The Edge of Power: New Technologies and the Wars to ComeJan 20, 2081Our fleet made it home, and the
Caesar is not far behind.
Jan 26, 2081The construct has been fully surveyed and excavated. It is a Sapient Machine Core with vast databases of knowledge. The section on energy weapons is fully intact, and we will need to move people over to study new energy weapons. This will be a huge help to the UEF in their efforts to keep aliens at bay while expanding the empire.
Feb 2, 2081Another fleet of warships has been ordered for construction: 4 Reds, 4 Alexandrias, 3 Jaffas, and 2 Geminis. They will be complete by August 2083. One of the carriers will go to the first fleet, and the rest will make up a new fleet.
March 2, 2081The
Apollo-class Jump Freighters have begun their first 180-day round trip to unload infrastructure on Duval V. The jump point will be stabilized to allow civilian ships to bring colonists there, but the system needs to be ready before they can do that.
March 28, 2081It has been decided that the inhabitants of
Thengo will undergo genetic modification to speed up the process of making their moons habitable. It should only take a few years for the inhabitants of Little Rose and Lucille to withstand the scorching temperatures of the moons.
April 7, 2081We are still uncovering the ruins on Sansibar I and are bringing home autominers, financial centers, and alien artifacts. The artifacts are brought back to Earth for both research and private collectors.
May 19, 2081The survey of
Sansibar is going very well. Millions of tons of high-accessibility minerals have been found, and more installations have been recovered. We aren't even close to finishing recovering all the ruins on Sansibar I, and II will have similar amounts of installations. We have completed the gravitational survey in Sansibar, and it's a dead-end system, which is a blessing as nobody can sneak into it.
June 1, 2081Our second Beta III has been constructed and is heading to find the Tau Ceti aliens, "The Commonwealth of Sokcho." It will have to travel through Mirage territory, so the journey could prove perilous. All repairs to our battle fleet, as well as the refit to our troop transports, have been completed. We will make the journey to
Scorpia and clear out the Mirage populations. The overhauls of the ships will be done, and they will be cleared as ready for battle.
July 12, 2081We have arrived at the deadly
Iabro-Canceron Jump Point and are expecting an ambush. We will resolve this issue today. While our diplomatic ship made it through unscathed, we can't assume the jump point is secure.
The UEF Temeraire will jump through alone to draw out any ambushers. If hostiles appear and retreat after engaging her, they will become vulnerable during their jump cooldown. Our main fleet will then focus them down while they are unable to either retreat or return fire.
Fortunately, the jump point proved to be safe. Nonetheless, caution was warranted. We will now proceed to
Scorpia, where we aim to destroy the remnants of their fleet and secure their planets.
July 20, 2081Our Betas still have not been able to establish contact with the Commonwealth or the Marilith. We did, however, detect a Mirage ship in
Tau Ceti and need to flee with haste, as their laser boats are quite powerful at close range.
July 29, 2081While scouting ahead for the fleet, the
UEF Temeraire encountered 5 Mirage military vessels and sunk them but did take a small amount of armor damage doing so.
August 3, 2081The second Beta III constructed, the
UEF Gracious, escaped the Mirage ship and headed to
Codalus, which is a known Commonwealth system. The
Gracious encountered a new species of alien. If they don't immediately shoot at us, we will attempt to make contact.
August 7, 2081The new aliens didn't shoot at us but did leave, so we haven't decoded their language yet. The
Gracious will head to the Niven jump point, where we found so many of them last time.
August 25, 2081Nearly to Scorpia I to drop off our troops, we picked up a lone freighter on our sensors. At this point, we know they never leave a ship unescorted, so we will break a few off to investigate. The ship was actually alone, with no escorts, and the
UEF Adroit (Red II) sunk her with railgun fire.
August 27, 2081Our troops have been dropped from orbit onto Sansibar I. The battle will begin in earnest tomorrow, and so far, it looks like they have over 10,000 infantry, plus every support you can think of.
Sept 4, 2081With the assistance of our Jaffas and Reds bombarding the troops from orbit, we are making great progress on the invasion of Scorpia I. For every 300 infantry and countless tanks they lose, we are only losing 10-15 infantry and a cannon every once in a while.
