Author Topic: v1.30 Bugs Thread  (Read 47874 times)

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Offline bankshot

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Re: v1.30 Bugs Thread
« Reply #150 on: April 14, 2020, 09:05:33 AM »
Assignment of a commander is not updated in the search area when assigning a commander to a post. Makes assigning commanders by skills a bit harder since you have to remember or keep refreshing the list

I can confirm seeing this one.  Also there is no warning or filtering (I had eligible and available only checked) for assigning a commander to a ship who is the same rank as the fleet commander.  I assigned an R2 commander to the top level admin command and an R4 commander to the survey admin command.  I then added an R4 commander as captain of a survey vessel.  Opening up the admin command again I showed the survey command red flagged with R3 as a requirement. 

And an enhancement request - when you sort commanders by a given ability add a checkbox to only display unassigned commanders. 

Edit: there also seems to be some issues with assigning science officers.  I promoted the survey commander to R3 to fix the above issue, and assigned R4-R6 commanders to the survey ships.  When I first open up commanders I have to drop down and select an individual commander to populate the list of positions.  Then when I pick science officer the list of survey ships shows up, all of which show R7 as the minimum required rank.  I select Naval Officer Survey sort to show the list of officers that would be suitable, which properly displays those who have already been assiged.  But when I select an R6 officer who I planned to assign to a ship with an R5 captain the list of ships blanks out. 

Is this intended behavior?  Since one of my survey ships has an R6 captain does this mean that none of my other survey ships of the same class can have an R6 science officer?  I had thought the rank check would be on a per-ship basis, not per-class.
« Last Edit: April 14, 2020, 09:19:57 AM by bankshot »
 

Offline DEEPenergy

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Re: v1.30 Bugs Thread
« Reply #151 on: April 14, 2020, 09:17:09 AM »
Disclaimer: Happened in 1. 10 and 1. 20 but was not mentioned.

After about 30 years & having colonies at about 30m pop the civilian shipping lines break.  The log complains about them not being able to load infrastructure every 5 or so days.
Furthermore the civilian research done for ground units also unlocks player techs.

Was there an error message or just an event in the log? Can you provide the text please.

It's an event in the log. don't have the full message atm, but it's the "unable to load due to not having anything to load" message. Same as we get if we set repeated pickups and colony runs out.
But the civvies keep trying, so get interrupted all the time

I can also confirm this error. It occurs when civilians are trying to trade infrastructure between two planets, but I've not got it yet for any other trade good.
 

Offline Karlito

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Re: v1.30 Bugs Thread
« Reply #152 on: April 14, 2020, 09:19:40 AM »
Very minor display error: in the officer screen, rank names normally have the (number) of officers next to them, however, if you change the name of a rank, the number disappears, at least until you reopen the window.
 

Offline Awazruk

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Re: v1.30 Bugs Thread
« Reply #153 on: April 14, 2020, 09:20:13 AM »
Adding geological survey sensors makes a design classified as an military vessel.  I can't find it anywhere in the changes, and in v1. 00 it wasn't the case so i assume it's a bug.
 

Offline AeroEngine

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Re: v1.30 Bugs Thread
« Reply #154 on: April 14, 2020, 09:22:17 AM »
Quote from: DEEPenergy link=topic=10684. msg122471#msg122471 date=1586873829
Quote from: Resand link=topic=10684. msg122313#msg122313 date=1586855350
Quote from: Steve Walmsley link=topic=10684. msg122311#msg122311 date=1586855114
Quote from: Gladaed link=topic=10684. msg122193#msg122193 date=1586827489
Disclaimer: Happened in 1.  10 and 1.  20 but was not mentioned. 

After about 30 years & having colonies at about 30m pop the civilian shipping lines break.   The log complains about them not being able to load infrastructure every 5 or so days. 
Furthermore the civilian research done for ground units also unlocks player techs.

Was there an error message or just an event in the log? Can you provide the text please.

It's an event in the log.  don't have the full message atm, but it's the "unable to load due to not having anything to load" message.  Same as we get if we set repeated pickups and colony runs out.
But the civvies keep trying, so get interrupted all the time

I can also confirm this error.  It occurs when civilians are trying to trade infrastructure between two planets, but I've not got it yet for any other trade good.

I have this too right now.
Db in attach
 

Offline Inglonias

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Re: v1.30 Bugs Thread
« Reply #155 on: April 14, 2020, 09:24:17 AM »
Adding geological survey sensors makes a design classified as an military vessel.  I can't find it anywhere in the changes, and in v1. 00 it wasn't the case so i assume it's a bug.

Not a bug. This is intended
 
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Offline Gladaed

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Re: v1.30 Bugs Thread
« Reply #156 on: April 14, 2020, 09:26:29 AM »
Disclaimer: Happened in 1. 10 and 1. 20 but was not mentioned.

After about 30 years & having colonies at about 30m pop the civilian shipping lines break.  The log complains about them not being able to load infrastructure every 5 or so days.
Furthermore the civilian research done for ground units also unlocks player techs.

