Author Topic: Miscellaneous Balibar Questions  (Read 6858 times)

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Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #60 on: February 13, 2010, 02:44:34 PM »
Quote from: "ZimRathbone"
Colony cost only relates to whether the atmosphere is breathable or not, and the temperature.  As far as i can see the hydrosphere only affects the albedo and hence the temperature, and you cant change it
Thanks for the information.
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #61 on: February 13, 2010, 10:52:57 PM »
Quote from: "Charlie Beeler"
It's my understanding that any body that you can establish a colony on can be surveyed by a survey team.  Note that most bodies can have a colony established for automated mining but can't be populated with colonists.
I can confirm that geology teams can successfully survey an asteroid.
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #62 on: February 15, 2010, 09:32:54 AM »
Two questions related to the same problem.  

I am trying to deal with my mineral shortages.  The first one to go into negative balance was Vendarite.  Second was Gallicite.  Third was Sorium.  I was dealing with it by mining asteroids near to Earth and everything was fine until the Sorium petered out on the asteroid.  I have two choices:

1. There is a great asteroid 3 system jumps away with lots of all 3 minerals (and a few others).  The accessibility is 1 for Sorium, 0.9 for Vendarite and 0.8 for Gallicite.  The amounts are over 100,000 for each one.  The problem is how long it takes my freighter to move 1 automine.  

2. There is a good stopgap asteroid near Earth with enough Sorium to cover the gap, but no Vendarite or Gallicite.  

In order to use #2, I have to use 2 or 3 sources to capture all three minerals at high accessibility.  I need to figure out how much is being used by which activities.  I can calculate my factory inputs based on the material available.  The maintenance is approximated, but it is fairly small anyway.  The big question mark is mineral consumption from ship building.  How do I calculate total wealth cost and mineral consumption rate for a given slipway based on the project?  I can get the mineral costs for the ship, but I cannot figure out how to determine how fast the slipway works on the project.  

In order to rely on #1, I will need civilian help.  Do I set up a supply X automines from Earth and demand X automines from Asteroid #XYZ ?  Are there any other steps needed to help the process along?  Making more of my own freighters would help, but it will not solve the immediate problem.  

I will proceed with moving automines to the asteroid 3 systems away.  But I would like to determine how many automines to move quickly within Sol and satisfy all my mineral requirements for the time necessary to get System Kruger up to the necessary output.
 

Offline sloanjh

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Re: Miscellaneous Balibar Questions
« Reply #63 on: February 15, 2010, 10:38:58 AM »
Quote from: "Balibar"
Two questions related to the same problem.  

I am trying to deal with my mineral shortages.  The first one to go into negative balance was Vendarite.  Second was Gallicite.  Third was Sorium.  I was dealing with it by mining asteroids near to Earth and everything was fine until the Sorium petered out on the asteroid.  I have two choices:

1. There is a great asteroid 3 system jumps away with lots of all 3 minerals (and a few others).  The accessibility is 1 for Sorium, 0.9 for Vendarite and 0.8 for Gallicite.  The amounts are over 100,000 for each one.  The problem is how long it takes my freighter to move 1 automine.  

2. There is a good stopgap asteroid near Earth with enough Sorium to cover the gap, but no Vendarite or Gallicite.  
Welcome to Aurora  :-) especially if your asteriod in Sol is on the way to Kruger.  If you notice your run rate has gone positive and you've still got automines left, you can start shipping those directly to Kruger.

Note that the dilemma that you're in is standard, and is at the heart of the game.  Also note that neither of the two mining options you've found look good to me - I always try to find mineral sources that have duranium at 0.5 or more in addition to the secondary mineral that I'm looking for.  Otherwise (as you point out) you have to build multiple mines per factory to keep your industry going, which is a bad (from the economic growth perspective) situation to be in.  Finally, this is why it's a good idea to start cranking out freighters from day one - you're going to be in these sorts of situations a lot, and it helps to have your own shipping capacity to move things around.

