I am experiencing the same bug that Resand (and possibly others) have described, which is that a short while after setting up a colony, civilian freighters will start complaining about 'pickup failed' trying to pickup Infrastructure from the home world. This has happened in every one of my (conventional start) games so far.
Typical steps:
Conventional start.
Build some Infrastructure on Earth
Build a Freighter, make a colony on, say, Luna, and ship Infrastructure there.
Build a colony ship and move some civilians there.
wait
Eventually you will get a message in the events as follows:: "Pickup Failed" "Berryer Small F1 006 (FLD: FT Berryer Small F1 006) was unable to load Infrastructure from Earth as nothing was available for pickup".
(in this case Berryer is the name of the shipping company)
In my latest game, at the time the first message appeared, there were in fact no Infrastructure on Earth, but I didn't track if I had just just run out or not.
In a previous game, this issue affected freighters from 3 separate shipping companies. At some point I DID have spare infrastructure on earth, though I also had my own freighters delivering that infrastructure. In none of these setups have I used the civilian economy tab to setup installation transfers. In a previous game, I tried to set up some supply and demand to see if that would fix it, it didn't. Later in that previous game, I SMed a pile of infrastructure on earth and that seemed to fix the issue temporarily. This previous game was in 1. 0 / 1. 1
Here is the db for a game in 1. 3 when the issue first appears.
https://drive. google. com/open?id=1gWUCmRN1z75_QybA4fLopjpPhpmtoPxb
Thanks for the great work so far!
--Saq