Author Topic: v1.30 Bugs Thread  (Read 47742 times)

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Offline db48x

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Re: Minerals tab Function #2026
« Reply #75 on: April 14, 2020, 05:16:56 AM »
Hi!

Conditions:
Conventional start as well as new start.
Same issue both on day 0 and a couple of months in.
Have tried changing the numbers, checkboxes on the Minerals window - no difference.

Issue:
Clicked the "Open mineral survey window".
This opens the Minerals window with no rows showing in the main section.
Clicked "Search".
Popup appears notifying me: Function #2026: input string was not in a correct format. "
Nothing else seems to happen.

I haven't figured out how to use that window either, but I do know that all the text boxes must have numbers in them; they can't be left empty or have anything but a number in them.
 

Offline L0ckAndL0ad

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Re: v1.30 Bugs Thread
« Reply #76 on: April 14, 2020, 05:22:42 AM »
Assigning a commander to a fleet with flag bridge causes Function #382  Object reference error.

Details:
Off-Topic: show

I open Commanders window. Select any appropriate commander for my test ship (equipped with Flag bridge). Rear Admiral (Lower half) in this instance. Press assign and get the #382 Object reference error.

At the top line of the Commanders window, rank and name of the commander is displayed. After the initial "unassigned" status, assigning him with an error turns the "unassigned" status into "error". Selecting this officer again causes the error message to reappear.

Unassigning and reassigning any other officer of appropriate rank causes the same error.
 

Offline Resand

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Re: v1.30 Bugs Thread
« Reply #77 on: April 14, 2020, 05:25:47 AM »

Quote from: MarcAFK link=topic=10684. msg122320#msg122320 date=1586857241
My #1414 was "object reference not set to an instance of an object"
Was your aurora folder set to read-only?
Why yes it is....
Disabling that doesn't change anything though.
Edit: I Disabled read only but checking the folder again it still says read only.

if by folder is read only you mean that it has a black square in the read only checkbox, that doesn't actually mean anything.
So folder probably isn't read only.
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 

Offline Energyz

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Re: Minerals tab Function #2026
« Reply #78 on: April 14, 2020, 05:31:27 AM »
Hi!

Conditions:
Conventional start as well as new start.
Same issue both on day 0 and a couple of months in.
Have tried changing the numbers, checkboxes on the Minerals window - no difference.

Issue:
Clicked the "Open mineral survey window".
This opens the Minerals window with no rows showing in the main section.
Clicked "Search".
Popup appears notifying me: Function #2026: input string was not in a correct format. "
Nothing else seems to happen.

You need to change the decimal separator in windows regional settings
 

Offline LuciusSulla

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Re: v1.30 Bugs Thread
« Reply #79 on: April 14, 2020, 05:36:32 AM »
Damage to dropship transport bays dealt over 100% damage to the embarked ground units; resulting in negative number of units in a formation.

Save file after the damage attached.
 

Offline Kiks

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Re: v1.30 Bugs Thread
« Reply #80 on: April 14, 2020, 05:40:55 AM »
When making ships, if you delete all/most of the components on the ship a warning text will appear saying "freighters require at least
one engineering space

Stupid question time :)

Was this a freighter and did you delete the last engineering space?

This was not a freighter, seems to happen with every design, even new ship designs. And yes I did remove the last engineering space.  (I keep messing up sending this my brain has not fully woken up.)
« Last Edit: April 14, 2020, 06:02:09 AM by Kiks »
 

Offline Resand

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Re: v1.30 Bugs Thread
« Reply #81 on: April 14, 2020, 05:43:13 AM »

This was not a freighter, seems to happen with every design, even new ship designs. And yes I did remove the last engineering space.
When making ships, if you delete all/most of the components on the ship a warning text will appear saying "freighters require at least
one engineering space

Stupid question time :)

Was this a freighter and did you delete the last engineering space?

Every design over 1kT needs at least one engineering space
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 

Offline nhb1986

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Re: Minerals tab Function #2026
« Reply #82 on: April 14, 2020, 05:43:38 AM »
Quote from: Energyz link=topic=10684.  msg122349#msg122349 date=1586860287
Quote from: Toobah link=topic=10684.  msg122335#msg122335 date=1586858961
Hi!

Conditions:
Conventional start as well as new start.   
Same issue both on day 0 and a couple of months in.   
Have tried changing the numbers, checkboxes on the Minerals window - no difference.   

Issue:
Clicked the "Open mineral survey window".   
This opens the Minerals window with no rows showing in the main section.   
Clicked "Search".   
Popup appears notifying me: Function #2026: input string was not in a correct format.   "
Nothing else seems to happen. 

