One of my ships designs was locked and built with less than the req crew.
I noticed this when I tried to design a variant using alien engines.
When I designed the bucket, it had plenty of crewquarters, at least I assume it did, but now it is 56 crew short.
Hood class Gravitational Survey Vessel 3600 tons 306 Crew 504.4 BP TCS 72 TH 180 EM 0
2500 km/s JR 3-50 Armour 4-20 Shields 0-0 Sensors 90/1/1/0 Damage Control Rating 4 PPV 0
Annual Failure Rate: 25% IFR: 0.4% Maintenance Capacity 350 MSP Max Repair 100 MSP
J3750(3-50) Military Jump Drive Max Ship Size 3750 tons Distance 50k km Squadron Size 3
Ion Engine E8 (3) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 62.5 billion km (289 days at full power)
Thermal Sensor TH15-90 (1) Sensitivity 90 Detect Sig Strength 1000: 90m km
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a military vessel for maintenance purposes
I checked and a copy-design can be 'locked' with selfbuilt engines, but not with alien ones (they require equal number of crew), eventhough the crew is cramped.
-Arnoud
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components recycling and retro-engineering.
Situation: My freighters (cargospace for 2 mines) having failed to deliver reclaimed salvage module 1000s, which itself was odd as the fleet claimed to be carrying 1 unit, not a fraction.
Anyhow, there was a 0xunits sitting in my stockpile. I tried to take it apart, but this just made it into a negative number of modules.
Next I scrapped them and received the
negative 1/3rd worth of the (minus) two modules.
I resent paying for losses made by speculating in alien artifacts.

-Arnoud