The function number: no error
The complete error text: no error
What you were doing at the time: unloading ordonance at Earth, changing ordonnance templates and then reloading at Earth
Is your decimal separator a comma? No
Is the bug is easy to reproduce, intermittent or a one-off? one-off
A WTF bug :
The Aconit and Acnée missiles were never designed, nor named, nor anything. They are not supposed to exist. I was about when about to order my collier to reload at Earth, after messing with the templates, when I noticed it was already full by those strange missiles. Only one of the two fleet's collier had that issue, and I'm not sure what caused it.
Unloading the affected is impossible, as other fantomic missiles with different name will appear :
It is actually flooding my stockpiles :
DB : https://drive.google.com/file/d/1ZVAybIzPBaXj79iHhEMeWrroP0lBflSR/view?usp=sharing
You are getting alien missiles aboard your collier. I just have to ask, did you do any database editing or use any mods?
Did you capture any alien stockpiles at some point? Capture ships with missiles on? Any other idea what may have triggered the bug?
First me then Steve spent a lot of time on this one but cannot figure it out. Giving up for now. If anyone see the same please report it again with as much detail as possible.
Confirming this bug.
Few streams ago I was trying to get my colliers to reload my fleet (they wouldn't because I was using sub-8hour increments, but I didn't know this yet) and one of my colliers was set to "Remove SubFleet Ordnance" in desperation to try and get it to work. There were no subfleets created.
The collier ended up pulling a few AMMs out of the ether into its magazines.
Looking through the DB just now (it's not modified, I just browse around), I traced the AMM as belonging to the other NPR in the game. How their missiles got in my magazines, considering I don't even know they exist, is left up to the imagination. Personally, I suspect gnomes.
For funsies, tried to replicat it just now.
Was able to succeed by having the magazine ship in the main fleet (even with a subfleet underneath it) with "remove subfleet ordnance" order.
The other magazine ships had no ammo, but my bombardment ships were in a subfleet with a few remaining missiles loaded as part of their template.
Instead of unloading the subfleets, the magazine filled it's magazines with a bunch of random alien missiles: 8 Breton AMMs (the ones from above), 1 Godinez AMM, and 32 Sonora ASMs - none of which are my own.
This happened on a 3-hour increment, and the DB is available on the last bug report I posted here but I can repost if necessary.
Thanks, added to existing report