Got an annoying 'bug' with missiles. It might not really be one, but it's so frustrating I think it is.
Basically, I'm using some 25000km/s high agi AMMs to try and shoot down. . . missiles. Enemy ASMs are going 39000km/s. Every 4th volley or so, my AMMs will miss COMPLETELY and end up futilely chasing the faster ASMs, resulting in a complete lack of interception, my ships getting hit by 16 ASMs and wasting 80~ AMMs. Very easy to reproduce, since it's happened every fight for me.
Edit: Also come across another odd bug. "Boat Bay" and "Hanger Deck" are both missing from research. I've checked every section, including "All Projects". I worked around it by gifting it from another race after using "all research".
Edit 2: The passive sensor range in the system view appears to be broken for DSTS. It's far too small.
I'm not sure that it is a bug that AMMs moving at 25k km/s don't always intercept ASM moving at 39k km/s. Partly because a slow missile hitting a fast missile is hard and partly because given the right increments, the fast missile will move past the slow missile without the slow missile being able to catch it.
Hangar deck tech requires you to already have boat bay or it won't be available. Boat Bay requires Trans-Newtonian Technology. If you already have them they wouldn't appear (could they have been assigned by randon starting research) and if you are researching boat bay on one planet is won't appear anywhere else.
Could you tell me the number of DSTS, your tech level for planetary sensors and the sensor signature of the target you are trying to detect.
Steve