Seeing the troop transports mentioned leads me to think - Steve, is there a "---- Maru" theme you're using, is it in the game or will be in 2.6? I'd love to have it instead of having to go look up Japanese transport names myself.
The Main Force closes to within 85,000 km before coming under fire. Three different battleships are struck by a total of fifty-nine strength-1 energy impacts. All eight ships return fire and within a couple of minutes, all the surface-based railguns are eliminated,
Given the low tech level and use of railguns, it looks like these bases could also have been attacked by armored drop transports pretty effectively. Certainly more effectively than a moon defended by higher-tech/longer-range weapons that can penetrate armor more easily, I've had mixed experience with drop transport invasions and it depends a lot on what kind (and quantity) of STOs there are.
If the Empire of Japan had waited before attacking the Scimitar system, the result may have been quite different.
Is losing maybe 2-3 ships really that different though? I'm confident that the Empire would have won the day regardless.
Interesting to see the NPRs adapt their tactics to those of the human player. A shame they ran out of the ordnance needed to get some results out of it, but it is an encouraging sign nevertheless, more challenging NPRs can only be good for the game.
That home world has suffered considerably as a result of the recent bombardment. The thermal signature of the population has fallen by forty percent and the EM signature has dropped by twenty percent, indicating significant damage and loss of life.
After such an intense bombardment, it is good to see that a significant majority remains intact to be captures, although it remains to be seen how much collateral damage might result from the ground combat part of the show. The 80% reduction in collateral damage seems to have been a very good change!
14th June 1975
All remaining Scimitaran forces have been eliminated and the population has surrendered to the victorious Japanese forces. Despite sixty percent casualties among all the combat divisions of the Imperial Army, this glorious victory is the most significant in the history of the Empire of Japan.
Finally in my lifetime Steve has done a NPR homeworld invasion in C#!
Now the question is what have we learned from this and how will we apply these lessons in the future? I speak both of the IJA and of the game developer.
Those 802 captured mines will probably be best converted to automines given the Empire's manpower crisis, hopefully this will help to address the mineral problems elsewhere.
Scimitar I - Moon 4 Survey Report
I'm genuinely shocked that the stockpiles remain so high, since this NPR has been around for a long time you would think they've mined out the homeworld by now...
Infrastructure to support the necessary population will be moved from the Scimitaran home world, where it was built to counteract the freezing temperatures caused by dust from the recent bombardments. This may result in some Scimitaran deaths at the aphelion of their parent superjovian’s orbit, but there are well over a billion Scimitarans and the most extreme situation is only a colony cost of 0.27, so the relative loss will be minor. Over time, as the dust settles, the effect will decrease.
The Empire continues to maintain its unique branding in the face of an ever-changing galaxy.
The demise of Forster Ores is darkly amusing, truly one of those look-before-you-leap life lessons we can be sure the other capitalists will refuse to learn from.
Glad this one is still going with many twists and turns, seems like there is still a lot more interesting stuff to come before this one gets played out. It's great to have a real long-form C# campaign, hopefully this will come to rival some of the longer VB6 ones!