Author Topic: Official Suggestion Thread for 5.20 or later  (Read 191140 times)

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Offline ollobrains

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Re: Official Suggestion Thread for 5.20 or later
« Reply #780 on: February 24, 2012, 08:04:09 AM »
Could work a level 1 ( maybe tech to build the next level) 5% limit up to 7 levels maybe
 

Offline ollobrains

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Re: Official Suggestion Thread for 5.20 or later
« Reply #781 on: February 24, 2012, 08:05:47 AM »
Another suggestion a simple UI in the industry screen under civ-industry where u do supply contracts esp where theres a few planets ie earth supplying 500 and manchester 1 thro 5 planets requesting 100 each

How about just a minor issue when u complete one contract and finish it and then goto next one instead of the last option being on screen the list resets to automated mine and u gotta scroll down is it possible for the game to remmeber the last installation u selected and keep it there for the next one saves a few seconds and is just a minor UI chnage just so it can remember the last option u selected
 

Offline MehMuffin

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Re: Official Suggestion Thread for 5.20 or later
« Reply #782 on: March 04, 2012, 07:45:22 AM »
A researchable option to build mass driver pods, that could be fired from mass drivers.  Each could have a maximum size of say, 500 tons, and allow you to transport fighters, colonists, ship components or other things easily in system. 
 

Offline Brian Neumann

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Re: Official Suggestion Thread for 5.20 or later
« Reply #783 on: March 05, 2012, 02:19:45 PM »
When I set up a new game or race, I usually want to tailor the tech to fit some predetermined idea.  If we could have some way to use the research all button within a single group of techs.  My first thought was the same tech groups as are used for the scientist bonuses.

Brian
 

Offline welchbloke

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Re: Official Suggestion Thread for 5.20 or later
« Reply #784 on: March 05, 2012, 05:06:00 PM »
When I set up a new game or race, I usually want to tailor the tech to fit some predetermined idea.  If we could have some way to use the research all button within a single group of techs.  My first thought was the same tech groups as are used for the scientist bonuses.

Brian
Seconded, this is also how I tend to create my games.  I have particular story I want to explore and set up the tech accordingly.
Welchbloke
 

Offline MehMuffin

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Re: Official Suggestion Thread for 5.20 or later
« Reply #785 on: March 06, 2012, 06:46:58 PM »
Seconded, this is also how I tend to create my games.  I have particular story I want to explore and set up the tech accordingly.
Thirdended, this is how I like to set up my games too. And it would be nice not to have only one non-biology and genetics scientist.
 

Offline Thiosk

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Re: Official Suggestion Thread for 5.20 or later
« Reply #786 on: March 09, 2012, 01:10:40 AM »
periodically locate new positions for fleet officers for which they now qualify.  For instance, if a captain is serving in a ship that needs only a lieutenant, the autoassign routine should pull him or her from the lower level ship and put the correct rank there.  Having to pick through and remove your captains from the freighters is a little embarressing.  For now, I just unassign type and reassign all periodically.
 

Offline Thiosk

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Re: Official Suggestion Thread for 5.20 or later
« Reply #787 on: March 09, 2012, 04:30:15 PM »
SM button for create precursors/swarm/invader wormhole.

We can SM in new empires... but not monsters!  Lets make it happen.
 

Offline TheDeadlyShoe

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Re: Official Suggestion Thread for 5.20 or later
« Reply #788 on: March 11, 2012, 01:14:10 PM »
+1, i'd dearly love to SM in some Swarm or Precursors via some method other than using the genesis device on a jump point again and again.
 

Offline viperfan7

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Re: Official Suggestion Thread for 5.20 or later
« Reply #789 on: March 14, 2012, 01:41:15 PM »
I suggest that maintenance storage bays be made to be commercial instead of military 
 

Offline MehMuffin

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Re: Official Suggestion Thread for 5.20 or later
« Reply #790 on: March 14, 2012, 01:50:48 PM »
I'd like a way to set minimum stockpile levels for planets, and a default order for freighters to let them automatically refill planets to the minimum stockpile level by taking materials from planets with more than enough.
 

