Author Topic: Boarding vs Shields  (Read 13640 times)

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Offline somebody1212

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Re: Boarding vs Shields
« Reply #60 on: November 04, 2021, 02:27:06 PM »
One of the reasons why I wanted shields to prevent or reduce the chance of successful boarding is that we are not able to help our ships after enemy marines land. Would it be possible to add counterboarding?

It's worth noting that a couple of hundred tonnes of CSAP-armed superheavies will pretty much obliterate most boarding attempts if you're looking for a way to prevent your ships being boarded.
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Offline Droll

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Re: Boarding vs Shields
« Reply #61 on: November 04, 2021, 03:04:53 PM »
One of the reasons why I wanted shields to prevent or reduce the chance of successful boarding is that we are not able to help our ships after enemy marines land. Would it be possible to add counterboarding?

It's worth noting that a couple of hundred tonnes of CSAP-armed superheavies will pretty much obliterate most boarding attempts if you're looking for a way to prevent your ships being boarded.

I'm fairly certain that vehicular elements do not contribute to boarding combat, only infantry elements.
 

Offline nuclearslurpee

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Re: Boarding vs Shields
« Reply #62 on: November 04, 2021, 03:28:49 PM »
One of the reasons why I wanted shields to prevent or reduce the chance of successful boarding is that we are not able to help our ships after enemy marines land. Would it be possible to add counterboarding?

It's worth noting that a couple of hundred tonnes of CSAP-armed superheavies will pretty much obliterate most boarding attempts if you're looking for a way to prevent your ships being boarded.

I'm fairly certain that vehicular elements do not contribute to boarding combat, only infantry elements.

Vehicular elements cannot board a ship, but as far as I can tell from looking at the mechanics there is nothing saying they cannot shoot things if they already happen to be on the ship, though I concede that it is a tad bit silly to think of a UHV rumbling through the ship's corridors tearing apart the walls to chase down a space marine.
 

Offline Droll

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Re: Boarding vs Shields
« Reply #63 on: November 04, 2021, 03:35:43 PM »
I concede that it is a tad bit silly to think of a UHV rumbling through the ship's corridors tearing apart the walls to chase down a space marine.

I'm sure a dreadnaught has done this at some point in 40ks lore.
 

Offline nuclearslurpee

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Re: Boarding vs Shields
« Reply #64 on: November 04, 2021, 03:36:54 PM »
I concede that it is a tad bit silly to think of a UHV rumbling through the ship's corridors tearing apart the walls to chase down a space marine.

I'm sure a dreadnaught has done this at some point in 40ks lore.

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Offline Iceranger

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Re: Boarding vs Shields
« Reply #65 on: November 04, 2021, 03:49:25 PM »
One of the reasons why I wanted shields to prevent or reduce the chance of successful boarding is that we are not able to help our ships after enemy marines land. Would it be possible to add counterboarding?

It's worth noting that a couple of hundred tonnes of CSAP-armed superheavies will pretty much obliterate most boarding attempts if you're looking for a way to prevent your ships being boarded.

I'm fairly certain that vehicular elements do not contribute to boarding combat, only infantry elements.

Vehicular elements cannot board a ship, but as far as I can tell from looking at the mechanics there is nothing saying they cannot shoot things if they already happen to be on the ship, though I concede that it is a tad bit silly to think of a UHV rumbling through the ship's corridors tearing apart the walls to chase down a space marine.

If it is a special designed UHV for this purpose, I always imagine it as part of the ship's automated internal defense systems, such as hidden auto-turrets, defender droids, or garbage chutes :)
 

Offline xenoscepter

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Re: Boarding vs Shields
« Reply #66 on: November 04, 2021, 04:24:18 PM »
 --- Nah, just tested this and neither Static nor Light Vehicle elements fired upon the boarders.
 

Offline Iceranger

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Re: Boarding vs Shields
« Reply #67 on: November 04, 2021, 04:34:34 PM »
--- Nah, just tested this and neither Static nor Light Vehicle elements fired upon the boarders.

Hmm, I also just tested, the UHV mowed down marines like a hot knife through butter...
 

Offline xenoscepter

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Re: Boarding vs Shields
« Reply #68 on: November 04, 2021, 04:40:54 PM »
--- Nah, just tested this and neither Static nor Light Vehicle elements fired upon the boarders.

Hmm, I also just tested, the UHV mowed down marines like a hot knife through butter...

 --- Really!? Can you take me through the steps you used, so I can try to reproduce it? Or even better, could you send me the .DB?
 

Offline Iceranger

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Re: Boarding vs Shields
« Reply #69 on: November 04, 2021, 05:27:13 PM »
--- Nah, just tested this and neither Static nor Light Vehicle elements fired upon the boarders.

Hmm, I also just tested, the UHV mowed down marines like a hot knife through butter...

 --- Really!? Can you take me through the steps you used, so I can try to reproduce it? Or even better, could you send me the .DB?

Nothing more sophisticated than creating a 2nd player race, designing a ship with some troop bay to load a UHV, designing said UHV, loading it onto said ship, and sending a boarding pod to board that ship.

Unfortunately, the DB I used for testing just now was from an ongoing tournament, so I cannot disclose it. But I can try to recreate this scenario in a fresh DB so I can share when I get a chance.
 
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Offline xenoscepter

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Re: Boarding vs Shields
« Reply #70 on: November 04, 2021, 06:22:29 PM »
--- Nah, just tested this and neither Static nor Light Vehicle elements fired upon the boarders.

Hmm, I also just tested, the UHV mowed down marines like a hot knife through butter...

 --- Really!? Can you take me through the steps you used, so I can try to reproduce it? Or even better, could you send me the .DB?

Nothing more sophisticated than creating a 2nd player race, designing a ship with some troop bay to load a UHV, designing said UHV, loading it onto said ship, and sending a boarding pod to board that ship.

Unfortunately, the DB I used for testing just now was from an ongoing tournament, so I cannot disclose it. But I can try to recreate this scenario in a fresh DB so I can share when I get a chance.
--- Weird. I did the same thing and the Static / Light Vehicles with CAP didn't so much as fire a shot...
 

Offline TheTalkingMeowth

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Re: Boarding vs Shields
« Reply #71 on: November 04, 2021, 06:31:38 PM »
I can confirm that light vehicle, medium, heavy, super heavy, ultraheavy, and static will all defend in boarding combat.

DB attached.
 
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Offline AlStar

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Re: Boarding vs Shields
« Reply #72 on: November 05, 2021, 08:29:23 AM »
I can confirm that light vehicle, medium, heavy, super heavy, ultraheavy, and static will all defend in boarding combat.

DB attached.
Interesting - I wonder if/how that changes what the best anti-boarding team looks like. I've been using infantry and powered infantry, but that's only because I was under the impression that they were the only ones that could do so.
 

Offline kilo

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Re: Boarding vs Shields
« Reply #73 on: November 05, 2021, 09:23:03 AM »
That would be heavily armored vehicles with heavy automatic weapons. Those could be CAP, HCAP or lighter autocannons, depending on the HP and armor of the invaders. I bet this is a bug, which will be fixed though.
 

Offline xenoscepter

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Re: Boarding vs Shields
« Reply #74 on: November 05, 2021, 09:27:03 AM »
That would be heavily armored vehicles with heavy automatic weapons. Those could be CAP, HCAP or lighter autocannons, depending on the HP and armor of the invaders. I bet this is a bug, which will be fixed though.

 --- I sure hope not. I use Static Formations on my ships to simulate anti-boarding turrets. I also use Vehicles on my bigger space stations to simulate "Combat Trams."