Author Topic: v1.5.1 Bugs Thread  (Read 69386 times)

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Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #450 on: April 17, 2020, 07:00:10 PM »
I think I've got a bug with diplomacy.

Problem: Function #1530: Object reference not set to an instance of an object.
Event log message
Alien Communication ==> Sirius ==> DIP Royal Sovereign has received an unintelligible communication from XX Dvora 001

I have a very basic diplomatic ship in orbit around the alien home world, after it arrived the #1530 error started.
Previously failed unintelligible communication with a GRAV Survey vessel in the same system didn't cause any problems.
If i move my ship away from the planet the error stops, if i move it back to the plant the error starts again.

I hope this helps & thx for all your hard work.

Your database seems to have a lot of ships and fleets and shipyards that don't belong to a race so it won't load. No idea what is happening there.
 
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Offline Black

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Re: v1.5.1 Bugs Thread
« Reply #451 on: April 17, 2020, 07:00:12 PM »
I encountered another error message, it repeats every 5 days:

Function #1551: The given key was not present in the dictionary.
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #452 on: April 17, 2020, 07:04:00 PM »

Civilian Garrisons use your Ground Officers. Not sure if intended, but if so your own units should probably take precedence.

Also not really a bug but QoL feature request - would be nice if when you drag a missile to the FC instead of the launcher, it would assign that missile to all launchers under the FC.

Garrisons WAI

For the missile, just click 'assign all' before dragging the missile.
 

Offline nirkbirk

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Re: v1.5.1 Bugs Thread
« Reply #453 on: April 17, 2020, 07:11:35 PM »
Hi Steve,

Love the game, it's truly impressive.

If you start a new game, click create game, then click cancel when presented with the race creation menu, it will continue and create a galaxy (which seems like unexpected behaviour).  Furthermore, there will be an empty map and scrolling with the mouse wheel will throw a null reference exception at function #1616.

Cheers
 

Offline se5a

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Re: v1.5.1 Bugs Thread
« Reply #454 on: April 17, 2020, 07:15:15 PM »
Please for the love of god, format the datetime strings, it's very simple to do, and will save people having to set their system datetime settings, and ensure some consistency.
something along the lines of:
string format = "hh:mm:ss dd MMMM yyyy ";
string dateString = dateTime.ToString(format));
would result in eg: 12:05:42 18 April 2020

You'd have to ensure that September fits as it's the month with the most letters. if you use numerals for months, it'll be shorter but people will likely get confused on the order of days and months.

Edit: Actually, a bit more playing around, I've found you can use three MMM and just get the abreviated month:
string format = "hh:mm:ss dd MMM yyyy ";
results in:
12:05:42 18 Apr 2020

« Last Edit: April 17, 2020, 07:32:41 PM by se5a »
 

Offline Demonius

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Re: v1.5.1 Bugs Thread
« Reply #455 on: April 17, 2020, 07:16:27 PM »
Every six months, I get an Invasion by 0 enemies that I immediately defeat but are left with a pop0 Colony I have to delete. I really wonder what those rescued ship Crews are up to...
 

Offline Red Dusk

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Re: v1.5.1 Bugs Thread
« Reply #456 on: April 17, 2020, 07:45:31 PM »
Colonizing a planet after a CMC has been founded on them creates a separate entry in the Economics page. If you then send terraforming stations or ships to that colony, they only show up under the CMC, not in the new colony entry. Additionally, if you choose to hide CMCs, it becomes impossible to access the planet to perform any terraforming actions. Attempting to enter the terraforming details on the other entry results in no action taken.
 

Offline MarcAFK

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Re: v1.5.1 Bugs Thread
« Reply #457 on: April 17, 2020, 07:58:25 PM »
I Have a Suspicion my earlier 1516 errors was caused by creating 2 techs with the same name(one prototype), creating a design using one of the techs, then deleting the other tech and  building that ship. Because I did that in the game with the errors, but not in the second attempt which didn't see them. I shall see if its reproducable.
Edit: No Luck.
« Last Edit: April 17, 2020, 08:08:54 PM by MarcAFK »
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #458 on: April 17, 2020, 08:03:24 PM »
In 1.5.1 after building a diplomatic ship, I keep getting Function 1530 bug almost every turn. Communication messages in the events window have also stopped occurring - I don't know if that's because that race no longer refuses to speak to me or because there is a bug. I'm 25 years into my campaign at this point.

