Author Topic: Suggestions Thread for v2.4.0  (Read 251943 times)

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Offline Andrew

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Re: Suggestions Thread for v2.4.0
« Reply #720 on: November 11, 2024, 08:45:14 AM »
Ability to remove multiple ground force construction tasks simultaneously (shift/ctrl click would be great), as well as wiping the entire construction queue. I semi-accidentally ordered the construction of 10 STO divisions through the Organization window, meaning that I have over six hundred formations in the queue and it will take far too long to complete them all. Having to delete construction tasks one by one is getting pretty tedious.  :P
I did the same thing ordering 4 corp built on a planet with 1 GF construction complex and undermanned instead of the world with 65 complexes
 

Offline Steve Walmsley (OP)

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Re: Suggestions Thread for v2.4.0
« Reply #721 on: November 11, 2024, 10:06:45 AM »
Ability to remove multiple ground force construction tasks simultaneously (shift/ctrl click would be great), as well as wiping the entire construction queue. I semi-accidentally ordered the construction of 10 STO divisions through the Organization window, meaning that I have over six hundred formations in the queue and it will take far too long to complete them all. Having to delete construction tasks one by one is getting pretty tedious.  :P
I did the same thing ordering 4 corp built on a planet with 1 GF construction complex and undermanned instead of the world with 65 complexes

I've added a Clear Queue button for v2.6, as that is a very quick fix.
 
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Offline Ghostly

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Re: Suggestions Thread for v2.4.0
« Reply #722 on: November 12, 2024, 05:21:37 AM »
It would be nice to have entries in ship history for enemies successfully boarded by the ship, as well as Military/Commercial Tonnage Captured statistics in ship view (for SG as well), so boarding craft could have a track record like combat ships do.

Not sure how straightforward it would be to implement, perhaps it could count enemy ships where the last crew unit was killed by a boarding unit deployed from the ship? If a data entry tracking the boarding unit's assigned ship can be implemented, it can also be used to quickly load those units from a boarded ship, which is currently a very micro-intensive task.
« Last Edit: November 12, 2024, 05:27:19 AM by Ghostly »
 

Offline Lumpy

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Re: Suggestions Thread for v2.4.0
« Reply #723 on: November 12, 2024, 08:31:35 AM »
I'd like to suggest a second officer position for ground formations, akin to officers for space ships. This could be a second-in-command, executive officer or aide that requires one rank lower than the formation's set commander rank. These officer positions could provide a very small bonus, but this feature would mainly serve to put all of our ground officers to work and make more granular rank setups feasible.

Currently, many traditional ranks are skipped when playing with battalions as smallest formation. If you go with battalions -> brigades -> divisions, you have lieutenant colonels, brigadier generals and major generals, with colonels inbetween being skipped. Those ranks could be integrated into a second-in-command or staff position.
 

Offline Froggiest1982

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Re: Suggestions Thread for v2.4.0
« Reply #724 on: November 12, 2024, 02:42:42 PM »
I'd like to suggest a second officer position for ground formations, akin to officers for space ships. This could be a second-in-command, executive officer or aide that requires one rank lower than the formation's set commander rank. These officer positions could provide a very small bonus, but this feature would mainly serve to put all of our ground officers to work and make more granular rank setups feasible.

Currently, many traditional ranks are skipped when playing with battalions as smallest formation. If you go with battalions -> brigades -> divisions, you have lieutenant colonels, brigadier generals and major generals, with colonels inbetween being skipped. Those ranks could be integrated into a second-in-command or staff position.

A - If the problem is to use all ranks, you can manually select the rank in command for each formation, so that you are able to use consequential ranks.

B - If the problem is the usage of all ranks in relation to the formations then yes, perhaps Steve can implement your fix, or you can just introduce more layers to your OOB and apply "A" to fix your rank assignments.

