Author Topic: v1.5.1 Bugs Thread  (Read 69185 times)

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Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #390 on: April 17, 2020, 02:42:55 PM »
Another in the bad aim category:

If you hit "Cancel" instead of "create" on the player race creation while creating a new game, it gets into an ugly state...
You get no system shown, and all sorts of errors.

Perhaps cancel here needs to be trapped to cancel game generation if it was the only player race

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #391 on: April 17, 2020, 02:45:09 PM »
1)Download Aurora151Full.rar  && unpack
2)Start Aurora
3)Turn on SM
4)Open "System Generation and .."
5)Click create system
6)Function #2668 input string was not in correct format

For New Game without real stars in work ok
For New Game with real stars in get same error

Did you change the Min Mass field on the Select Known System window?
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #392 on: April 17, 2020, 02:46:59 PM »
Zooming out too far on the System map creats a 914 not enough Memory and 1618 the Collection has been changed, an Enumeration process can possibly not be executed

just clickign on them makes them go away and you can easily zoom back in though

Zooming very close in makes the game react very sluggish.

I zoomed out to one quintillion light years without problems - how far out did you go?
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #393 on: April 17, 2020, 02:49:00 PM »
Could have sworn this was reported, but maybe it's just on the spreadsheet:

When building a ground unit HQ, setting its capacity to anything higher than 4999 but lower than 1,000,000 will divide the capacity by 1000.

So if I put 7500, I get HQ capacity of 7.

EDIT: This appears to be a display issue. The screen shows HQ7, but should show HQ7k. Peeking at the database shows the correct HQ capacity.

WAI as intended. HQ capacity is in thousands.
 

Offline Black

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Re: v1.5.1 Bugs Thread
« Reply #394 on: April 17, 2020, 02:55:13 PM »
I get Error Message when I launch the game: Function #2490 Object reference is not set to an object instance (Text is translated from my language, so I am not sure if it is correct). It happens again everytime when I discover new system.
 

Offline Resand

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Re: v1.5.1 Bugs Thread
« Reply #395 on: April 17, 2020, 02:56:41 PM »
Auto assignment doesn't seem to trigger for jobs that's not ship commander, at least not for sciences officer. Haven't tried any of the others yet.

Seen a couple of times now when the science officer of my survey ship gets promoted, (s)he is removed from the position (as intended)
But no new officer is given the job, until a new commander job is triggered. So either a new ship is build or a commander of a vessel is promoted

Edit: Only talking about navy here. To what degree ground stuff is working I got not clue yet :)
« Last Edit: April 17, 2020, 03:03:26 PM by Resand »
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Offline monorkin

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Re: v1.5.1 Bugs Thread
« Reply #396 on: April 17, 2020, 03:00:35 PM »
It appears that Unit health isn't considering genetic enhancement.   I have repeated instances of reloading a save removing any and all Capabilities a unit has, reducing hp back to normal value, instead of the genetic modification health modifier.

It appears immediately saving after making the unit and reloading, however, Means the unit keeps it's capabilities
« Last Edit: April 17, 2020, 03:05:10 PM by monorkin »
 

Offline Ancalagon

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Re: v1.5.1 Bugs Thread
« Reply #397 on: April 17, 2020, 03:03:55 PM »
Auto assignment doesn't seem to trigger for jobs that's not ship commander, at least not for sciences officer. Haven't tried any of the others yet.

Seen a couple of times now when the science officer of my survey ship gets promoted, (s)he is removed from the position (as intended)
But no new officer is given the job, until a new commander job is triggered. So either a new ship is build or a commander of a vessel is promoted

You may want to try to troubleshoot this more on your end, because for me I can confirm the CO, XO, and Science Officer positions are being auto-assigned just fine in my v1.51 games. Do you have enough officers of the proper rank? Did you manually assign any positions yourself?
« Last Edit: April 17, 2020, 03:06:56 PM by Ancalagon »
 

Offline Resand

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Re: v1.5.1 Bugs Thread
« Reply #398 on: April 17, 2020, 03:09:58 PM »
Auto assignment doesn't seem to trigger for jobs that's not ship commander, at least not for sciences officer. Haven't tried any of the others yet.

Seen a couple of times now when the science officer of my survey ship gets promoted, (s)he is removed from the position (as intended)
But no new officer is given the job, until a new commander job is triggered. So either a new ship is build or a commander of a vessel is promoted

You may want to try to troubleshoot this more on your end, because for me I can confirm the CO, XO, and Science Officer positions are being auto-assigned just fine in my v1.51 games. Do you have enough officers of the proper rank? Did you manually assign any positions yourself?

Got a bunch. You kept a eye on all your ship positions that they didn't go empty for a bit?
They are filled fine when ships are build, so unless you check every few weeks you might not see it
"Any technology distinguishable from magic is insufficiently advanced." - Gehm's Corollary
 

Offline Ancalagon

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Re: v1.5.1 Bugs Thread
« Reply #399 on: April 17, 2020, 03:19:42 PM »
Auto assignment doesn't seem to trigger for jobs that's not ship commander, at least not for sciences officer. Haven't tried any of the others yet.

