Author Topic: v4.4 Bugs  (Read 15669 times)

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Offline alanwebber

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Re: v4.4 Bugs
« Reply #90 on: October 25, 2009, 02:49:41 PM »
Steve

I think I'm seeing the same problem as waresky with my mass drivers. 3 mining colonies, all with mass drivers to Earth, minerals disappearing but no mineral packets and no increase in the mass driver column of the Earth's mining screen.
Regards

Alan Webber
 

Online Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #91 on: October 25, 2009, 02:54:34 PM »
Quote from: "alanwebber"
Steve

I think I'm seeing the same problem as waresky with my mass drivers. 3 mining colonies, all with mass drivers to Earth, minerals disappearing but no mineral packets and no increase in the mass driver column of the Earth's mining screen.
Thanks for letting me know - once more than one person has the the same issue, it rules out some type of data corruption causing the problem

Steve
 

Offline backstab

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Re: v4.4 Bugs
« Reply #92 on: October 25, 2009, 02:58:48 PM »
+1 for me .... I'm loosing minerals to the Mass Driver as well
Move foward and draw fire
 

Online Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #93 on: October 25, 2009, 03:02:07 PM »
Quote from: "backstab"
+1 for me .... I'm loosing minerals to the Mass Driver as well
This is a weird one. Everything is working fine for me at the moment. Can I just check that this is definitely not a civilian mining colony that has a problem. It is affecting all colonies?

Steve
 

Offline waresky

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Re: v4.4 Bugs
« Reply #94 on: October 25, 2009, 03:04:42 PM »
from ALL colonies in old game,now ive a newly Camp so i dnt know if return this vicious bug.
 

Online Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #95 on: October 25, 2009, 03:06:45 PM »
Quote from: "Steve Walmsley"
Quote from: "backstab"
+1 for me .... I'm loosing minerals to the Mass Driver as well
This is a weird one. Everything is working fine for me at the moment. Can I just check that this is definitely not a civilian mining colony that has a problem. It is affecting all colonies?
Hmm! I just realised that I only have civilian mining colonies at the moment - not normal ones - and the code for them is different. I'll report back soon!

Steve
 

Offline Laurence

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Re: v4.4 Bugs
« Reply #96 on: October 25, 2009, 03:08:20 PM »
Also having the same issue.  Three colonies in the Sol system with Mass Drivers and the minerals are disappearing from the colonies but not showing at Earth.  First noticed it when I realized I could not see any mineral packets on the system map.  All three colonies are ones I planted myself.
 

Offline waresky

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Re: v4.4 Bugs Mass Driver
« Reply #97 on: October 25, 2009, 03:11:33 PM »
am fear ALL OF US have same bug.On 4.44
hurry at work Steve.slash!Succube Flail!:DDDD

Ares risky to depart FIRST from ur patch:))))))
 

Online Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #98 on: October 25, 2009, 03:18:07 PM »
Quote from: "Steve Walmsley"
Quote from: "Steve Walmsley"
Quote from: "backstab"
+1 for me .... I'm loosing minerals to the Mass Driver as well
This is a weird one. Everything is working fine for me at the moment. Can I just check that this is definitely not a civilian mining colony that has a problem. It is affecting all colonies?
Hmm! I just realised that I only have civilian mining colonies at the moment - not normal ones - and the code for them is different. I'll report back soon!
Yes, there is a problem. I recently 'fixed' a problem with mining colonies that tried to send zero-sized mass driver packets by checking the total size of the packet before saving it to the database. Unfortunately, I put the check in before the total size was calculated  :oops:  so it always failed. Oops! It was working for me because civilian mining colonies use a separate piece of code and I have five civilian mining colonies in my own campaign but no government-owned mining colonies.

Sorry I doubted you, Waresky!

The fix will be in v4.45

Steve
 

Online Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #99 on: October 25, 2009, 03:30:46 PM »
v4.45 patch is available at viewtopic.php?f=10&t=1710

Steve
 

Offline waresky

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Re: v4.4 Bugs
« Reply #100 on: October 25, 2009, 03:32:12 PM »
Quote from: "Steve Walmsley"
v4.45 patch is available at viewtopic.php?f=10&t=1710

Steve
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
am gonna to think who the "Succube Flail" had made a right posture on ur mind:)))))
:P
TY awesome FASTEST patch never see around before today:)))
 

Offline Beersatron

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Re: v4.4 Bugs
« Reply #101 on: October 25, 2009, 04:30:13 PM »
I am running windows 7 and am getting an error message when trying to open the System View window, it is looking for 'msstdfmt.dll' but can't find it.

I dual boot this machine and still have the old XP folders so I went into c:\windows\system32 and grabbed the dll and then put it into the aurora directory, but no joy.

I then put the dll into the windows7 system32 folder and tried to regsvr32 the DLL but it is saying that it cant.

Anybody came across this? The dll appears to come with VB, so I could probably install that if it is free. Or maybe I need to get dotnet - not sure if it came with windows7 and I presume that it would have alot of those runtimes bundled with it.
 

Offline Shinanygnz

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Re: v4.4 Bugs
« Reply #102 on: October 25, 2009, 05:02:14 PM »
Quote from: "Steve Walmsley"
Quote from: "Shinanygnz"
Quote from: "Steve Walmsley"

Also, do you happen to have 23 command assignments that are similar, such as 23 ground combat units or 23 freighters?
Nothing so clear cut.  I've updated to 4.44 and run through to another assignment point.  I used a preTNE start.  Prior to running the update I had 4 ships, 20 missile complexes and 34 ground units (with a command structure).  12 GU and some MC without a commander.  I don't have enough minions for everything.
It's definitely CheckAssignments that throws the error.  I had to click 20 times this time around and there are 32 Command Assignment events.  Outcome is I have 13 MC and 19 GU without commanders (all 4 ships have commanders), and 5 commanders left unassigned.
I have found somethiing that could be causing the error, although I haven't reproduced it yet. If you have any commanders older than 60, I think the error is caused by the code that considers whether to retire them. I have an SQL statement that joins Commander and Ranks, both of which contain a RaceID. When I refer to a RaceID in that section of code I don't specify which one, which would cause an 'Item not found in this collection'  error within CheckAssignments. I'll put out a new version with this fix later today. Please let me know if that fixes the problem.

Steve

OK, I've updated to v4.45 and the error is gone.  However, I think you have another error in the code that this was masking as just before the update I had...
1 Admiral
0 Vice Admiral
1 Rear Admiral
2 Commodore
6 Captain
13 Commander
40 Lieutenant Commander (all in their 20s)

After the auto-assignment, it's carnage...

1 Admiral
0 Vice Admiral
1 Rear Admiral
1 Commodore
6 Captain
12 Commander

and (drum roll)

0 Lieutenant Commander

The event log says they've all retired because they've all suddenly gained around 40 years in age and are in their early sixties.

Stephen
 

Offline waresky

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Re: v4.4 Bugs
« Reply #103 on: October 25, 2009, 05:16:24 PM »
am fear arent a error..but a crude realistic decision take by Steve himself..:D
 

Offline waresky

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Re: v4.4 Bugs-no orbital maintenance for TroopTransport??
« Reply #104 on: October 25, 2009, 06:32:12 PM »
EDIT.no bug at all..only maintenance Structure are low.so no bug.srry.