The function number: terribly sorry, I skipped them out of habit, but there were ~4 different ones. When saving the game, however, this error showed up:
#1497
the same function appeared during the time increment, i'm sure of it
The complete error text:
(1497): object reference not set to an instance of an object
Happened on initial contact with aliens, survey vessel with EM/Thermal sensors on discovered a new alien race and got attacked. Error that showed up on events: "New None Population contact: error"
The window affected: time increment
What you were doing at the time: time increment
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma?: period, and thousand separator is a comma
Is the bug is easy to reproduce, intermittent or a one-off?: one-off
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: 9 years long
Hey Steve, figured out how to reproduce the error. Just send any ship to Herschel 5173-A I. The 4 error windows (of function numbers 1957 1954 1943 478) will appear infinite times, and I believe it's tied to the ship being attacked by whatever it is.
P. S. got all spoilers turned on + no maintenance, may be tied to no maintenance since you changed the code?
This happened to me too on contact with something, it happened prior to my survey ship being blown up, idk what attacked it but it could be spoilers since my survey ship had sensors and I've never had an NPR blow up my survey ship without me seeing them at all, neither ships nor missiles. That time I closed the 4 error windows and moved on, then about a year later I got the same 4 events but infinite, could not save or close them (and I tried for a while), had to close the program, and I had no save at all since I was only 8 years in. I am replaying the same game from the start to try to replicate it and have a save closer to it happening but for now it hasn't happened yet.
Edit: I was playing with maintenance so I don't think it's that, and no invaders in my case
I'm getting this same set of errors. The error isn't infinite. I've used something to hold down the Enter key to process all of them, and the error stops when my ship is destroyed. Seems like if I'm attacked by an undetected enemy, regardless of auto or manual time increment, this is the error series I get.
The four function errors are:
Function #1943: Object reference not set to an instance of an object
Function #478: Object reference not set to an instance of an object
Function #1957: Object reference not set to an instance of an object
Function #1954: Object reference not set to an instance of an object