Version 159
- Class Design window: Copying an obsolete class will no longer set the new class as obsolete
- Added new event types so they can be separately filtered: New Alien Ship (Friendly), New Alien Ship (Allied), New Alien Class (Friendly), New Alien Class (Allied)
- SM Mode is no longer required to remove orders with a time remaining, such as unloading cargo. Now it's just a confirmation popup, matching Aurora VB6's behavior.
- Fixed: Non-racial components were not being recovered from scrapped ships
- Fixed: Turn progress window was sometimes too wide
- Fixed: Fleet Orders, SM Set task group position: system menu wasn't alphabetized
- Fixed: extremely rare possibility of infinite loop in system gen
- Fixed: adding a repair or scrap task to shipyard wasnt auto-refreshing the shipyard tasks tab
- Fixed: Increments weren't being shortened for gauss cannons
- Fixed: F3 window: Temporary fleet training waypoints were appearing while auto-repeating shortened turns
- Fixed: F3 window: time buttons would be left in the pressed state if a warning popped up and was cancelled
- Fixed: Gauss cannons were unnecessarily inserting rows to the WeaponRecharge table
- Fixed: Conditional and Default orders were being assigned to fleets with ships being refit/repaired/scrapped