Missiles unexpected lost target and self-destruct when firing missiles at shipyards. This is first brought up in http://aurora2.pentarch.org/index.php?topic=11574.0
The function number: N/A
The complete error text: N/A
The window affected: N/A
What you were doing at the time: testing
Random or Real Stars: Real
Is your decimal separator a comma? no
Is the bug is easy to reproduce, intermittent or a one-off: easy to reproduce.
In the attached DB, Earth Federation's Battle Fleet is targeting Martian shipyards. Order them to fire, and the missiles will self-destruct 1 tick after launch.
I think this is similar to how STO's give an error message when firing on shipyards. I think that should be checked out too as that one at least gives an error
bottom of the list of bugs in that 1 post I made:
1.11
The function number - 311
The complete error text - Object reference not set to an instance of an object
The window affected - Tactical map / Ground forces
What you were doing at the time - Doing some ground combat testing, Firing STO's at shipyards.
Conventional or TN start - TN
Random or Real Stars - random
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - Any time.
I got this error when I fired at shipyards using STO's. The STO's fire but at nothing. There are energy weapon impacts.
Noted and will look into your report later