John
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #64 on: February 15, 2010, 08:11:59 PM »
Quote from: "sloanjh"

Note that the dilemma that you're in is standard, and is at the heart of the game.  Also note that neither of the two mining options you've found look good to me - I always try to find mineral sources that have duranium at 0.5 or more in addition to the secondary mineral that I'm looking for.  
The first Sol Asteroid has at this point:
   Dur 112,564 (1)
   Ven 13,524 (1)
   Gal 9,055 (1)
I have 33 automines on it.  

The second Sol Asteroid started out with Dur (1), Sor (1), Corun (1) and Gal (1).  The Duranium has been exhausted and the Sorium is down to (.65).  I am switching my Asteroid Mining TG which has 5 ships x 10 mining modules per ship from this asteroid to a new one with this:
   Dur 9,031 (1)
   Bor 2,919 (1)
   Ven 523 (1)
   Sor 5,559 (1)
   Uri 2,742 (1)

The Kruger asteroid has:
   Neu 102,392 (.9)
   Corbo 176391 (1)
   Tri 172,216 (1)
   Bor 36,092 (.9)
   Mer 159,992 (.9)
   Ven 60,017 (.9)
   Sor 105,616 (1)
   Gal 159,953 (.8)

I agree with your point about the Duranium, but I thought the other deposits were worth it.  And Earth had a decent Duranium deposit to start with plus my geology team found another 100,000.  At this time Earth has Dur 252,740 (1) so Duranium is a low priority for me at this time.  

Quote from: "sloanjh"
   
Otherwise (as you point out) you have to build multiple mines per factory to keep your industry going, which is a bad (from the economic growth perspective) situation to be in.  Finally, this is why it's a good idea to start cranking out freighters from day one - you're going to be in these sorts of situations a lot, and it helps to have your own shipping capacity to move things around.

John
I have been going from one bottleneck to another in this game.  I started out not knowing I was burning through wealth faster than the US Congress, so I had to fix my wealth generation.  Then I was making ships too fast so I ended up with a -10 grade crew.  So, I am trying to increase the military academy and I have several slipways on pause.  I should have been pumping out freighters, as you said, but that is just one boo boo out of many for me in this game.  

Thanks for the pointers.
 

Offline Steve Walmsley

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Re: Miscellaneous Balibar Questions
« Reply #65 on: February 16, 2010, 04:36:06 PM »
Quote from: "Balibar"
I have been going from one bottleneck to another in this game.  I started out not knowing I was burning through wealth faster than the US Congress, so I had to fix my wealth generation.  Then I was making ships too fast so I ended up with a -10 grade crew.  So, I am trying to increase the military academy and I have several slipways on pause.  I should have been pumping out freighters, as you said, but that is just one boo boo out of many for me in this game.  
Everyone does this :). Aurora is all about managing shortages and bottlenecks. It does reduce the 'rich get richer' problem that you find in many 4x games. You have to manage your economy or it can crash and it can take some time to recover.

Steve
 

Nabobalis

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Re: Miscellaneous Balibar Questions
« Reply #66 on: February 16, 2010, 04:41:36 PM »
What does racial wealth do in the game? I can't seem to find anything about it on the forum, I must be blind.
 

Offline Steve Walmsley

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Re: Miscellaneous Balibar Questions
« Reply #67 on: February 16, 2010, 04:46:10 PM »
Quote from: "Nabobalis"
What does racial wealth do in the game? I can't seem to find anything about it on the forum, I must be blind.
Everything you build, you have to pay for using wealth. Also research costs 1 wealth per research point. If you look at the Wealth tab on the F2 window, it shows what you are spending and where your wealth is coming from.

Steve
 

Nabobalis

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Re: Miscellaneous Balibar Questions
« Reply #68 on: February 16, 2010, 04:49:16 PM »
Quote from: "Steve Walmsley"
Quote from: "Nabobalis"
What does racial wealth do in the game? I can't seem to find anything about it on the forum, I must be blind.
Everything you build, you have to pay for using wealth. Also research costs 1 wealth per research point. If you look at the Wealth tab on the F2 window, it shows what you are spending and where your wealth is coming from.

