Author Topic: v1.5.1 Bugs Thread  (Read 69194 times)

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Offline Red Dusk

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Re: v1.5.1 Bugs Thread
« Reply #240 on: April 16, 2020, 10:34:34 PM »
I'm not sure if Squadron Transit by sub-fleet is working or not, or if perhaps I misinterpreted what it should mean.  When giving the order, my fleet will approach the target jump point (unexplored) and split into it's various sub-fleets, and then report that orders are completed without actually jumping through.  They will then remain as their sub-fleets, never re-converging into the main fleet on the other side.

I had actually tested and made a mistake initially as I had one too many ships in each sub-fleet.  and each sub-fleet reported itself as being unable to complete the transit and the fleet remained as its whole self.  This begs the question of whether the fleets are supposed to split permanently or if something is failing during the jump attempt and they simply aren't recombining.
 

Offline Chrisianak

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Re: v1.5.1 Bugs Thread
« Reply #241 on: April 16, 2020, 10:44:37 PM »
Trade good infrastructure (both types) is not added to the producing planets infrastructure supporting the population. 

While regular Infrastructure is exported and added to the receiving planet's infrastructure as expected (if there is a surplus to export) LG Infrastructure is not traded at all. 
 

Offline Scud

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Re: v1.5.1 Bugs Thread
« Reply #242 on: April 16, 2020, 10:52:55 PM »
Fuel efficiency is still shown as a drop down in the shield project menu, even though it has no use.   

Additionally, this game is giving a series of Function #99 "Sequence contains no elements" bugs every construction cycle.   This did not happen until I reloaded from a save. 

Edit: It would appear this was caused by my missile designs being mysteriously deleted/not saving.
« Last Edit: April 16, 2020, 11:44:11 PM by Scud »
 

Offline db48x

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Re: v1.5.1 Bugs Thread
« Reply #243 on: April 16, 2020, 11:06:54 PM »
I noticed that in the Sol system, all comets move slowly until they reach Earth orbit and then they start moving very quickly, taking only a few days to go around the sun and come back.  I'm not sure if they have a similar behavior in other systems as I've gotten unlucky and have discovered only barren systems thus far.

Yep that's how elliptical orbits work

Well, it's an approximation of how elliptical orbits work.
 

Offline x2yzh9

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Re: v1.5.1 Bugs Thread
« Reply #244 on: April 16, 2020, 11:13:35 PM »
So, I started a game with no maintenance required as a checked tick box on my game start. Years into the game, developed my first geo/grav survey ships capable of jumping. I send them home to refuel and resupply when their over their limit-and accidentally clicked overhaul(rewind clock). This caused them to permanently be stuck in Overhaul. No error text codes, no nothing, just..stuck in Overhaul. Anyone else having this problem?
 

Offline Caplin

Re: v1.5.1 Bugs Thread
« Reply #245 on: April 16, 2020, 11:25:11 PM »
I was messing around in the System View in Federated Nations, and had an unexplored jump point. I was not in SM mode. I hit the "Enter JP," button.

Error in function 3102: Object reference not set to an instance of an object.

I suspect this is something to do with having no generated system on the other side to enter, in which case some sort of more obvious error could be presented.
 

Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #246 on: April 16, 2020, 11:31:59 PM »
I was messing around in the System View in Federated Nations, and had an unexplored jump point. I was not in SM mode. I hit the "Enter JP," button.

Error in function 3102: Object reference not set to an instance of an object.

I suspect this is something to do with having no generated system on the other side to enter, in which case some sort of more obvious error could be presented.

The Federated Nations games (The one the game comes with) is started on the 1.0 database so it's broken and bugs from it should not be report AFAIK.
 

Offline logancapitalist

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Re: v1.5.1 Bugs Thread
« Reply #247 on: April 16, 2020, 11:43:14 PM »
I have Function #2185 Attempted to divide by zero issue (due to some refit attempt in shipyard screen). . . however it is on 1. 3 using the provided database. . . is this reportable given the version and default game settings.  It feels like a fairly 'generic' kind of bug. . . 
 

Offline Doren

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Re: v1.5.1 Bugs Thread
« Reply #248 on: April 16, 2020, 11:44:18 PM »
Event log color settings do not seem to save
 

Offline joshuawood

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(V1.4) Civilian Engine In The research Queue
« Reply #249 on: April 16, 2020, 11:54:53 PM »
https://i. imgur. com/WXchc89. png

This shipping line was created a while back so i presume this was then also (Can't confirm that)

I will have my database (V1. 4)  in attachments for you to check :)
(I'm using V1. 4)


I also got this error a little while back also,

https://cdn. discordapp. com/attachments/402321466839793664/700559742795251732/unknown. png

only once and it caused no crash or anything so i continued on.  Judging by the wording it might be linked to the cause but i can't confirm both appeared at the same time.  (again v1. 4)
 

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Re: v1.5.1 Bugs Thread
« Reply #250 on: April 17, 2020, 12:33:11 AM »
Medal Management window prevents opening of any other windows. I believe, that it is the only window that works this way so I presume that it is not intentional.
 

Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #251 on: April 17, 2020, 12:56:41 AM »


20 years in 1 NPR, found some precursors a couple years back (probably not related)

I suddenly get this error while passing day by day.

Game continues as normal.
 

Offline Malorn

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Re: v1.5.1 Bugs Thread
« Reply #252 on: April 17, 2020, 12:59:38 AM »
v1.5

Something is fishy about fuel tankers. The standing order 'Move to Gas Giant with Sorium' does not appear to work. The tanker stays at the colony, with no orders, with a sorium gas giant in-system. Equally, 'Transfer Fuel to Colony' conditional order does not appear to work, again no orders issued. Lastly, when I manually ordered my tanker to transfer fuel to colony, it transferred 100% of it's fuel to the colony, and did not retain the 5% which I set in it's design.

Back in v1.4, the 'transfer fuel to colony' part was working correctly, though the standing order was not. This is using a colony in another system, not my homeworld. But it has refueling ability, and a small population.
 

Offline DoctorDanny

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Re: v1.5.1 Bugs Thread
« Reply #253 on: April 17, 2020, 01:05:38 AM »
Is your ship designated as a 'tanker' in the ship design window?
 

Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #254 on: April 17, 2020, 01:16:59 AM »
I have a sector leader with mining 20 percent bonus but on the mining screen it says 1 for sector (and 1.05 for governor which is correct).