Author Topic: v1.5.1 Bugs Thread  (Read 69455 times)

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Offline Pedroig

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Re: v1.5.1 Bugs Thread
« Reply #180 on: April 16, 2020, 01:13:22 PM »
Ok, so went to refit a ship.   I did not change the class name, simply unlocked it, made the change, then took the sole ship to yard and tried to refit.   Had blank boxes.   Tried an overhaul, still didn't work.   Ended up somehow with Zero slips available.   Getting the following errors:

Function #2097:  Attempted to divide by zero
Function #2185:  Attempted to divide by zero


si vis pacem, para bellum
 

Offline Ancalagon

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Re: v1.5.1 Bugs Thread
« Reply #181 on: April 16, 2020, 01:16:00 PM »
Not sure if this is a bug, or if it falls within "reasonably intended" behavior. I got two jump points in a single system, which both lead to an identical destination system. Normal game on v1.51, only using survey ships and transits to explore the galaxy:



« Last Edit: April 16, 2020, 01:17:38 PM by Ancalagon »
 

Offline Erik L

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Re: v1.5.1 Bugs Thread
« Reply #182 on: April 16, 2020, 01:22:24 PM »
How many systems did you start with? It is possible for it to happen.

Offline Ancalagon

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Re: v1.5.1 Bugs Thread
« Reply #183 on: April 16, 2020, 01:26:43 PM »
How many systems did you start with? It is possible for it to happen.

1000 stars, default system generation/spread settings.
 

Offline Hastermain

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Re: v1.5.1 Bugs Thread
« Reply #184 on: April 16, 2020, 01:30:31 PM »
Error window gives me Function #1810: Object reference not set to an instance of an object

Started after some forced 5 second increment turns that suddenly showed up.  Been going for 10 minutes and still haven't gotten through it.  The . db below should reproduce the error.

THanks for all the bug extermination!

https://drive.  google.  com/open?id=1zSMbrFcZ8NesCUNZNrkJZHEAn5B0fBb3

Edit: tried to play again with the save. infinite 5 seconds are mostly over, but Events has a white screen, and accessing some screens like Intelligence and Foreign Relations give me "Function #1936: Insufficient memory" as an error screen.

Edit 2: infinite 5 second increments with the 1810 error showed up again after a couple of minutes (irl time)
« Last Edit: April 17, 2020, 01:52:48 AM by Hastermain »
 

Offline Desdinova

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Re: v1.5.1 Bugs Thread
« Reply #185 on: April 16, 2020, 01:34:31 PM »
Naval officers have a "Production" trait that doesn't seem to do anything.
 

Offline Frank Jager

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Re: v1.5.1 Bugs Thread
« Reply #186 on: April 16, 2020, 01:46:57 PM »
V1.5

I wasn't fast enough to post in 1.5 bugs board.

While you can create a new top ground forces rank. You don't seem to be able to actually promote anyone into them...

In SM mode, I cant promote any commanders beyond the 8 limit that Aurora comes pre-installed with.
This is not the case with Naval Commanders, as you can create as many of those as you want and promote everyone all the way up the chain

Can't reproduce. I just created an extra ground rank and promoted someone into it.

For some reason, it seems to work just fine for me now too.

I didn't however assign a commander straight away. I created the rank and left it blank for a while, closed the screen, closed aurora.
When coming back to Aurora the following day I was manually promoting and assigning all 400 odd Ground Forces commanders and couldn't promote past the 8th rank.

Deleting the top level rank and re adding it allowed me to promote the commander successfully. So perhaps just an edge case.
 

Offline Demonides

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Re: v1.5.1 Bugs Thread
« Reply #187 on: April 16, 2020, 02:01:07 PM »
Open Mineral Survey Window -> Click Search -> Function 2026:Invalid input string format

https://imgur.com/vatq6du
« Last Edit: April 16, 2020, 02:03:06 PM by Demonides »
 

Offline alvin853

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Re: v1.5.1 Bugs Thread
« Reply #188 on: April 16, 2020, 02:07:34 PM »
Already posted this in the 1.5 bugs thread, but it's still in 1.5.1:

Can't select the class a shipyard is currently tooled for in the "Refit From" dropdown.

Can "Create Task" for refit even without selecting a ship to refit, resulting in infinite erros like this:

[...] Getting the following errors:

Function #2097:  Attempted to divide by zero
Function #2185:  Attempted to divide by zero
 
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Offline Desdinova

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Re: v1.5.1 Bugs Thread
« Reply #189 on: April 16, 2020, 02:08:04 PM »
I had all my ground units on Earth suddenly disappear, but I had a recent save to roll back to and haven't been able to reproduce it. Has this happened to anyone else?
 

Offline xenoscepter

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Re: v1.5.1 Bugs Thread
« Reply #190 on: April 16, 2020, 02:17:45 PM »
When researching Maintenance Support per Facility, removing the tech after researching it does not remove the bonus.

I've attached the DB and some screenshots.
 

Offline Lastof

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Re: v1.5.1 Bugs Thread
« Reply #191 on: April 16, 2020, 02:22:55 PM »
1. 5. 1

Minerals page search doesn't work for Accessibility unless a non-zero value has been set for quantity, which seems like a bug (and if not might need making clearer somehow)
 

Offline Garfunkel

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Re: v1.5.1 Bugs Thread
« Reply #192 on: April 16, 2020, 02:24:43 PM »
Naval officers have a "Production" trait that doesn't seem to do anything.
It's a leftover from gate construction. Make a jump point stabilization ship, give it no commander and tell it to stabilize a JP. Check how long it takes. Cancel the order, place the officer in command, re-issue order. Time should now be reduced by their bonus and then please edit your post that it either works or not so Steve sees it tomorrow when he checks the thread.
 

Offline Inglonias

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Re: v1.5.1 Bugs Thread
« Reply #193 on: April 16, 2020, 02:36:29 PM »
Link to DB: https://www.dropbox.com/s/byytutafe2fo3fk/AuroraDB.db

This database throws an error of Function #1217: The given key was not present in the dictionary when I start the game.

Pressing OK seems to cause the game to load normally.

Additionally, saving over the database causes the error to vanish

 

Offline Aloriel

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Re: v1.5.1 Bugs Thread
« Reply #194 on: April 16, 2020, 02:54:30 PM »
Function #1690: The added or subtracted value results in an un-representable DateTime.
Parameter name: value

I had 1 construction factory on a planet and told it to produce 1000 more. I uhh, think it was going to take longer than the heat-death of the universe to build them all LOL

EDIT: Ahahaha! So, I reduced it down to 10 CFs to build, and it now says 85 years to completion. So, I guess it didn't like 8500 years.
« Last Edit: April 16, 2020, 02:58:53 PM by Aloriel »
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