Author Topic: 3.1 Bugs  (Read 14416 times)

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Offline IanD

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« Reply #45 on: July 29, 2008, 04:02:11 AM »
Quote from: "SteveAlt"
Quote from: "IanD"
The "Join Task Group" order still does not work properly in the F12 screen, does not delete the old task group and duplicates the ships into the target task group. If you delete the extraneous task groups you delete your ships! :cry:
Do you mean the Join Task Group that order that you issue on this window and it happens as the clock advances or one of the various combine orders using buttons? I use the Join Task Group order all the time without any problems. There is something very weird here because it is physically impossible within the database for a ship to be in more than one task group. There is a single ID on the Ship table that specifies the ship's current task group and it can't contain more than one task group ID.

How did you see the ships in more than one task group? Were they listed on the F12 window? Please can you try this again and if you get the duplicate ships, send me a copy of your database file (Stevefire.mdb) so I can see what is happening.

Steve


Steve - How do I send a 21.6Mb file as my email limit is 10Mb! Does it shrink sufficiently if I Winrar it?

I have been away with work and leave, so a bit rusty. The ships were listed in the F12 window. I have gone back to manually transfering ships which works fine.

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline IanD

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« Reply #46 on: July 29, 2008, 02:29:52 PM »
I still get the error when I jion one task group to another. The error message reads"No record of task group in cboFleets_Click"

I definitely have the same ship in two task groups!

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline ZimRathbone

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Damaged Ships report
« Reply #47 on: July 29, 2008, 08:21:01 PM »
When choosing the Damaged Ships from the Empires Menu, the program ends up in an infinite loop of Error 91s.  There is also a message about being toomany fields in the query.

There are damaged ships to report on, athough the damage is due to maintenance failures.

BTW could you please note in the Class design screen the largest replacement cost?  I note that the most likely failures also tend to be the most expensive to fix, and therefore the ones most likely to exceed the maint capability - usually on the support ships too.
« Last Edit: December 31, 1969, 06:00:00 PM by ZimRathbone »
Slàinte,

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Offline IanD

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« Reply #48 on: August 07, 2008, 01:22:02 PM »
Not sure if this is just my game, but when a fleet qualifies for a conditional order, it stops moving, But still burns fuel! I am now running V3.11, can't say I saw it before this version
Regards
Ian
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline Steiners

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« Reply #49 on: August 14, 2008, 03:59:25 AM »
when using geo surveying or status it give:

Run-time error '3075':

Errore di sintassi (virgola) nell'espressione della query 's.SystemBodyID IN(select SystemBodyID from SystemBodySurveys where SystemID = 2942 and RaceID = 609 and d.SystemBodyID = s.SystemBodyID and d.MaterialID = 1 ad d.Amount > 0 and d.Amount > 0 and d.Accessibility >= 0,1'.

Translated there is some syntax error in the expression of the query
« Last Edit: December 31, 1969, 06:00:00 PM by Steiners »
 

Offline Erik L

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(No subject)
« Reply #50 on: August 14, 2008, 09:41:03 AM »
Quote from: "Steiners"
when using geo surveying or status it give:

Run-time error '3075':

Errore di sintassi (virgola) nell'espressione della query 's.SystemBodyID IN(select SystemBodyID from SystemBodySurveys where SystemID = 2942 and RaceID = 609 and d.SystemBodyID = s.SystemBodyID and d.MaterialID = 1 ad d.Amount > 0 and d.Amount > 0 and d.Accessibility >= 0,1'.

Translated there is some syntax error in the expression of the query


Change your windows settings to use a period (.) instead of comma (,) for the decimal notation.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Steiners

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« Reply #51 on: August 15, 2008, 10:43:25 AM »
Quote from: "Erik Luken"
Quote from: "Steiners"
when using geo surveying or status it give:

Run-time error '3075':

Errore di sintassi (virgola) nell'espressione della query 's.SystemBodyID IN(select SystemBodyID from SystemBodySurveys where SystemID = 2942 and RaceID = 609 and d.SystemBodyID = s.SystemBodyID and d.MaterialID = 1 ad d.Amount > 0 and d.Amount > 0 and d.Accessibility >= 0,1'.

Translated there is some syntax error in the expression of the query

Change your windows settings to use a period (.) instead of comma (,) for the decimal notation.


mmm sorry the noob question but... how? i can't seem to find the option in any part of the system.
And another question not 3.1 strictly related.. i've used aurora at work and run fine (well except some button and other option error but they were my fault) but on the home pc with vista i can't seem to see all the window (especially the economic one)... they're all cutted and unscrollable... any way to fix it?? it happen on any resolution
how sayed especially the economic window i can't just see all of it no matter what i do

edit: resolved the geo problem but the windows scale problem remain
« Last Edit: December 31, 1969, 06:00:00 PM by Steiners »
 

Offline Erik L

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(No subject)
« Reply #52 on: August 15, 2008, 01:52:52 PM »
Quote from: "Steiners"
Quote from: "Erik Luken"
Quote from: "Steiners"
when using geo surveying or status it give:

Run-time error '3075':

Errore di sintassi (virgola) nell'espressione della query 's.SystemBodyID IN(select SystemBodyID from SystemBodySurveys where SystemID = 2942 and RaceID = 609 and d.SystemBodyID = s.SystemBodyID and d.MaterialID = 1 ad d.Amount > 0 and d.Amount > 0 and d.Accessibility >= 0,1'.