EDIT: There is an alien ship in my system, it's been standing near a jump point for about a year now.

Can you link the db?
 

Offline AlStar

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Re: v1.5.1 Bugs Thread
« Reply #459 on: April 17, 2020, 08:11:31 PM »
Hitting "Repeat Orders" for a fleet doesn't recalculate "All Orders Distance" nor "Travel Time Required"
 

Offline Erik L

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Re: v1.5.1 Bugs Thread
« Reply #460 on: April 17, 2020, 08:24:16 PM »
Selecting a specific element and then trying to set field position results in the following:

Offline Ardis

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Re: v1.5.1 Bugs Thread
« Reply #461 on: April 17, 2020, 08:30:09 PM »
I'm also getting "Function #1530: Object reference not set to an instance of an object" errors.    Specifically, this happens when a ship with a diplomatic module is present in the same system as aliens, and the aliens are detected by active sensors (so, when conditions for communication are met), regardless of whether the diplomatic ship is the one detecting them or not.    If the diplo ship leaves the system, communication is attempted as normal.    It may or may not be related to the fact that the aliens refuse to communicate - I'll find out when I meet a race that talks to me.   
« Last Edit: April 17, 2020, 08:50:39 PM by Ardis »
 

Offline Frank Jager

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Re: v1.5.1 Bugs Thread
« Reply #462 on: April 17, 2020, 08:34:10 PM »
My ground units all got deleted again.

I had built a planetary defense division, the OOB was:
Planetary Defense Division HQ
->3x Planetary Defense BDE HQ
-->2x STO Laser BN HQ
--->2x STO Laser Batteries
-->2x STO Railgun HQ
--->3x STO Railgun Batteries
-->1x Engineering BN
--->3x Engineering companies

One moment they were there, the next they were gone. All that remains on Earth is a single Engineering CO. Dunno if that's a clue. Database is attached.

Is anyone else suffering a similar problem where all ground units vanish?

I have had similar but assumed it was down to my own idiocy.

It happens when you delete a hq level with subordinate hq levels.

They then appear on the planet (but clicking directly on the planet) and cost wealth but disappear from the drop-down menu and are unselectable.
 

Kyle Kingsberry

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Engine-less missiles (ie: buoy's and mines) not working
« Reply #463 on: April 17, 2020, 08:36:11 PM »
It appears that if you construct a missile with no engine, to be used as a buoy or mine, it will not be released from the ship.  I believe this may have been reported by others as well.  DB can be found here: https://drive. google. com/file/d/1tNoQPUzvTOU7ynBZJpnV3yepBeUdVEYI/view?usp=sharing
 

Offline Bubbaisagod

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Re: v1.5.1 Bugs Thread
« Reply #464 on: April 17, 2020, 08:37:27 PM »
Quote from: Steve Walmsley link=topic=10756. msg124870#msg124870 date=1587168010
Quote from: bubbaisagod link=topic=10756. msg124428#msg124428 date=1587120585
I think I've got a bug with diplomacy. 

Problem: Function #1530: Object reference not set to an instance of an object. 
Event log message
Alien Communication ==> Sirius ==> DIP Royal Sovereign has received an unintelligible communication from XX Dvora 001

I have a very basic diplomatic ship in orbit around the alien home world, after it arrived the #1530 error started. 
Previously failed unintelligible communication with a GRAV Survey vessel in the same system didn't cause any problems. 
If i move my ship away from the planet the error stops, if i move it back to the plant the error starts again. 

I hope this helps & thx for all your hard work. 

Your database seems to have a lot of ships and fleets and shipyards that don't belong to a race so it won't load.  No idea what is happening there.

I don't know what went wrong either . . .
If i understand you correctly the game won't start with my database, when i copy paste that database in my game folder it loads without problem. 
I zipped my aurora folder with the #1530 error database: https://www. dropbox. com/s/yvugtyr7ls6bqge/Aurora%204X. zip?dl=0