I have just seen something similar in a DB someone sent me. A cargo fleet with cycle orders somehow had 22,000 orders in its list, which was causing CalculateTotalMoveTime to throw an overflow error. As yet I have no idea how that many orders got into the list. v4.9 already fixes the symptom as it handles more problems with load/unload orders but I still need to find the cause of the huge number of orders
Steve, I've had this occur a few times and fixed it myself by deleting the excess orders, every time it's occured for me, has been after a program crash, when I've had to kill Aurora.exe after setting up a looping fleet order.
Is there any pattern to the problem, such as always freighters for example, or does it happen to different types of ships?
Steve
Ive had it happen for Freighters and Colony ransports, and only those two types, however, those are the two types that i usually use repeated orders for so I can't guarantee that it's only those 2 types
on what may be a related issue, I occasionally get the orders out of sync with the actual location of the ship, ie moving clonists from earth to mars, at some point when its following the repeat orders,the tg gets to mars, but is attempting to load colonists on Earth. I just kill the order stream, and start it from where I am and it carries on as normal from there.
Matt