Translated there is some syntax error in the expression of the query

Change your windows settings to use a period (.) instead of comma (,) for the decimal notation.

mmm sorry the noob question but... how? i can't seem to find the option in any part of the system.
And another question not 3.1 strictly related.. i've used aurora at work and run fine (well except some button and other option error but they were my fault) but on the home pc with vista i can't seem to see all the window (especially the economic one)... they're all cutted and unscrollable... any way to fix it?? it happen on any resolution
how sayed especially the economic window i can't just see all of it no matter what i do

edit: resolved the geo problem but the windows scale problem remain


Minimum resolution is 1280x1024.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline IanD

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« Reply #53 on: August 15, 2008, 02:39:13 PM »
While exploring a new warp point got an Error 11, contact SW etc etc.

This error appeared to generate a new system (the Rosyth system) that has no links to my existing systems! (And froze the program). Not sure if its my installation or a programme error.

Steve - I have the database (it now masses about 41Mb) on a 64Mb memory stick and can send it to you through the mail if you want.

Regards
« Last Edit: December 31, 1969, 06:00:00 PM by IanD »
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Offline Hawkeye

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« Reply #54 on: August 19, 2008, 01:29:56 PM »
Not sure if this is realy a bug it just seems very strange.

In a small game, I had race A getting an active scan of a race B ship.
Race A started to research communication, gets lucky and succeeds real fast.
Then Race A goes for a NAP and succeeds the first time.

Now, there are two races wich have a treaty with each other, but race B, which hasn?t have an active scan of any ship from race A, doesn?t seem to know that race A even exists. There is nothing in the diplomacy window, nor in the intel screen (well, the last one makes sense, as they haven?t scanned any race A ship, so there is simply no intel on them).

But not to be able to initiate diplomatic actions, when having allready signed a treaty seems very odd.
« Last Edit: December 31, 1969, 06:00:00 PM by Hawkeye »
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Offline Kurt

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« Reply #55 on: August 19, 2008, 08:43:53 PM »
Quote from: "Hawkeye"
Not sure if this is realy a bug it just seems very strange.

In a small game, I had race A getting an active scan of a race B ship.
Race A started to research communication, gets lucky and succeeds real fast.
Then Race A goes for a NAP and succeeds the first time.

Now, there are two races wich have a treaty with each other, but race B, which hasn?t have an active scan of any ship from race A, doesn?t seem to know that race A even exists. There is nothing in the diplomacy window, nor in the intel screen (well, the last one makes sense, as they haven?t scanned any race A ship, so there is simply no intel on them).

But not to be able to initiate diplomatic actions, when having allready signed a treaty seems very odd.


I noticed this as well, in my 6 Powers Campaign, and I meant to mention it.  I too have situations where one side has a relationship, but the other doesn't even know that race exists.  

Perhaps, once a race that has detected another initiates a communication attempt, the race being communicated with automatically gains knowledge that the first race exists, even if it doesn't detect that race's ships.

Kurt
« Last Edit: December 31, 1969, 06:00:00 PM by Kurt »
 

Offline Charlie Beeler

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Passive targeting does not appear to be working
« Reply #56 on: August 20, 2008, 03:23:01 PM »
This design

Code: [Select]
Spruance class Fighter    345 tons     33 Crew     43 BP      TCS 6.9  TH 36  EM 0
5217 km/s     Armour 1-4     Shields 0-0     Sensors 25/0/0/0     Damage Control Rating 0     PPV 0
Annual Failure Rate: 69%    IFR: 1%    Maintenance Capacity 0 MSP

FTR Ion Engine E900 (1)    Power 36    Efficiency 90.00    Signature 36    Armour 0    Exp 25%
Fuel Capacity 10,000 Litres    Range 0.6 billion km   (30 hours at full power)

Thermal Sensor TH5-25/100 (1)     Sensitivity 25     Detect Sig Strength 1000:  25m km

This design is classed as a fighter for production and combat purposes

has approached as close as 100k to this design

Code: [Select]
Lancea class Battleship    26000 tons     2147 Crew     3289.8 BP      TCS 520  TH 1260  EM 2400
2423 km/s     Armour 6-78     Shields 80-600     Sensors 24/15/0/0     Damage Control Rating 46     PPV 221
Annual Failure Rate: 901%    IFR: 12.5%    Maintenance Capacity 3474 MSP
Flag Bridge    Magazine 480    