Sept 13, 2081The battle on the ground rages on. We have lost a great number of Wardens (our genetically enhanced infantry units), as well as most of our hammerstrike cannons, but our ultra-heavy anti-personnel (Dominators) and ultra-heavy anti-vehicle (Thunderclads) units remain untouched by their thousands. We also detected 6 Commonwealth ships today. Hopefully, one of them will stay with us to communicate or at least send an ambassador.
Oct 1, 2081We appear to have finally received an ambassador from the Commonwealth. We will hang out on the Niven-Codalus jump point as long as they are willing to talk to us. The invasion of Scorpia I should conclude soon, and we can take the planet for our own.
Oct 3, 2081The system of
Seldon has been discovered, and the 4th planet from its star has a breathable atmosphere, but the planet is much too cold. While this may be a homeworld for another alien race, we are disappointed that we have yet to find a perfectly habitable planet.
Oct 14, 2081The invasion of Sansibar I is concluded. There was no alien population on the planet, and all that is left after the ground invasion and orbital bombardment is 33 autominers. The Apollo jump freighters will bring them where they need to be.
Oct 22, 2081The Commonwealth continually asks us to leave whatever system we wait for an ambassador in. The last one stayed with us for about a day before leaving, and now we've been asked to leave a 3rd system.
Caprica is most likely neutral ground, and we will wait there, hoping to receive an ambassador. We still haven't been able to find one for the Marilith either.
Nov 9, 2081On the way home from
Scorpia, we encountered a single ship, the
Duval County-class. We know they have fire control jammers but have not observed any weapons on them. The
Apollo-class Jump Freighters that found it will follow at 5m km while the battle fleet catches up. The troop transports have been detached so they can make their way to the jump point on their own while the battle fleet blazes along at 7500 km/s to catch the ship and destroy it. The Duval was destroyed, and
King George has cleared the jump point as safe. Once the troop transports catch up, we will continue home.
Nov 25, 2081We've had engine failures on both the
King George and the
Temeraire. They provided orbital bombardment support for so long that there aren't enough maintenance supplies to repair the engine en route. While escorting the troop transports, ⅔ engine power is still faster than the fleet can travel, but it's a long road home.
Dec 9, 2081The commander of the
Red II-class UEF Albany has announced that this is his final expedition with the UEF Flotilla. Lord-Captain Dmitriy Solovyov has been with his Albany since it launched, and it pains him to do this, but his medical condition is forcing his hand. He would never want to put his crew in danger.
December 28, 2081Our fleet has run out of fuel and is stranded in the
Sagan System. To resolve this, fuel harvesters are being dispatched to refuel the fleet. This incident highlights the need for fuel harvesters to be stationed in systems beyond Sol, enabling refueling at strategic locations during extended operations.
February 22, 2082After weeks of logistical effort, our fuel harvesters have returned to their posts, and the fleet is now home in Sol for overhauls and repairs. This experience underscores the need for greater operational range in future endeavors. Plans are being made for a retaliatory strike against the Precursors in
Aerelon, a long-overdue response to the tragedy that occurred there.
March 31, 2082The
Oasis II-class frigates have completed their refits and are stationed in orbit around Little Rose, awaiting deployment. A Zambonga vessel was detected during this time, providing an ideal opportunity to test the newly equipped ships in combat.
The engagement revealed a technological disparity; the Zambonga vessel's nuclear pulse engines were decades behind our capabilities. The
Oasis II-class frigates quickly destroyed the target with precision. Their upgraded particle beams proved highly effective, marking the frigates' debut as a resounding success.