Steve

I see, I can't believe I never went onto that screen. Thanks.
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #69 on: February 19, 2010, 08:14:50 PM »
My XenoArcheology Team Deciphered a Ruins.  I have Engineers working on recovering artifacts.  One of my Engineer Brigades recoverd 22 x Nuclear Pulse Engine 0.9.  This is obsolete tech for me.  Can these be scrapped as I could use the Gallicite?  Are they transported with Cargo Holds or is there a special transport device needed for parts?
 

Offline mikew

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Re: Miscellaneous Balibar Questions
« Reply #70 on: February 19, 2010, 08:31:44 PM »
Quote from: "Balibar"
My XenoArcheology Team Deciphered a Ruins.  I have Engineers working on recovering artifacts.  One of my Engineer Brigades recoverd 22 x Nuclear Pulse Engine 0.9.  This is obsolete tech for me.  Can these be scrapped as I could use the Gallicite?  Are they transported with Cargo Holds or is there a special transport device needed for parts?

Yes, you can scrap them.  Go to the industry tab of the economics form, and click on the stockpile button.  You can then select the items and scrap them (or disassemble them to attempt to gain info on the technology, which is not a factor in this case).  Using freighters you could ship the components in holds, or scrap them in place and then ship the minerals.

Mike
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #71 on: February 20, 2010, 06:57:48 AM »
Quote from: "mikew"
Yes, you can scrap them.  Go to the industry tab of the economics form, and click on the stockpile button.  You can then select the items and scrap them (or disassemble them to attempt to gain info on the technology, which is not a factor in this case).  Using freighters you could ship the components in holds, or scrap them in place and then ship the minerals.

Mike
Thanks!
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #72 on: February 21, 2010, 07:02:07 AM »
A Queston about Task Forces and Command Staff.  Let's say I want to create a Survey Task Force.  The purpose of the Task Force is have a command staff coordinating survey efforts in one of those systems with a gazillion asteroids.  As I understand it:

1. I need a ship with a flag bridge to have a roving task force.  
2. Once I have such a ship, I create a Task Force, assign a Task Force Commander and transfer the location of the Task Force to my ship with the flag bridge.  
3. The new task force sub-command slots should appear in the Leader Window under Staff.  
4. The Survey Bonus of the Survey Officer is applied to all ships in the Task Force if they are in the same system.  
5. 1/8th of the Survey Bonus of the Task Force Commander is applied to all ships in the Task Force if they are in the same system.  

Are these correct?  

A secondary question: Once my survey of Sol has been completed, does my Survey officer in the Home Fleet Task Force do anything?  Does he somehow help Sensor operations in Sol?
 

Offline Hawkeye

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Re: Miscellaneous Balibar Questions
« Reply #73 on: February 21, 2010, 08:15:19 AM »
Quote from: "Balibar"
A Queston about Task Forces and Command Staff.  Let's say I want to create a Survey Task Force.  The purpose of the Task Force is have a command staff coordinating survey efforts in one of those systems with a gazillion asteroids.  As I understand it:

1. I need a ship with a flag bridge to have a roving task force.  
2. Once I have such a ship, I create a Task Force, assign a Task Force Commander and transfer the location of the Task Force to my ship with the flag bridge.  
3. The new task force sub-command slots should appear in the Leader Window under Staff.  
4. The Survey Bonus of the Survey Officer is applied to all ships in the Task Force if they are in the same system.  
5. 1/8th of the Survey Bonus of the Task Force Commander is applied to all ships in the Task Force if they are in the same system.  

Are these correct?  

To my knowledge, yes

Quote from: "Balibar"
A secondary question: Once my survey of Sol has been completed, does my Survey officer in the Home Fleet Task Force do anything?  Does he somehow help Sensor operations in Sol?

I don´t think so. Actually, I don´t think anything improves sensor operations.
Ralph Hoenig, Germany
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #74 on: February 21, 2010, 09:08:22 AM »
Quote from: "Hawkeye"
To my knowledge, yes

I don´t think so. Actually, I don´t think anything improves sensor operations.
Thanks!