You need to change the decimal separator in windows regional settings

This is odd.   For me it works just fine with the standard separator for Germany ( , )

I can type either , or .   in the Mineral Survey Window.   Both work, no errors.   In class design Deployment Time it only recognizes my standard ( , ) so 2,1 works fine and gives me 2,1 in the ship desgin window.   All numbers scaling perfectly as well as adding Crew Quarters.   If I type 2. 1 it converts into 21 but no error.   
 

Offline Steve Walmsley (OP)

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Re: v1.30 Bugs Thread
« Reply #83 on: April 14, 2020, 05:46:31 AM »
Error in Function 2661, screenshot attached.    Happens randomly, a few times in a row, then goes away.    No apparent correlation with my activity.    Guessing it's the NPR?
2038, TN start, random stars.

Do you have Net Frameworks 4.0 installed?
 

Offline Energyz

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Re: Minerals tab Function #2026
« Reply #84 on: April 14, 2020, 05:47:06 AM »
Quote from: Energyz link=topic=10684.  msg122349#msg122349 date=1586860287
Quote from: Toobah link=topic=10684.  msg122335#msg122335 date=1586858961
Hi!

Conditions:
Conventional start as well as new start.   
Same issue both on day 0 and a couple of months in.   
Have tried changing the numbers, checkboxes on the Minerals window - no difference.   

Issue:
Clicked the "Open mineral survey window".   
This opens the Minerals window with no rows showing in the main section.   
Clicked "Search".   
Popup appears notifying me: Function #2026: input string was not in a correct format.   "
Nothing else seems to happen. 

You need to change the decimal separator in windows regional settings

This is odd.   For me it works just fine with the standard separator for Germany ( , )

I can type either , or .   in the Mineral Survey Window.   Both work, no errors.   In class design Deployment Time it only recognizes my standard ( , ) so 2,1 works fine and gives me 2,1 in the ship desgin window.   All numbers scaling perfectly as well as adding Crew Quarters.   If I type 2. 1 it converts into 21 but no error.

Dunno, i had the exact same error than toobah in 1.0, didn't checked if it is still needeed in 1.30 but I suspect this is the case, as I remember Steve told something about this.

Edit: if I type using , instead of . i get Function #2026: input string was not in a correct format.
« Last Edit: April 14, 2020, 06:00:43 AM by Energyz »
 

Offline Kristover

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Re: v1.30 Bugs Thread
« Reply #85 on: April 14, 2020, 05:47:46 AM »
For what it’s worth, I have noticed for me when patching if I extract the patch to the existing folder and overwrite, I get lots of errors when playing.  I checked back and noted the issue seemed to be related to one or the other patch files not actually overwriting.  BUT, if I do a fresh install of v1.0 and then apply the patch manually ensuring both files transferred over - I deleted the two 1.0 files and then transferred the patch .exe and DB - no errors in play.  Wondering if that is the source of some of the errors for folks?

Additional Note:  Aurora folder is NOT in program files.
« Last Edit: April 14, 2020, 06:28:33 AM by Kristover »
 
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Offline SerBeardian

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Re: v1.30 Bugs Thread
« Reply #86 on: April 14, 2020, 05:48:21 AM »
Auto-Refit throws #2097 Divide by Zero errors every production cycle.
In addition, ships eligible for refit are not shown on the list of refit targets even for standard refit orders.

Also throws #2085 when you open the Economics window.

Attempting to order a shipyard to do anything, causes it to list slipway in use, but no task is added to task list.
This persists even after deleting the original auto-refit shipyard and recreating it using SM.
 

Offline Steve Walmsley (OP)

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Re: v1.30 Bugs Thread
« Reply #87 on: April 14, 2020, 05:49:23 AM »
Looks like fighters can be built with unresearched prototype components. Maybe the function that checks is only called by shipyard construction.

Fixed.
 

Offline Silverkeeper

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Re: v1.30 Bugs Thread
« Reply #88 on: April 14, 2020, 05:51:50 AM »
I second the minerals not shown bug. 
Installed Version 1.  00 patched clean to 1.  3.   Started conventional empire .   My geosurvey vessels are finding minerals but the mineral tab and mineral survey window wont show any minerals

Restarted the game as admin and now the tab shows minerals correctly.  The mineral Survey window how ever puts an error 2026
« Last Edit: April 14, 2020, 05:56:45 AM by Silverkeeper »
 

Offline Steve Walmsley (OP)

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Re: v1.30 Bugs Thread
« Reply #89 on: April 14, 2020, 05:55:30 AM »
V1.3
After opening the system view, and clicking "create system"
I get 5 Errors after cancelling out of the window.
Function 1612 error > 1607 > 1562 > 2430 > and  2431 .

Fixed.