Oasis II class Frigate 6,000 tons 157 Crew 1,096.9 BP TCS 120 TH 900 EM 0
7500 km/s Armour 5-29 Shields 0-0 HTK 45 Sensors 0/0/0/0 DCR 2-3 PPV 35.1
Maint Life 3.29 Years MSP 844 AFR 105% IFR 1.5% 1YR 118 5YR 1,773 Max Repair 225 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
MK II Frigate Drive (2) Power 900 Fuel Use 46.08% Signature 450 Explosion 12%
Fuel Capacity 764,000 Litres Range 49.7 billion km (76 days at full power)
MK II Particle Beam (2) Range 192,000km TS: 7,500 km/s Power 10-4 ROF 15
Triple 78 Gauss Cannon Turret (1x9) Range 40,000km TS: 10000 km/s Power 0-0 RM 40,000 km ROF 5
MK II Particle BFC (1) Max Range: 192,000 km TS: 7,500 km/s ECCM-1 95 90 84 79 74 69 64 58 53 48
SW Gauss Turret BFC (1) Max Range: 43,200 km TS: 10,200 km/s ECCM-1 77 54 31 7 0 0 0 0 0 0
MK II Frigate Power Plant (1) Total Power Output 8 Exp 15%
MK II Fighter ASS (1) GPS 120 Range 7m km Resolution 100
MK II Missile Tracker (1) GPS 2 Range 2m km MCR 181.7k km Resolution 1
April 22, 2082On Sansibar I, salvage teams have recovered intact jump drives, advanced gauss turrets, sensor jammers, and shield components—technologies that surpass our current understanding. These assets are en route to our research facilities for reverse engineering and study, offering potential advancements across multiple fields.
May 23, 2082Research into laminate composite armor has been completed. This breakthrough allows for lighter, more durable ship designs, enabling increased fuel capacity. Refitting combat vessels with this armor will extend the operational range of our fleet to 60 billion kilometers, a critical upgrade for sustained campaigns.
July 7, 2082Terraforming and mining operations in the
Shayou System are progressing. With 28 terraformers focused on Shayou II, the planet is becoming increasingly hospitable. Automated mining efforts have also begun, leveraging the system's rich deposits of Duranium, Gallicite, and Uridium. These resources could support a self-sustaining colony and maintain a defensive fleet in the system indefinitely.
August 1, 2082The advanced components recovered from Sansibar have been analyzed and disassembled. The most significant breakthrough is in shield technology, with next-generation designs expected within a year. Progress has also been made on advanced railguns, which will enhance the offensive capabilities of our Battlecruisers and Destroyers ships.
September 5, 2082Retooling for updated ship classes has been completed, but refits will not commence until next year, following the construction of additional fleet assets.
September 17, 2082[/b]
The fleet departs for
Aerelon, determined to reclaim the system and avenge the past losses. Wreckage from our Alexandrias and Anacondas is likely still present, providing a somber reminder of the
Tragedy at Aerelon.
October 1, 2082Research into far-ultraviolet lasers has been completed, significantly extending their effective range to 300,000 kilometers. While our fire control systems lag behind, the enhanced damage output at shorter ranges represents a substantial improvement for the upcoming
Jaffa III-class ships.
October 10, 2082Advanced railgun components have arrived for disassembly. These developments pave the way for 25cm railguns with higher launch velocities, expected to be available by 2084. These weapons will be deployed on our Jaffas and Reds, providing a critical edge in future engagements.
October 26, 2082The fleet arrives at
Aerelon and detects enemy activity near the wreckage. A lone
Deathskull-class Precursor vessel is identified. Shortly after, three more Deathskulls and an additional fleet of 20 ships were picked up on sensors. These include two Decimators, two Ruinations, and six Desecrations.
The battle begins with the fleet advancing cautiously. Precursor missiles target our Alexandrias, with the
UEF Warspite and
UEF Spartiate taking heavy damage. Despite our efforts to counter, the Warspite is destroyed, and the Spartiate is lost with significant casualties. The fleet is forced to retreat, with surviving crew members rescued where possible.
The engagement demonstrates the limitations of our current fleet configuration. Long-range missile capabilities and enhanced point defense systems are urgently needed before we can mount another offensive.
December 10, 2082Construction of four new Red-class ships is complete, but they are immediately sent for refit to the
Red II-C configuration, incorporating the latest technological advancements.
December 18, 2082The
Ise-class fuel harvesters are being upgraded to the
Ise II-class, offering greater speed and range. These ships will ensure a steady fuel supply from Sansibar I, where a stockpile of 36 million liters is available. A new shipyard is under construction to support production.
December 27, 2082Terraforming efforts on
Little Rose continue, making the planet habitable for the
Thengolese, a rapidly growing offshoot of humanity. With nearly 9 million residents, they have assumed control of mining operations, supporting their expansion and contributing to the system's development.