Offline Stephan

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Re: Official Suggestion Thread for 5.20 or later
« Reply #791 on: March 14, 2012, 01:59:36 PM »
Quote from: Thiosk link=topic=2828.  msg47647#msg47647 date=1331332215
SM button for create precursors/swarm/invader wormhole. 

We can SM in new empires.  .  .   but not monsters!  Lets make it happen. 

You can already SM precursors, or so i think, using the ruins button, only system it doesn't work in is Sol.   It just adds ruins.
 

Offline clement

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Re: Official Suggestion Thread for 5.20 or later
« Reply #792 on: March 14, 2012, 02:45:20 PM »
I would like to see the Mass Driver's maximum capacity per year and/or its maximum projectile speed (1000 km/s) be increased as technology levels increase.

This growth could be linked to a technology like reactor tech and as the player develops better ways to generate power, it could feed into Mass Drivers as the ability to launch the projectiles at a higher speed.

 

Offline Marc420

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Should Grav or Geo Sensors have an EM Signature?
« Reply #793 on: March 16, 2012, 06:00:15 AM »
Should either Grav or Geo Sensors have an EM signature?  Or both?  Currently, both seem to have zero.

Geo sensors would seem to be the most obvious.  I guess I'm picturing some sort of ground penetrating radar or scanner working from a spaceships.  Seems like that would have a pretty healthy signature on anyone running an EM scanner in the area.

Grav sensors?  For game play, I'm tending towards yes.  But I could picture either way.  I guess I like the game play notion of a grav survey ship probing around with loud sensors looking for Jump points.  Again, very noticeable to anyone running an EM scanner in the neighborhood.  But I suppose I can also see those Grav Sensors being some sort of quiet passive sensors measuring tiny differences in gravity leading towards finding a jump point.

Right now, both Grav and Geo ships are rather stealthy in a system as neither sensor seems to have an EM signature.  Maybe I can see Grav ships being stealthy as they probe around the edges of the system.  But it seems like at the least Geo ships should be noisy as heck if they are scanning for minerals down in a planet.  And for game play, I suppose my mind tends towards both being noisy, and thus both being something you really can't operate in a system where you aren't welcome.

Thanks!
 

Offline welchbloke

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Re: Should Grav or Geo Sensors have an EM Signature?
« Reply #794 on: March 16, 2012, 09:33:40 AM »
Should either Grav or Geo Sensors have an EM signature?  Or both?  Currently, both seem to have zero.

Geo sensors would seem to be the most obvious.  I guess I'm picturing some sort of ground penetrating radar or scanner working from a spaceships.  Seems like that would have a pretty healthy signature on anyone running an EM scanner in the area.

Grav sensors?  For game play, I'm tending towards yes.  But I could picture either way.  I guess I like the game play notion of a grav survey ship probing around with loud sensors looking for Jump points.  Again, very noticeable to anyone running an EM scanner in the neighborhood.  But I suppose I can also see those Grav Sensors being some sort of quiet passive sensors measuring tiny differences in gravity leading towards finding a jump point.

Right now, both Grav and Geo ships are rather stealthy in a system as neither sensor seems to have an EM signature.  Maybe I can see Grav ships being stealthy as they probe around the edges of the system.  But it seems like at the least Geo ships should be noisy as heck if they are scanning for minerals down in a planet.  And for game play, I suppose my mind tends towards both being noisy, and thus both being something you really can't operate in a system where you aren't welcome.

Thanks!
I've always seen grav sensors as passive. Basically a massive array of particle detectors and spectrometers. The same for geo sensors, with a bunch of hyper-spectral sensors rather than gpr or anything similar. That's the great thing about Aurora, you can fit it to your mental image really easily.
Welchbloke