In reply to Narmino:
Currently we have carriers akin to those found in Starcraft. They launch a bunch of smaller craft instantly, that then fly around and shoot things. They come in for a reload, which can be done simultaneously, and then go out again immediately. With the mechanics I suggested you would be limited by the size of the hangar, the speed you could launch and resupply them, how many you could launch at once, and how you wanted to recover them. You might decide to have a hangar that can house 20 fighters, with a magazine to give them 2 reloads each, but only be able to launch 2 at a time. I could decide to have a hangar that can house 10 fighters, with only 1 reload each, but I can launch them 5 at a time. If we come across each other and neither of us has any fighters deployed, I'd have 10 fighters out in the time you had 4. There could be a number of design options. Overall size, lift capacity, hangar door size and armor, and crew quarters. It would mean you had to choose how to handle the fighters. Their ranges might be large, as they should be, but they aren't limitless and their magazines tiny. You'd have to reload and resupply them, and you'd have to choose how. Do you do it all at once, in stages, or do you keep your fighters in reserve until the enemy is weakened. Of course, exactly how it would effect strategy can't be known unless it's tried. If it didn't make things more tactical, we could always suggest it be removed lol.