Our next upgrades to our Battle Fleet
Jaffa III class Battlecruiser 36,000 tons 977 Crew 7,408.6 BP TCS 720 TH 5,400 EM 3,120
7500 km/s Armour 15-97 Shields 104-325 HTK 276 Sensors 0/0/0/0 DCR 18-5 PPV 156
Maint Life 1.93 Years MSP 4,815 AFR 576% IFR 8.0% 1YR 1,685 5YR 25,274 Max Repair 900 MSP
Troop Capacity 500 tons Boarding Capable
Lord Captain Control Rating 3 BRG AUX CIC
Intended Deployment Time: 12 months Morale Check Required
MK I Battlecruiser Engine (3) Power 5400 Fuel Use 45.00% Signature 1800 Explosion 15%
Fuel Capacity 5,308,900 Litres Range 59 billion km (91 days at full power)
MK II Battlecruiser Shields (4) Recharge Time 325 seconds (0.3 per second)
MK III Battlecruiser Laser (20) Range 192,000km TS: 7,500 km/s Power 6-4 RM 50,000 km ROF 10
MK III Battlecruiser Railgun (8x4) Range 160,000km TS: 7,500 km/s Power 12-4 RM 40,000 km ROF 15
MK III Battlecruiser Laser BFC (1) Max Range: 192,000 km TS: 7,600 km/s ECCM-1 95 90 84 79 74 69 64 58 53 48
MK II Battle Cruiser Rail BFC (1) Max Range: 168,000 km TS: 7,600 km/s ECCM-1 94 88 82 76 70 64 58 52 46 40
MK II Battlecruiser Reactor (3) Total Power Output 113.9 Exp 10%
MK II Capital Ship Sensor (1) GPS 19200 Range 99.6m km Resolution 120
Ground Forces
1x Naval Boarding
Gemini II-B class Carrier 36,000 tons 622 Crew 5,960.8 BP TCS 720 TH 5,400 EM 0
7500 km/s JR 3-50 Armour 7-97 Shields 0-0 HTK 156 Sensors 0/0/0/0 DCR 17-4 PPV 0
Maint Life 2.20 Years MSP 7,161 AFR 592% IFR 8.2% 1YR 1,996 5YR 29,933 Max Repair 900 MSP
Hangar Deck Capacity 10,000 tons Magazine 768 / 0
Captain Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Flight Crew Berths 200 Morale Check Required
MK I Carrier Jump Drive Max Ship Size 36000 tons Distance 50k km Squadron Size 3
MK I Battlecruiser Engine (3) Power 5400 Fuel Use 45.00% Signature 1800 Explosion 15%
Fuel Capacity 5,372,000 Litres Range 59.7 billion km (92 days at full power)
MK II Cruiser ASS (1) GPS 1920 Range 31.5m km Resolution 120
Strike Group
10x Warhorse Fast Attack Craft Speed: 15314 km/s Size: 19.98
Anaconda-IV class Destroyer 12,000 tons 299 Crew 2,156.4 BP TCS 240 TH 1,800 EM 0
7500 km/s JR 3-50 Armour 3-46 Shields 0-0 HTK 95 Sensors 16/16/0/0 DCR 8-6 PPV 16
Maint Life 2.67 Years MSP 1,398 AFR 144% IFR 2.0% 1YR 280 5YR 4,195 Max Repair 450 MSP
Magazine 656 / 0
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months Morale Check Required
MK III Anaconda Jump Drive Max Ship Size 12000 tons Distance 50k km Squadron Size 3
MK II Anaconda Engine (2) Power 1800 Fuel Use 36.83% Signature 900 Explosion 12%
Fuel Capacity 1,425,000 Litres Range 58 billion km (89 days at full power)
Size 1 Missile Launcher (16) Missile Size: 1 Rate of Fire 10
MK II AMM MFC (4) Range 21.4m km Resolution 1
Sparrow AMM MKIII (656) Speed: 55,200 km/s End: 0.7m Range: 2.5m km WH: 0.8 Size: 1 TH: 184/110/55
MK II Destroyer Missile Finder (1) GPS 80 Range 14.3m km MCR 1.3m km Resolution 1
MK II EM Sensor 100T (1) Sensitivity 16 Detect Sig Strength 1000: 31.6m km
