)

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Re: v1.20 Bugs Thread
« Reply #95 on: April 13, 2020, 05:58:41 PM »
The button to remove ranks is only displayed for Naval Commanders, but not for Ground Force Commanders.

Create and Delete now enabled for Ground Force ranks.
 
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Offline Tarran

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Re: v1.20 Bugs Thread
« Reply #96 on: April 13, 2020, 06:04:19 PM »
[snip]

Small engineering and fuel working as intended.

You using the latest AuroraDB.db? The Compressed Fuel Storage System - Small is flagged at Ruin-only in the latest db.

Yes, it was like this in the earlier versions and like this in my new v1.20 game, as well. Someone else in a previous bug thread also confirmed they were getting this.

Reproduction steps are easy:

1) Create a New Game. No need to change any options.
2) Open up ship design and create a new class.
3) Compressed Fuel Storage System - Small shows as a component to add to your ship designs.
I'm also seeing the compressed fuel storage in ship design upon the generation of a fresh new 1.2 game without any instant tech. Could the issue be that it's potentially being automatically unlocked/researched with normal TN techs at game start for some reason?
 

Offline Steve Walmsley (OP)

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Re: v1.20 Bugs Thread
« Reply #97 on: April 13, 2020, 06:04:25 PM »
v 1.2

When starting a new conventional game I no longer have a commercial shipyard at the start, just the 1000 ton Naval yard.

Fixed.
 

Offline Desdinova

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Re: v1.20 Bugs Thread
« Reply #98 on: April 13, 2020, 06:05:18 PM »
Repair times are a little out of whack - a geosurvey fighter lost its sensor, and repairing it in the yard will take over 5 months.
 

Offline Steve Walmsley (OP)

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Re: v1.20 Bugs Thread
« Reply #99 on: April 13, 2020, 06:09:45 PM »
Very minor issue: "Wide view" does not persist in Class Design if you close and reopen it. This option should stick. :)

Fixed.
 
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Offline GhostIsGone

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Re: v1.20 Bugs Thread
« Reply #100 on: April 13, 2020, 06:10:03 PM »
When adding a research project to the queue I have to select an ongoing project in order to enqueue the new project behind.  Doing this however negates my selection for the scientist I chose for the new project; the scientist leading the ongoing project is being used to lead the new project, which I don't want. 
 

Offline GhostIsGone

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Re: v1.20 Bugs Thread
« Reply #101 on: April 13, 2020, 06:11:32 PM »
Removing a science project from the queue does not update the available projects, I need to refresh the window in order for the tech I just cancelled to show up again. 
 

Offline Yonder

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Re: v1.20 Bugs Thread
« Reply #102 on: April 13, 2020, 06:11:49 PM »
When adding a research project to the queue I have to select an ongoing project in order to enqueue the new project behind.  Doing this however negates my selection for the scientist I chose for the new project; the scientist leading the ongoing project is being used to lead the new project, which I don't want.

That's intended behavior. The queues are per Scientist, they don't work as "Ok Bill finished using the ten labs, now it's Janet's turn".
 

Offline Steve Walmsley (OP)

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Re: v1.20 Bugs Thread
« Reply #103 on: April 13, 2020, 06:15:04 PM »
Hello Steve, I'm not sure if you saw the first item of this bug report back in the 1.00 thread related to extended orbits (you didn't reply to it), but I can confirm it is definitely an issue. In my current save, without fail, whenever I tell any ship to enter an "extended orbit" around Luna or Mars the game freezes when the ships are supposed to complete the order. Standard move orders still complete normally.

Extended orbits are not in the game yet. I need to remove the movement order.
 

Offline Energyz

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Re: v1.20 Bugs Thread
« Reply #104 on: April 13, 2020, 06:15:08 PM »
In Class design --> Select a Class --> Miscellanous , you can instant build ships even when not in SM mode. Should be hidden