Ah, Perfidious Necronia, we meet again! Thanks for the new campaign!
A more general AI question: from the battle descriptions it seems the AI like to fire its anti-ship missiles in small rapid waves, but us meatbags generally try to set things up so that we fire in synchronized larger (if slower) salvos to overwhelm PD at the far end. Does the AI not prioritize that? Is that something that can be changed (in a far future version, obviously) without too much effort or computational impact? Does it relate to the difficulty setting?
I'm also just wondering how the AI in general decides to design weapons and how it chooses how to use them in battle, but if that's too broad a question for this thread don't worry about it!