MK II Thermal Sensor 100T (1) Sensitivity 16 Detect Sig Strength 1000: 31.6m km
Electronic Warfare Jammers: Missile 2
Red II-C class Destroyer 8,000 tons 226 Crew 1,501.7 BP TCS 160 TH 1,200 EM 0
7500 km/s Armour 6-35 Shields 0-0 HTK 56 Sensors 0/0/0/0 DCR 3-3 PPV 42
Maint Life 2.61 Years MSP 851 AFR 171% IFR 2.4% 1YR 176 5YR 2,641 Max Repair 300 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months Morale Check Required
MK II Red Engine (2) Power 1200 Fuel Use 77.94% Signature 600 Explosion 15%
Fuel Capacity 1,930,000 Litres Range 55.7 billion km (85 days at full power)
MK III Battlecruiser Railgun (6x4) Range 160,000km TS: 7,500 km/s Power 12-4 RM 40,000 km ROF 15
MK II Battle Cruiser Rail BFC (1) Max Range: 168,000 km TS: 7,600 km/s ECCM-1 94 88 82 76 70 64 58 52 46 40
MK III Destroyer Reactor (1) Total Power Output 24.2 Exp 10%
MK I Defense Platform AMM ASS (1) GPS 12 Range 4.8m km MCR 430.9k km Resolution 1
Alexandria III class Light Cruiser 18,000 tons 505 Crew 3,161.1 BP TCS 360 TH 2,700 EM 0
7500 km/s JR 3-50 Armour 6-61 Shields 0-0 HTK 153 Sensors 16/16/0/0 DCR 15-8 PPV 64
Maint Life 3.41 Years MSP 3,196 AFR 173% IFR 2.4% 1YR 419 5YR 6,280 Max Repair 675 MSP
Magazine 704 / 0
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 6 months Morale Check Required
MK II Cruiser Jump Drive Max Ship Size 18000 tons Distance 50k km Squadron Size 3
MK II Alexandria Engine (2) Power 2700 Fuel Use 51.96% Signature 1350 Explosion 15%
Fuel Capacity 3,123,900 Litres Range 60.1 billion km (92 days at full power)
Size 8.00 Missile Launcher (8) Missile Size: 8 Rate of Fire 30
MK II Cruiser MFC (1) Range 34.5m km Resolution 120
Wasp ASM MK IV (83) Speed: 36,000 km/s End: 14.8m Range: 32.1m km WH: 12.92 Size: 8 TH: 120/72/36
MK II Cruiser ASS (1) GPS 1920 Range 31.5m km Resolution 120
MK II Thermal Sensor 100T (1) Sensitivity 16 Detect Sig Strength 1000: 31.6m km
MK II EM Sensor 100T (1) Sensitivity 16 Detect Sig Strength 1000: 31.6m km
Oasis III class Frigate 8,000 tons 224 Crew 1,615.8 BP TCS 160 TH 1,350 EM 0
8437 km/s Armour 5-35 Shields 0-0 HTK 63 Sensors 0/0/0/0 DCR 2-2 PPV 47.1
Maint Life 2.32 Years MSP 877 AFR 186% IFR 2.6% 1YR 221 5YR 3,310 Max Repair 225 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 12 months Morale Check Required
MK II Frigate Drive (3) Power 1350 Fuel Use 46.08% Signature 450 Explosion 12%
Fuel Capacity 764,000 Litres Range 37.3 billion km (51 days at full power)
MK II Particle Beam (4) Range 192,000km TS: 8,437 km/s Power 10-4 ROF 15
Triple 78 Gauss Cannon Turret (1x9) Range 40,000km TS: 10000 km/s Power 0-0 RM 40,000 km ROF 5
MK II Particle BFC (1) Max Range: 192,000 km TS: 7,500 km/s ECCM-1 95 90 84 79 74 69 64 58 53 48
SW Gauss Turret BFC (1) Max Range: 43,200 km TS: 10,200 km/s ECCM-1 77 54 31 7 0 0 0 0 0 0
MK III Frigate Reactor (1) Total Power Output 20.4 Exp 10%
MK I FAC Finder (1) GPS 960 Range 30m km Resolution 20
MK I Warship Finder (1) GPS 1920 Range 31.5m km Resolution 120