Hello,
I have a couple bugs that I've run into with a clean install of version 5. 30 that I thought that I'd report.
First off, an easy one - clicking on the report that a colony has run out of a mineral will give several "divide by 0" errors.
Secondly, the one that I found strange enough that I decided to register:
A wormhole ship just hit one of my ships for a volly of size 32 torpedoes that all hit for -73 damage.
(pasted from the text dump):
25th May 2065 09:43:16,Barnards Star,SV Vulture II 001 - CIWS-80 targeting Torp 32 at 10000 km using point blank fire : Base Chance to Hit: 50% (Base To Hit: 50% Modified by Crew Grade: 50%)
25th May 2065 09:43:16,Barnards Star,CIWS-80 (Modified by Tracking Speed: 5%) missed.
25th May 2065 09:43:16,Barnards Star,1 weapons fired. 0 missiles destroyed
25th May 2065 09:43:16,Barnards Star,Vulture II 001 hit by -73 points of damage from Torp 32
25th May 2065 09:43:16,Barnards Star,The ship has no shields
…
(another 15 hits)
…
25th May 2065 09:43:16,Barnards Star,Strength -73 Nuclear Detonation x16 detected!
Going to the ship details screen shows the ship entirely unhurt.
Note that this wormhole ship has had absolutely no problem taking apart the rest of my combat ships, fighters, and the other two members of this salvage taskforce.
Third – and I’m not certain if this is a bug or not – there doesn’t seem to be any way to delete empty fighter squadrons after they’ve lost all the fighters assigned to them. After several large battles, I have 5 empty squadrons sitting in my fighter screen (I was able to remove their taskforce groups from the taskforce screen without issue).
Forth – trying to assign a second medal to an officer who already has that medal (in my case, trying to award a second purple heart) will throw an error 3022 in DAO. Recordset. While I suppose this isn’t unexpected (it doesn’t like duplicates), and by making a purple heart II medal fixed the issue, it’d be neat if instead the program would throw a star on the medal and count it twice.
Anyway, thanks for your time – this is an amazing (and amazingly complex!) game.
edit: Oh, and the Wiki's been down for a couple days, but I assume that's not a problem on your end.
edit (2): just as a followup to #2, the following torpedo volley blew up the ship, as expected.