Author Topic: v1.5.1 Bugs Thread  (Read 69356 times)

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Offline Ancalagon

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Re: v1.5.1 Bugs Thread
« Reply #465 on: April 17, 2020, 08:51:58 PM »
I have a sector leader with mining 20 percent bonus but on the mining screen it says 1 for sector (and 1.05 for governor which is correct).

Is the system definitely assigned to the sector?

A separate user on the Discord also reported this bug, and showed screenshots showing that he had indeed put Sol in the sector successfully, and definitely had a Sector Governor with a mining bonus. He also closed and reopened display screens and progressed time past construction ticks, but the Sector Mining bonus stayed at 1.0.

When I asked him to save and completely restart Aurora, he confirmed that it *did* cause the Sector Mining bonus to update and display correctly.
 
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Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #466 on: April 17, 2020, 08:53:06 PM »
I have a sector leader with mining 20 percent bonus but on the mining screen it says 1 for sector (and 1.05 for governor which is correct).

Is the system definitely assigned to the sector?

A separate user on the Discord also reported this bug, and showed screenshots showing that he had indeed put Sol in the sector successfully, and definitely had a Sector Governor with a mining bonus. He also closed and reopened display screens and progressed time past construction ticks, but the Sector Mining bonus stayed at 1.0.

When I asked him to save and completely restart Aurora, he confirmed that it *did* cause the Sector Mining bonus to update and display correctly.

I knew I wasn't going crazy!
 

Offline Desdinova

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Re: v1.5.1 Bugs Thread
« Reply #467 on: April 17, 2020, 08:54:38 PM »
My ground units all got deleted again.

I had built a planetary defense division, the OOB was:
Planetary Defense Division HQ
->3x Planetary Defense BDE HQ
-->2x STO Laser BN HQ
--->2x STO Laser Batteries
-->2x STO Railgun HQ
--->3x STO Railgun Batteries
-->1x Engineering BN
--->3x Engineering companies

One moment they were there, the next they were gone. All that remains on Earth is a single Engineering CO. Dunno if that's a clue. Database is attached.

Is anyone else suffering a similar problem where all ground units vanish?

I have had similar but assumed it was down to my own idiocy.

It happens when you delete a hq level with subordinate hq levels.

They then appear on the planet (but clicking directly on the planet) and cost wealth but disappear from the drop-down menu and are unselectable.

I never deleted any ground units, though. I did research and build some new ones, though, but I never noticed exactly when the disappearance happened.
 

Offline Castinar

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Re: v1.5.1 Bugs Thread
« Reply #468 on: April 17, 2020, 09:41:59 PM »
Event log color settings do not seem to save

That is working for me.

I've had this problem too since the first version.  I have to reset all my colors every time I open the game.  Mentioned it as a minor nuisance back in 1.0 or 1.1 bug report list, figured it was not a high priority (with new starts every version, I expect to have to redo it a few times :D )    But, within a save game it would be nice.  Not sure what's up tho if it's working for you :(
 

Offline Castinar

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Re: v1.5.1 Bugs Thread
« Reply #469 on: April 17, 2020, 09:43:53 PM »
I've encountered a bug, and it seems to be there in all the versions. 
When you start a new game, and increase the starting year to a large enough number (for example 30000) an error pops up.  I'm going to have tot translate the message as my PC is not in English.  It says: "Function #1690: With the parameters for year, month and date a not renderable DateTime is being described. "
The message keeps popping up so much so that even race creation is impossible after that point.

A datetime in .Net has a maxvalue of year 9999.
https://docs.microsoft.com/en-us/dotnet/api/system.datetime.maxvalue?view=netframework-4.8

So regardless of performance improvements there is a hard limit on how long running games you can have there :)

Interesting - I didn't know that :)

Does that scrap any plan for a follow up to Crusade? I rather liked that AAR.

There will be a follow-up but I doubt it will last several thousand years of in-game time.


I always start my game in year 1 (TN) ---- avoids a lot of problems :D
 
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Offline SpaceMarine

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Re: v1.5.1 Bugs Thread
« Reply #470 on: April 17, 2020, 10:05:32 PM »
Hey Steve, this is a bug report from a user on the discord, he does not have a account just yet so I am posting it for him, here it is.

the bug: not being able to assign fighters to a space station which does not have anything in it, the assignment to ship menu does not show up. not a conventional start, and not a random stars game. it happens every time i try to add my fighter to the space station campaign is 20 years old
 

Offline LuciusSulla

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Re: v1.5.1 Bugs Thread
« Reply #471 on: April 17, 2020, 10:11:07 PM »
My ground units all got deleted again.