Ion Engine E9 (21)    Power 60    Efficiency 0.90    Signature 60    Armour 0    Exp 5%
Fuel Capacity 600,000 Litres    Range 46.2 billion km   (220 days at full power)
Gamma R600/18 Shields (40)   Total Fuel Cost  720 Litres per day

15cm C3 Ultraviolet Laser (10)    Range 240,000km     TS: 3200 km/s     Power 6-3     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
Quad Gauss Cannon R3-100 Turret (2x4)    Range 30,000km     TS: 12800 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
30cm Railgun V1/C3 (5x4)    Range 70,000km     TS: 3200 km/s     Power 21-3     RM 1    ROF 35        7 3 2 1 1 1 1 0 0 0
Fire Control S04 160-3200 (2)    Max Range: 320,000 km   TS: 3200 km/s     97 94 91 88 84 81 78 75 72 69
PD Fire Control S04 32-12800 (2)    Max Range: 64,000 km   TS: 12800 km/s     84 69 53 37 22 6 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (5)     Total Power Output 45    Armour 0    Exp 5%

Size 24 Box Launcher (20)    Missile Size 24    Hangar Reload 180 minutes    MF Reload 30 hours
Missile Fire Control FC10-R80/100 (1)     Range 24.0m km    Resolution 80
Salvo Missile (20)  Speed: 16000 km/s   End: 17.4 minutes    Range: 16.7m km   Warhead: 40    MR: 18    Size: 24

Active Search Sensor S10-R1/100 (1)     GPS 10     Range 100k km    Resolution 1
Active Search Sensor S42-R80/100 (1)     GPS 3360     Range 33.6m km    Resolution 80
Thermal Sensor TH3-24/100 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Electromagnetic Sensor EM15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

and this design

Code: [Select]
Enterprise class Fighter    290 tons     12 Crew     37.5 BP      TCS 5.8  TH 36  EM 0
6206 km/s     Armour 1-3     Shields 0-0     Sensors 1/0/0/0     Damage Control Rating 0     PPV 3
Annual Failure Rate: 58%    IFR: 0.8%    Maintenance Capacity 0 MSP
Magazine 20    

FTR Ion Engine E900 (1)    Power 36    Efficiency 90.00    Signature 36    Armour 0    Exp 25%
Fuel Capacity 10,000 Litres    Range 0.7 billion km   (30 hours at full power)

Size 2 Box Launcher (10)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Missile Fire Control FC10-R100/100 (1)     Range 30.0m km    Resolution 100
fASM (10)  Speed: 12000 km/s   End: 34.7 minutes    Range: 25m km   Warhead: 5    MR: 18    Size: 2

This design is classed as a fighter for production and combat purposes


is unable to see the battleship as a valid target from will within missile and fire control range.  I've swapped equivelent EM sensor for the Thermal sensor in the Spruance with not effect.  Thermal and EM contacts show on the system map and event log function as expected.
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Kurt

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Re: Passive targeting does not appear to be working
« Reply #57 on: August 20, 2008, 04:29:04 PM »
Quote from: "Charlie Beeler"
This design

<snip designs>

is unable to see the battleship as a valid target from will within missile and fire control range.  I've swapped equivelent EM sensor for the Thermal sensor in the Spruance with not effect.  Thermal and EM contacts show on the system map and event log function as expected.


Can you target any "Thermal-Only" contact, or do you need active sensors to acquire targets?

Kurt

Edit: Okay, I found this thread which explains this situation:

http://aurora.pentarch.org/viewtopic.ph ... =targeting

Basically, you cannot target passive contacts.
« Last Edit: December 31, 1969, 06:00:00 PM by Kurt »
 

Offline Charlie Beeler

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« Reply #58 on: August 20, 2008, 09:52:32 PM »
Ok, I think I know what I was miss remembering.  Missiles with thermal sensors can be targeted at a waypoint and then home in on  the closest (or is it strongest in detection range?) thermal signatures.  Not sure if Transponder IFF's are limited to active guidence or even used in targeting.
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Charlie Beeler

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« Reply #59 on: August 21, 2008, 12:00:39 PM »
There appears to be an issue with hanger reloading.  Actually I think there is a potential issue with missile reloading over all.

After launching missiles the battle window will start a reload clock, even if there is no magazine to reload from (ie box launcher on a fighter).  Clock runs down after the fighter lands on mothership.  Wait full hanger reload time.  The battle window shows that the launcher(s) is loaded and ready to fire.  The fighter window and ship display show that no missiles are available to fire.  

If no missiles are available for reload, shouldn't the clock not start and instead display message to the effect that there are no missiles available.  Once the ship/fighter is in a hanger then start the reload time, but only if there are valid (ie assigned loadout types) missiles available from the mothership magazines.

I'm getting around the issue by using the reload button on the fighter screen.  

It's entirely possible I'm just issuing orders to the fighters incorrectly.
« Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley