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One of the reasons why I wanted shields to prevent or reduce the chance of successful boarding is that we are not able to help our ships after enemy marines land. Would it be possible to add counterboarding?
Quote from: Black on November 04, 2021, 06:41:51 AMOne of the reasons why I wanted shields to prevent or reduce the chance of successful boarding is that we are not able to help our ships after enemy marines land. Would it be possible to add counterboarding?It's worth noting that a couple of hundred tonnes of CSAP-armed superheavies will pretty much obliterate most boarding attempts if you're looking for a way to prevent your ships being boarded.
Quote from: somebody1212 on November 04, 2021, 02:27:06 PMQuote from: Black on November 04, 2021, 06:41:51 AMOne of the reasons why I wanted shields to prevent or reduce the chance of successful boarding is that we are not able to help our ships after enemy marines land. Would it be possible to add counterboarding?It's worth noting that a couple of hundred tonnes of CSAP-armed superheavies will pretty much obliterate most boarding attempts if you're looking for a way to prevent your ships being boarded.I'm fairly certain that vehicular elements do not contribute to boarding combat, only infantry elements.
I concede that it is a tad bit silly to think of a UHV rumbling through the ship's corridors tearing apart the walls to chase down a space marine.
Quote from: nuclearslurpee on November 04, 2021, 03:28:49 PMI concede that it is a tad bit silly to think of a UHV rumbling through the ship's corridors tearing apart the walls to chase down a space marine.I'm sure a dreadnaught has done this at some point in 40ks lore.
Quote from: Droll on November 04, 2021, 03:04:53 PMQuote from: somebody1212 on November 04, 2021, 02:27:06 PMQuote from: Black on November 04, 2021, 06:41:51 AMOne of the reasons why I wanted shields to prevent or reduce the chance of successful boarding is that we are not able to help our ships after enemy marines land. Would it be possible to add counterboarding?It's worth noting that a couple of hundred tonnes of CSAP-armed superheavies will pretty much obliterate most boarding attempts if you're looking for a way to prevent your ships being boarded.I'm fairly certain that vehicular elements do not contribute to boarding combat, only infantry elements.Vehicular elements cannot board a ship, but as far as I can tell from looking at the mechanics there is nothing saying they cannot shoot things if they already happen to be on the ship, though I concede that it is a tad bit silly to think of a UHV rumbling through the ship's corridors tearing apart the walls to chase down a space marine.
--- Nah, just tested this and neither Static nor Light Vehicle elements fired upon the boarders.
Quote from: xenoscepter on November 04, 2021, 04:24:18 PM --- Nah, just tested this and neither Static nor Light Vehicle elements fired upon the boarders.Hmm, I also just tested, the UHV mowed down marines like a hot knife through butter...
Quote from: Iceranger on November 04, 2021, 04:34:34 PMQuote from: xenoscepter on November 04, 2021, 04:24:18 PM --- Nah, just tested this and neither Static nor Light Vehicle elements fired upon the boarders.Hmm, I also just tested, the UHV mowed down marines like a hot knife through butter... --- Really!? Can you take me through the steps you used, so I can try to reproduce it? Or even better, could you send me the .DB?
Quote from: xenoscepter on November 04, 2021, 04:40:54 PMQuote from: Iceranger on November 04, 2021, 04:34:34 PMQuote from: xenoscepter on November 04, 2021, 04:24:18 PM --- Nah, just tested this and neither Static nor Light Vehicle elements fired upon the boarders.Hmm, I also just tested, the UHV mowed down marines like a hot knife through butter... --- Really!? Can you take me through the steps you used, so I can try to reproduce it? Or even better, could you send me the .DB?Nothing more sophisticated than creating a 2nd player race, designing a ship with some troop bay to load a UHV, designing said UHV, loading it onto said ship, and sending a boarding pod to board that ship.Unfortunately, the DB I used for testing just now was from an ongoing tournament, so I cannot disclose it. But I can try to recreate this scenario in a fresh DB so I can share when I get a chance.
I can confirm that light vehicle, medium, heavy, super heavy, ultraheavy, and static will all defend in boarding combat.DB attached.
That would be heavily armored vehicles with heavy automatic weapons. Those could be CAP, HCAP or lighter autocannons, depending on the HP and armor of the invaders. I bet this is a bug, which will be fixed though.