A simple addition to raise the paranoia of player races, (at least I assume it would be simple).
Have some random fluff for ruins that is given with the first result of the xenologists investigations. E.g. “These installations appear to have malfunctioned and simply been abandoned” or “this settlement was destroyed by nuclear bombardment”. This may give a player race a reason to increase their military R&D and construction.
If the result could be tied to the condition of the ruin all the better. E.g. Destroyed Outpost – 70% chance result of some sort of military action, ruined outpost - 50% chance of “bombardment +/- indications of ground combat” etc. You could even solicit the group for suitable fluff.
If you want to be more ambitious, then the type of fluff could affect the security requirements of populations in adjoining systems. But I fear this could be a lot of work for little return.
Regards
Ian
One way to do this, might be to allow the users to edit the fluff areas.
A set of files that they could write up the reports to match the events, for ruins and other items. When a Military action Ruin is called for the sw randomly picks a Ruin Report of Military. Might work well for Special Research and other things as well. So the reports would vary greatly as they do in real life, the info would be the same but how it is presented would be more RPish.
Also with the user base writing the text Steve is not put on the spot to generate all the story stuff.
Another Idea would be to allow a SM to choose a set of reports or add extra info into them, to tell more story elements to the players.
If done randomly a threshold number could be set to limit what info is released, so at Lvl 1 its very vague and hinting, to Lvl 10 Where it give detailed info, the SM just sets the Threshold number as the game is played. At the start it is 0-1, then after a few reports are sent it is increased to 1-2, then 3, and if the players are spreading quickly and start losing contact with lots of ships it jumps to 4-7 and so on.
It would give the SM a great tool for telling the story along with everything else.
I am not sure if this can be done yet, still poking around.
Is there a report that can be generated that lists all major events, discoveries and such for each player of their Empire and what they know happened in the Other Empires.
Spies, ships hidden in system that sort of thing?
This would be nice to export to a set of letter heads from differing departments and send as a pdf to the players.
Again I see the User base making all the extra stuff, just a good way to separate the info into departments from the SW.
Will have more as I learn more.
Great Program, Thank You for the time you have poured in
Lee