Was there an error message or just an event in the log? Can you provide the text please.

It's an event in the log. don't have the full message atm, but it's the "unable to load due to not having anything to load" message. Same as we get if we set repeated pickups and colony runs out.
But the civvies keep trying, so get interrupted all the time

Could you attach the db file please? 1.2 db:
I did. Must have gone missing:
Code: [Select]
https://www.dropbox.com/s/etg13ohk0cpccv5/AuroraDB.db?dl=0
Edit: thought you quoted me. Had appended some screenshots&DB in a previous comment
« Last Edit: April 14, 2020, 09:29:13 AM by Gladaed »
 

Offline nhb1986

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Re: v1.30 Bugs Thread
« Reply #157 on: April 14, 2020, 09:36:31 AM »
Not sure if this is WAI.

In the Commander Assignment Window:

For Scientists and Civil Administrators the Minimum Rank and Maximum Rank Dropdowns are not populated, so you cannot Filter the search list.
 

Offline Yonder

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Re: v1.30 Bugs Thread
« Reply #158 on: April 14, 2020, 09:38:42 AM »
Canceled an Industry task and now get

Function #2184: Attempted to divide by zero

whenever I interact with the industry tasks. Closing and reopening Economy window seems to have resolved it.
 

Offline serger

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Re: v1.30 Bugs Thread
« Reply #159 on: April 14, 2020, 09:46:06 AM »
Naval Officers have Xenoarchaelogy bonuses, used for ground formations only.

UPD. Maybe not a bug: it can increase chances of successfully salvage alien tech.
« Last Edit: April 14, 2020, 09:48:37 AM by serger »
 

Offline Wieseltrupp

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Re: v1.30 Bugs Thread
« Reply #160 on: April 14, 2020, 09:51:57 AM »
In a TN start the [INSTANT] button is still unlocking free Tech after you spent all your RP. Closing and opening the window fixes this
 

Offline Saquenay

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Re: v1.30 Bugs Thread
« Reply #161 on: April 14, 2020, 09:55:00 AM »
I am experiencing the same bug that Resand (and possibly others) have described, which is that a short while after setting up a colony, civilian freighters will start complaining about 'pickup failed' trying to pickup Infrastructure from the home world.   This has happened in every one of my (conventional start) games so far.
Typical steps:
Conventional start.
Build some Infrastructure on Earth
Build a Freighter, make a colony on, say, Luna, and ship Infrastructure there.
Build a colony ship and move some civilians there.
wait
Eventually you will get a message in the events as follows:: "Pickup Failed"  "Berryer Small F1 006 (FLD: FT Berryer Small F1 006) was unable to load Infrastructure from Earth as nothing was available for pickup".
(in this case Berryer is the name of the shipping company)
In my latest game, at the time the first message appeared, there were in fact no Infrastructure on Earth, but I didn't track if I had just just run out or not.

In a previous game, this issue affected freighters from 3 separate shipping companies.   At some point I DID have spare infrastructure on earth, though I also had my own freighters delivering that infrastructure.   In none of these setups have I used the civilian economy tab to setup installation transfers.   In a previous game, I tried to set up some supply and demand to see if that would fix it, it didn't.   Later in that previous game, I SMed a pile of infrastructure on earth and that seemed to fix the issue temporarily.   This previous game was in 1. 0 / 1. 1

Here is the db for a game in 1. 3 when the issue first appears.

https://drive. google. com/open?id=1gWUCmRN1z75_QybA4fLopjpPhpmtoPxb

Thanks for the great work so far!

--Saq
 
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Offline Resand

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Re: v1.30 Bugs Thread
« Reply #162 on: April 14, 2020, 10:01:09 AM »
After opening a new window by clicking an event in event viewer, the event viewer window will often jump in front again.
It's not every time and I'n not sure what triggers it. I think it was every time in earlier builds, but not 100% sure.
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Offline smoelf

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Re: v1.30 Bugs Thread
« Reply #163 on: April 14, 2020, 10:11:52 AM »
There is no event message if a geo survey fleet is unable to plot enough orders based on a standing order. I sent a survey fleet to a way point close to 2009 YE7 with the standing order 'Survey Next Five System Bodies'. It surveyed 2009 YE7 just fine, but then stopped and stayed there. In VB6 there would a message if there were no destinations with 10b km (IIRC).
« Last Edit: April 14, 2020, 10:20:54 AM by smoelf »
 
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Offline Steve Walmsley (OP)

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Re: v1.30 Bugs Thread
« Reply #164 on: April 14, 2020, 10:14:09 AM »
Thanks for the awesome work!

some input:

  • Clicking on the header in GU - Unit Class Design leads to #2608 and #1838 Object reference not set to an instance of an object
  • Clicking the Show Next Tech Button in the Part Design window is a bit sketchy, as it will reset the values chosen initially in the dropdowns.     Makes it difficult to compare 2 parts, I guess the Prototype option makes it obsolete anyway.   

Edit: Also I am too stupid to post pictures inline of the post, so I attached them instead :-\

Was this a conventional start?