Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 760501 times)

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Offline davidr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4455 on: January 31, 2025, 09:43:05 AM »
Re Ship Design priority numbers.

When looking at the Priories/Misc tab in Ship Design what is the number range that can be used for the different Priorities . Is it in the range 1-5 or 1-10?

DavidR
« Last Edit: January 31, 2025, 12:41:40 PM by davidr »
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4456 on: January 31, 2025, 05:12:24 PM »
Re Ship Design priority numbers.

When looking at the Priories/Misc tab in Ship Design what is the number range that can be used for the different Priorities . Is it in the range 1-5 or 1-10?

DavidR

The range is as high as you want (or at least up to some absurd quantity like 2147483647).
 
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Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4457 on: February 02, 2025, 10:20:30 AM »
How does missile retargeting work?
Does a missile need active sensor onboard for it?
I launched some missiles waves against a target, that was destroyed after the third one. The remaining missiles disappeared. How could I have them back and direct them to a new target?
 

Online Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4458 on: February 02, 2025, 10:49:39 AM »
Unless your missiles have been built with the missile retargeting technology , there is no way to retarget them
 

Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4459 on: February 02, 2025, 12:09:45 PM »
Unless your missiles have been built with the missile retargeting technology , there is no way to retarget them

Yes, they are.
Attached the design.
But after their first target was destroyed, they just disappeared from the system map. And I can't find a command to assign them a new target.
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4460 on: February 02, 2025, 01:58:48 PM »
Unless your missiles have been built with the missile retargeting technology , there is no way to retarget them

Yes, they are.
Attached the design.
But after their first target was destroyed, they just disappeared from the system map. And I can't find a command to assign them a new target.

I think there is some misconception, and you can see details here: https://aurora2.pentarch.org/index.php?topic=13090.msg164114#msg164114

If you wish for your missile to engage new targets you require AS sensors in a similar way mines work.
« Last Edit: February 02, 2025, 02:02:33 PM by Froggiest1982 »
 
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Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4461 on: February 02, 2025, 02:15:20 PM »
Thank you Froggiest.
I suspected this, as I asked for in "Reply #4457".
I also searched for details, but didn't find the rule.
But, IMHO, it seems something is missing: if retargeting asks necessarily for an active sensor, and having "Terminal Guidance" is not enough to trigger retargeting (i.e., it isn't an AS), when we select "Retarget Capability" in the missile design, I think it should automatically also require that "Active Sensor" must be <> 0. So, at least a warning message should appear, or eventually we shouldn't be allowed to "Create" the design, if AS is 0.
Thermal or EM sensors would they work too, instead of AS?
« Last Edit: February 02, 2025, 02:47:03 PM by paolot »
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4462 on: February 02, 2025, 03:35:05 PM »
Thank you Froggiest.
I suspected this, as I asked for in "Reply #4457".
I also searched for details, but didn't find the rule.
But, IMHO, it seems something is missing: if retargeting asks necessarily for an active sensor, and having "Terminal Guidance" is not enough to trigger retargeting (i.e., it isn't an AS), when we select "Retarget Capability" in the missile design, I think it should automatically also require that "Active Sensor" must be <> 0. So, at least a warning message should appear, or eventually we shouldn't be allowed to "Create" the design, if AS is 0.
Thermal or EM sensors would they work too, instead of AS?

No, because and I quote:"This provides ultra-short-range target assessment capability"

The module allows the missile to work on the pattern of tge target selected and preloaded by the MFC of the ship at launch, it won't be able to process data from a new target. I think most of the confusion comes from the selected name, which can easily deceive the actual purpose.

I would have use the Active Tracking System (ATS) Capability or even Continuos Tracking Guidance (CTG) Capability.
« Last Edit: February 02, 2025, 03:40:53 PM by Froggiest1982 »
 
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Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4463 on: February 02, 2025, 05:01:05 PM »
...
The module allows the missile to work on the pattern of tge target selected and preloaded by the MFC of the ship at launch, it won't be able to process data from a new target. I think most of the confusion comes from the selected name, which can easily deceive the actual purpose.
...

So, a missile with retarget capability will continue to search for and only the same target, pre-assigned at launch, and won't change to a new, different, target, correct?
If so, I agree with you about the name of this technology. And I hope that, in a future game version, we could assign missiles to new targets.
« Last Edit: February 02, 2025, 05:05:51 PM by paolot »
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4464 on: February 02, 2025, 06:27:56 PM »
So, a missile with retarget capability will continue to search for and only the same target, pre-assigned at launch, and won't change to a new, different, target, correct?

Yes

If so, I agree with you about the name of this technology. And I hope that, in a future game version, we could assign missiles to new targets.

I am quite sure you can already do that by providing your missiles of active sensors able to properly lock on enemies within range of both fuel and intervals to target. But to be fair, I am going from memory as since the all mines not working mess I have developed the habit of just normal missiles waves to 1 target at the time by fired bt multiple ships to multiple targets.

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4465 on: February 03, 2025, 04:07:21 AM »
Retarget ability means the missile will keep trying to hit its original target if it misses the first attack run.

You need to assign your missiles active sensors if you want to them to switch to a new target in the case their original target is lost for whatever reason.

If your missile has both, it will keep trying to it its original target but if that is lost, then it will find a new target inside its own sensor range and then will keep trying to hit that target until it hits or is destroyed or runs out of fuel.
 

Offline davidr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4466 on: February 05, 2025, 08:30:24 AM »
I don't know whether this is a bug or just me being an idiot regarding a Sector Governor.

The main colony window shows that I have a Planetary Governor ( Edward Hurst - Admin level 5 ). I have just researched Sector Command , have built 2 Sector Commands which are shown in the Buildings List for Earth and placed a level 6 Administrator ( Isabelle Savage) as the Sector Governor.

In the Sector Tab screen this Administrator is shown as being in command of the Sol Sector. However in the Main  screen the Sector Governor is shown as "None" beneath the Planetary Governor information.

I also tried putting a level 7 Administrator as Sector Governor but with the same "None" result.

Can anyone advise on why the Sector Governor is not showing on the Main screen? Is it me or should I place the info in the Bugs report section?


DavidR
 

Online Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4467 on: February 05, 2025, 12:02:38 PM »
Well sector governors work for me so its probably not a bug. However the only think I can see which you may not have done is go to the sector management window and add systems to the Sol Sector, by default no planets are assigned to the sector
 
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Offline davidr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4468 on: February 06, 2025, 02:21:26 AM »
Andrew,

Thank you - yes , it was me being an idiot. I had not added any planets to the Sol sector command. I have now done so and the Sector Governor is now showing on the Main screen.

DavidR
 

Offline karax268

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4469 on: March 10, 2025, 01:25:18 AM »
Do bodies always orbit their parent in the same direction? or does it vary?