EDIT (in response to Atomikkrab & Shadow) - They were from ruins, not salvage. There were 10 cargo ships with 5 holds each in the fleet, so enough to carry one. Sometimes I had a few other things, so it reported a fraction of a JGCM. When I tried with a completely empty fleet and got more than 1 (something like 1.000000065, you get the idea). I tried the multiple runs and reported taking fractions of a module, but the 4 at source never went down and the 0 at destination (after first run) never went up. I have been playing around with this game for quite some time :wink: ). Input is appreciated
Stephen
Have you tried a freighter with 10 cargo holds, as I don´t belive you can load shipparts that are too big for a single freighter onto several ones.
This _is_ alien tech, so your engineers might be somewhat reluctant to take the thing apart for loading out of fear of not being able to put it back together.
A possibility that, so I have done some testing. You are correct - and I even found out why.
I nipped in to the database and added three modules to Earth. Then used a large fleet of freighters to load the modules. Despite having enough holds to carry more than one, the number in Earth's stockpile never reduced. Unloading at Mars resulted in zero modules in its stockpile. You could send the fleets backward and forward and the numbers would never change.
Some numbers using freighters with 5 holds each (25000 cargo capacity)
10 ships = 0.833000019192696, 100/250000
17 ships = 1.41610003262758, 170/425000
12 ships = 0.999600023031235, 120/300000
13 ships = 1.0829000249505, 130/325000
I then created a monster freighter with 62 holds and SMed it into existence (a mere 400000+ tons with enough engines to make it move -Waresky would love it). Ordered it to load...
1.0333000421524x Jump Gate Construction Module 90 loaded, available cargo space 10/310000, and Earth had only two modules in its stockpile. Sent it off to Mars and it unloaded. Bingo, Mars now has one module in its stockpile. Loaded it and record of module disappears.
I then used 13 normal ships and unloaded at Mars (3 at Earth, 0 at Mars). As an experiment, ordered those ships to pick back up what they just dropped off. Warning message in event log that they can't load. Quick look in the PopComponent table and there are 3 at Earth and 0 at Mars
Loaded one in to the monster freighter and took a look in ShipCargo table. I can see it carrying 1.0333
Got the fleet of 13 ships to load again. They appear in ShipCargo carrying 0.0833 of a module each
I then wondered if there was some variable type issue going on. In ShipCargo, Amount field is a Number, Single type. In PopComponent table, the Amount field is a Number, Long Integer type.
So I changed Amount in PopComponent to a Single and "hey presto", the multiple ships unload and I have a whole module at Mars. In fact 1.0829 of them. It would appear that the smaller ships are each loading/unloading a small part of the whole, but the Long Integer type has no decimal places, so it probably keeps rounding.
Steve, help us!
Stephen