Seen a couple of times now when the science officer of my survey ship gets promoted, (s)he is removed from the position (as intended)
But no new officer is given the job, until a new commander job is triggered. So either a new ship is build or a commander of a vessel is promoted

You may want to try to troubleshoot this more on your end, because for me I can confirm the CO, XO, and Science Officer positions are being auto-assigned just fine in my v1.51 games. Do you have enough officers of the proper rank? Did you manually assign any positions yourself?

Got a bunch. You kept a eye on all your ship positions that they didn't go empty for a bit?
They are filled fine when ships are build, so unless you check every few weeks you might not see it

Save your game, and then use SM-Add to add 1000 Military Academies to Earth. Let the officer generation roll for a few turns, and watch the empty spots get filled. It may be that you didn't have enough properly-ranked officers with necessary bonuses to fill the spots, or something along those lines?
 

Offline Red Dusk

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Re: v1.5.1 Bugs Thread
« Reply #400 on: April 17, 2020, 03:20:34 PM »
Zooming out too far on the System map creats a 914 not enough Memory and 1618 the Collection has been changed, an Enumeration process can possibly not be executed

just clickign on them makes them go away and you can easily zoom back in though

Zooming very close in makes the game react very sluggish.

I zoomed out to one quintillion light years without problems - how far out did you go?
I've run into this issue before. I think it's a matter of how many fleets and sensor ranges are shown. On a new game I've zoomed out for several minutes and never ran into issues, but I did have a situation when I had a number of fleets, both civilian and military, on screen and zooming out too quickly caused this issue.
 

Offline Energyz

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Re: v1.5.1 Bugs Thread
« Reply #401 on: April 17, 2020, 03:21:30 PM »
You can attribute more lab than the maximum for a scientist :



The game doesn't check if you the number typed in assign research research facilities is too big compared to the max labs of the selected scientist.

Also quality of life suggestion : If you have say 10 research lab available, and you click on a scientist with only 5 max labs, assign research facilities automaticly goes to 5, wich is great.
But when you click on another scientist wich has more than 5 max labs, assign research facilities doesn't automaticly update to the maximum number of labs you could assign, wich would be nice.
 

Offline Energyz

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Re: v1.5.1 Bugs Thread
« Reply #402 on: April 17, 2020, 03:23:30 PM »
Zooming out too far on the System map creats a 914 not enough Memory and 1618 the Collection has been changed, an Enumeration process can possibly not be executed

just clickign on them makes them go away and you can easily zoom back in though

Zooming very close in makes the game react very sluggish.

I zoomed out to one quintillion light years without problems - how far out did you go?
I've run into this issue before. I think it's a matter of how many fleets and sensor ranges are shown. On a new game I've zoomed out for several minutes and never ran into issues, but I did have a situation when I had a number of fleets, both civilian and military, on screen and zooming out too quickly caused this issue.

I had the same situation on V1.3, also because I zoomed to far and there were a lot of fleets on the screen
« Last Edit: April 17, 2020, 03:47:46 PM by Energyz »
 

Offline Resand

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Re: v1.5.1 Bugs Thread
« Reply #403 on: April 17, 2020, 03:25:56 PM »
Auto assignment doesn't seem to trigger for jobs that's not ship commander, at least not for sciences officer. Haven't tried any of the others yet.

Seen a couple of times now when the science officer of my survey ship gets promoted, (s)he is removed from the position (as intended)
But no new officer is given the job, until a new commander job is triggered. So either a new ship is build or a commander of a vessel is promoted

You may want to try to troubleshoot this more on your end, because for me I can confirm the CO, XO, and Science Officer positions are being auto-assigned just fine in my v1.51 games. Do you have enough officers of the proper rank? Did you manually assign any positions yourself?

Got a bunch. You kept a eye on all your ship positions that they didn't go empty for a bit?
They are filled fine when ships are build, so unless you check every few weeks you might not see it

Save your game, and then use SM-Add to add 1000 Military Academies to Earth. Let the officer generation roll for a few turns, and watch the empty spots get filled. It may be that you didn't have enough properly-ranked officers with necessary bonuses to fill the spots, or something along those lines?

Dude I got 79 available and 2 science jobs. No way I didn't have any suitable. And just happen to get one on the same "tick" as a new ship is build...

Edit: As an aside, would be nice if the events told you when promotion removed a commander from a position. Same as when they die.
« Last Edit: April 17, 2020, 03:33:45 PM by Resand »
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Offline Caplin

Re: v1.5.1 Bugs Thread
« Reply #404 on: April 17, 2020, 03:35:12 PM »
You can attribute more lab than the maximum for a scientist :



The game doesn't check if you the number typed in assign research research facilities is too big compared to the max labs of the selected scientist.

Also quality of life suggestion : If you have say 10 research lab available, and you click on a scientist with only 5 max labs, assign research facilities automaticly goes to 5, wich is great.
But when you click on another scientist wich has more than 5 max labs, assign research facilities doesn't automaticly update to the maximum number of labs you could assign, wich would be nice.

The QOL suggestion is already implemented for next version. :)
 
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