I had built a planetary defense division, the OOB was:
Planetary Defense Division HQ
->3x Planetary Defense BDE HQ
-->2x STO Laser BN HQ
--->2x STO Laser Batteries
-->2x STO Railgun HQ
--->3x STO Railgun Batteries
-->1x Engineering BN
--->3x Engineering companies

One moment they were there, the next they were gone. All that remains on Earth is a single Engineering CO. Dunno if that's a clue. Database is attached.

Is anyone else suffering a similar problem where all ground units vanish?

I saw it once in 1.4. I only got one geosurvey battalion. It somehow lost all its units and became an empty formation. Not sure what caused it and I could not reproduce that issue.
 

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Re: v1.5.1 Bugs Thread
« Reply #472 on: April 17, 2020, 10:19:18 PM »
Hi,

I just tried to increase capacity of a shipyard, I selected the option in the dropdown and instead of clicking "Set activity", I clicked "Create task" (it's 5am, i'm a bit tired :-)). . .  so as the shipyard as no class assigned for construction, i had an error 2926 the object reference is notdefinied as an instance of an object. . . 

Thanks
 

Offline Froggiest1982

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Re: v1.5.1 Bugs Thread
« Reply #473 on: April 17, 2020, 10:30:20 PM »
Event log color settings do not seem to save

That is working for me.

I've had this problem too since the first version.  I have to reset all my colors every time I open the game.  Mentioned it as a minor nuisance back in 1.0 or 1.1 bug report list, figured it was not a high priority (with new starts every version, I expect to have to redo it a few times :D )    But, within a save game it would be nice.  Not sure what's up tho if it's working for you :(

I think I had same issue in VB6 Aurora. Do you start the game as Admin? If not try that.

Offline Doren

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Re: v1.5.1 Bugs Thread
« Reply #474 on: April 17, 2020, 10:37:51 PM »
Event log color settings do not seem to save

That is working for me.
I went poking this a bit more and it seems like setting just the text color is not saving.

If you set background color it saves.
If you set background color and text color both save.
If you set text color it doesn't save
 

Offline Castinar

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Re: v1.5.1 Bugs Thread
« Reply #475 on: April 17, 2020, 10:43:20 PM »
Er…. should a jumpship w/ commercial engines and a military jump drive be rated as a commercial ship?  Just noted this as I was going thru creating a survey command ship.
 

Offline bankshot

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Re: v1.5.1 Bugs Thread
« Reply #476 on: April 17, 2020, 10:44:29 PM »
New 1.51 game.  I've been able to click on civilian freighters and colony ships to view their current movement orders throughout the game without an issue.  I recently set a standing order for Colony fleet which consists of my one official colony ship to load colonists from capital with standing order #2 of unload colonists.  I then set a default order to refuel at colony or hub at 20% fuel.  now when I click on the civilian shipping company ships I get multiple error popups - "Standing orders cannot be changed for a civilian or computer controlled fleet", then 2x" Conditions cannot be changed for a civilian or computer-controlled fleet. "

Closing and reopening the game stops the errors until I adjust a standing or conditional order on Colony Fleet again. 
 

Offline Erik L

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Re: v1.5.1 Bugs Thread
« Reply #477 on: April 17, 2020, 10:47:07 PM »
Event screen can be resized, but the controls inside do not change size.

Offline Randy

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Re: v1.5.1 Bugs Thread
« Reply #478 on: April 17, 2020, 10:50:03 PM »
Er…. should a jumpship w/ commercial engines and a military jump drive be rated as a commercial ship?  Just noted this as I was going thru creating a survey command ship.

It really should be flagged as a 'bad design", since it won't be able to jump. Military jump drives only work for military engines, and commercial jump drives only work for commercial engines...
 

Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #479 on: April 17, 2020, 10:51:14 PM »
Er…. should a jumpship w/ commercial engines and a military jump drive be rated as a commercial ship?  Just noted this as I was going thru creating a survey command ship.

It really should be flagged as a 'bad design", since it won't be able to jump. Military jump drives only work for military engines, and commercial jump drives only work for commercial engines...

No cause it lets military ships jump still. I do this all the time currently, I make big civ ships with both types of engines and use them as mobile jump gates for my non-jump military fleet. They also serve as refuelers.