Author Topic: v1.6.3 Bugs Thread  (Read 22838 times)

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Offline Desdinova

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Re: v1.6.3 Bugs Thread
« Reply #105 on: April 19, 2020, 12:42:07 AM »
In the summary tab, a planet's atmosphere will show as "not breathable" even if it is, just without water availability.
 

Offline Silverkeeper

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Re: v1.6.3 Bugs Thread
« Reply #106 on: April 19, 2020, 01:00:08 AM »
Fresh save and I've hit consistent errors on incrementing forward. They started right after I Gliese 687 I think.
#2410, #2409, #1541, #114
DB attached.

I have the exact same problem. I upgraded my new game from 1.62 and this happens every turn.
« Last Edit: April 19, 2020, 01:02:12 AM by Silverkeeper »
 

Offline Vivalas

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Re: v1.6.3 Bugs Thread
« Reply #107 on: April 19, 2020, 01:03:12 AM »
Not sure if this is a bug, or bad luck, but in the first 2 years as conventional start I've had every single of my 3 start NPRs visit me in Sol. And I have literally no ships or anything! It's strange, never seen this before. Anyone else had a similar issue?
 

Offline MarcAFK

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Re: v1.6.3 Bugs Thread
« Reply #108 on: April 19, 2020, 01:07:24 AM »
Looks like they're having the same issue. Half their Jump points are leading to Sol?
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Offline Resand

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Re: v1.6.3 Bugs Thread
« Reply #109 on: April 19, 2020, 01:08:12 AM »
Not sure if this is a bug, or bad luck, but in the first 2 years as conventional start I've had every single of my 3 start NPRs visit me in Sol. And I have literally no ships or anything! It's strange, never seen this before. Anyone else had a similar issue?

Got the same thing. Started two games, in both the single NPR came knocking within 2 - 3 years.
Considering both games had 1000 systems, it seems a bit strange
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Offline Doren

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Re: v1.6.3 Bugs Thread
« Reply #110 on: April 19, 2020, 01:11:39 AM »
How was the max NPR spawn range set? Normally it is set so that NPR spawn pretty close to Sol
 

Offline Resand

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Re: v1.6.3 Bugs Thread
« Reply #111 on: April 19, 2020, 01:15:33 AM »
How was the max NPR spawn range set? Normally it is set so that NPR spawn pretty close to Sol

It's default, but I though that only did something if you used known systems. If not how is LY translated to jumps??

Edit: and as a data point. I had it set as this in earlier versions to. No NPR visiting then
« Last Edit: April 19, 2020, 01:17:15 AM by Resand »
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Offline Vivalas

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Re: v1.6.3 Bugs Thread
« Reply #112 on: April 19, 2020, 01:15:49 AM »
Seems there are lots of issues in the current version with dead ends forming in the galaxy, NPRs spawning close to Sol, and multiple jump points leading to Sol. They perhaps may all be somewhat related.
 
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Offline Ancalagon

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Re: v1.6.3 Bugs Thread
« Reply #113 on: April 19, 2020, 01:18:17 AM »
Not sure if this is a bug, or bad luck, but in the first 2 years as conventional start I've had every single of my 3 start NPRs visit me in Sol. And I have literally no ships or anything! It's strange, never seen this before. Anyone else had a similar issue?

Got the same thing. Started two games, in both the single NPR came knocking within 2 - 3 years.
Considering both games had 1000 systems, it seems a bit strange

I noticed this as well in my game. Two of my three starting Random Stars NPRs visited me in Sol within 4 years of game start, before I had even researched TN tech let alone explored another jump point.

I'm using default settings, so this is extremely unlikely:



Five minutes ago, I just discovered the third starting NPR also in a jump point directly from Sol. I glanced read-only at the Races in the DB to be certain—in this 1000-system random stars game, all 3 of the starting NPRs appeared one jump from Sol (wasn't a newly genned "habitable planet" NPR). There's definitely something going on.
« Last Edit: April 19, 2020, 01:25:42 AM by Ancalagon »
 

Offline Luftwolfe

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Re: v1.6.3 Bugs Thread
« Reply #114 on: April 19, 2020, 01:19:49 AM »
Quote from: firsal link=topic=10902. msg125575#msg125575 date=1587274881
Military ships can still have maintenance failures despite being in overhaul.  However, total ship tonnage at the body exceeds maintenance capacity, so I'm not sure if this is working as intended or not.

I had this issue as well but I believe this was because I had my ships being overhauled under a training admin.  When I moved them to a naval admin, the overhauls completed with no failures occurring during overhaul
 

Offline Wieseltrupp

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Re: v1.6.3 Bugs Thread
« Reply #115 on: April 19, 2020, 01:57:19 AM »
Quote from: firsal link=topic=10902. msg125575#msg125575 date=1587274881
Military ships can still have maintenance failures despite being in overhaul.  However, total ship tonnage at the body exceeds maintenance capacity, so I'm not sure if this is working as intended or not.

I had this issue as well but I believe this was because I had my ships being overhauled under a training admin.  When I moved them to a naval admin, the overhauls completed with no failures occurring during overhaul

This might be WAI as my warships maintenance clock kept raising slowly when the supported fleet was larger then the maintenance facilities. i think that those facilities just cant keep up maintaining the military fleet when you exceed their limit.
 

Offline pwhk

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Re: v1.6.3 Bugs Thread
« Reply #116 on: April 19, 2020, 02:05:16 AM »
v1. 6. 3

- Classes that are prototypes show up in "Class" dropdown when scrapping ships.
- Civilian classes and their ships show up in "Class" and "Ship Name" dropdowns when scrapping ships.  Does that mean I can actually order scrapping of ships of Shipping Lines?  :-\
 

Offline simast

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Re: v1.6.3 Bugs Thread
« Reply #117 on: April 19, 2020, 02:09:19 AM »
Changing Armour Rating input in ship class designer adds different armor amount compared to the "Update Armour" button below.
 

Offline IronRagnar

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Re: v1.6.3 Bugs Thread
« Reply #118 on: April 19, 2020, 02:17:41 AM »
Quote from: simast link=topic=10902. msg125594#msg125594 date=1587280159
Changing Armour Rating input in ship class designer adds different armor amount compared to the "Update Armour" button below.

Not a bug.  Those are two separate features.  Armour rating is the amount of armour.  Update armour just changes the type of armour to the newest researched.
 

Offline simast

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Re: v1.6.3 Bugs Thread
« Reply #119 on: April 19, 2020, 02:45:22 AM »
Quote from: IronRagnar link=topic=10902.  msg125595#msg125595 date=1587280661
Not a bug.    Those are two separate features.    Armour rating is the amount of armour.    Update armour just changes the type of armour to the newest researched. 
I meant the armor amount that is assigned to ship based on size - e.  g "17. 7x Conventional Steel Armor".   Seems odd that if you set Armour Rating to 2 you see one amount assigned and then clicking "Update Armour" button it will have different amount assigned (with the same armour tech and no other changes in components). 
 
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