Offline Garfunkel

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Re: Suggestions Thread for v2.4.0
« Reply #725 on: November 12, 2024, 06:26:21 PM »
This is why I use battalion - regiment - brigade - division - corps as my ground forces layers, plus SpecOps has squad/platoon/company levels as well.
 

Offline nuclearslurpee

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Re: Suggestions Thread for v2.4.0
« Reply #726 on: November 12, 2024, 07:01:09 PM »
This is why I use battalion - regiment - brigade - division - corps as my ground forces layers, plus SpecOps has squad/platoon/company levels as well.

Unfortunately, this tends not to work if you want to model real-world force structures, since most modern (WW2 and forward) divisional organizations omit either the regiment or brigade level.

Personally, I usually compromise by either starting from brigade as my lowest formation level, starting from Brigadier or equivalent, or starting from regiment, with Colonel as the lowest rank, omitting Brigadier, and having MAJGEN as the next level commanding a division. If I use battalions as my base formation, I'll often compromise by having full Colonels command battalions and Brigadiers commanding the brigades as the next level up. It's not a perfect system but it works okay for most of my settings.
 

Offline Garfunkel

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Re: Suggestions Thread for v2.4.0
« Reply #727 on: November 13, 2024, 12:07:44 AM »
That is broadly speaking right, but there were armies in the WW2 that did use both regiments and brigades. But I use that system just to utilize more commanders, not for historical accuracy.
 

Offline skoormit

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Re: Suggestions Thread for v2.4.0
« Reply #728 on: November 13, 2024, 11:59:23 AM »
A "Detach All Sub-Fleets" order would be very handy.
 
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Offline skoormit

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Re: Suggestions Thread for v2.4.0
« Reply #729 on: November 13, 2024, 02:04:06 PM »
On the Industry tab, the list of Space Stations is ordered apparently from oldest to newest design.
This makes finding a particular class out of 50 or more rather cumbersome.

Please order instead by name of design.
Or by hull designation, then name of design, if that seems more useful
 
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Offline skoormit

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Re: Suggestions Thread for v2.4.0
« Reply #730 on: November 14, 2024, 03:38:06 AM »
For populations on bodies with eccentric orbits (or moons thereof), the length of the minCC/maxCC cycle is an important piece of information for planning purposes.
Also of importance is the CC at specific future intervals (1M, 1Q, 1Y, etc).
Currently the only place to find this information is in the System View window.

Suggestion: add this info in three places in the Econ window for populations that have a CC cycle (i.e. are on an eccentric non-moon, or are a moon of an eccentric body)
1) Summary tab, under the "Supported Population (Current / Min)" line: add a line for Orbital Period (or Orbital Period - Parent if colony is on a moon).
2) Environment tab, under the "Maximum Temperature (Celsius)" line: add a line as above.
3) Environment tab, under the Population Species panel: add a panel with projected future CC information similar to the System view bottom-right panel (with Wide View enabled).

 

Offline skoormit

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Re: Suggestions Thread for v2.4.0
« Reply #731 on: November 15, 2024, 05:36:45 AM »
Suggestion: Rename the "Recreational Drugs" trade good to something else--anything that won't prompt uncomfortable questions from curious children.
 

Offline Garfunkel

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Re: Suggestions Thread for v2.4.0
« Reply #732 on: November 15, 2024, 05:41:32 AM »
Take it as a valuable teaching moment!  :P
 

Offline Kaiser

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Re: Suggestions Thread for v2.4.0
« Reply #733 on: November 15, 2024, 05:52:22 AM »
Suggestion: Rename the "Recreational Drugs" trade good to something else--anything that won't prompt uncomfortable questions from curious children.

I guess you do not play Rimworld then   ;)
 

Offline skoormit

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Re: Suggestions Thread for v2.4.0
« Reply #734 on: November 16, 2024, 06:47:44 AM »
The default movement action targeting a fleet is Join Fleet.

Suggestion: when the target fleet contains a tanker, change the default action to Refuel From Stationary Fleet.
(And similar for supply ships and colliers.)