Author Topic: Children of Sol: Multiplayer Aurora  (Read 22815 times)

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Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #60 on: April 10, 2012, 01:55:45 PM »
Syndicates Public Relations Office

Syndicate shipbuilding industries are offering a wide range of options of ships, that will satisfy everyone.   We believe that costumer comes first and we strive to satisfy every demand he has.   The ships are made from top quality materials, from the most experience technicians, in the most advanced shipyards.   In the following catalog surely you will find something that suits you. 
 
You want to transport slaves civilians to a new frozen rock prosperous colony.   The following ship will do the job for you.   Lifetime warranty*.   
Quote
Colony class Colony Ship    24,800 tons     293 Crew     768.  8 BP      TCS 496  TH 500  EM 0
1008 km/s     Armour 1-75     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 19    Max Repair 16 MSP
Colonists 50000    Cargo Handling Multiplier 10    

Nuclear Thermal Engine E1 (8)    Power 62.  5    Fuel Use 10%    Signature 62.  5    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 36.  3 billion km   (416 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes

Of course what is the point to have colonies if you can't transfer their goods to your home world.   The following cargo ship is designed to operate at the toughest conditions.   Lifetime warranty*. 
Quote
Trade class Cargo Ship    48,600 tons     482 Crew     534.  6 BP      TCS 972  TH 1000  EM 0
1028 km/s     Armour 1-118     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 7    Max Repair 16 MSP
Cargo 25000    Cargo Handling Multiplier 10    

Nuclear Thermal Engine E1 (16)    Power 62.  5    Fuel Use 10%    Signature 62.  5    Armour 0    Exp 1%
Fuel Capacity 200,000 Litres    Range 74.  0 billion km   (833 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes

High ranking civilian administrators, governors, businessmen, generals and everyone that can pay, should not be transported in a colony ship, as cattle.   A luxurious yacht is  essential to keep their status.   Lifetime warranty*. 
Quote
Yacht class Luxury Liner    35,400 tons     947 Crew     972 BP      TCS 708  TH 1000  EM 0
1412 km/s     Armour 1-96     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 17    Max Repair 16 MSP
Passengers 1250    

Nuclear Thermal Engine E1 (16)    Power 62.  5    Fuel Use 10%    Signature 62.  5    Armour 0    Exp 1%
Fuel Capacity 200,000 Litres    Range 101.  7 billion km   (833 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes

Before claiming a rock to be part of your faction, you have to make sure it is worthy the hassle.   This vessel, has the required technology to find any TN minerals that may exist in the rocks crest.   Syndicate use it for its own surveys.   Lifetime warranty*. 
Quote
Prospector class Cruiser    6,650 tons     182 Crew     370.  6 BP      TCS 133  TH 250  EM 0
1879 km/s     Armour 1-31     Shields 0-0     Sensors 1/1/0/2     Damage Control Rating 1     PPV 0
MSP 35    Max Repair 100 MSP

Nuclear Thermal Engine E1 (4)    Power 62.  5    Fuel Use 10%    Signature 62.  5    Armour 0    Exp 1%
Fuel Capacity 200,000 Litres    Range 541.  2 billion km   (3333 days at full power)

Geological Survey Sensors (2)   2 Survey Points Per Hour
This design is classed as a Commercial Vessel for maintenance purposes

Expect from the standard classification of ships, customers can ask their own ships, made to much their unique demands.   Mitsubishi industries own the largest shipyard in the universe.   Their team of technicians can design any ship that you want up to 150000 tons.   Moreover Syndicate naval engineers talk of possibilities to have ships extracting sorrium from gas giants, minerals from asteroids.   They even claim one day terraformers to change atmosphere of worlds will be a reality.   If you want such an exotic solution contacts us. 

*Lifetime warranty is valid for malfunctions of the ship coming from its construction.   If the user misuse it, if it is damaged from an alien race or an angry faction, if it falls in a black hole, if an asteroid falls on it, if it is close to a star going super nova the warranty is not valid. 

Representative of Syndicates Trading Office
Liam Wilson

[ooc]Anyone want to buy ships  ;D[/ooc]
« Last Edit: April 10, 2012, 01:58:22 PM by Ektoras »
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #61 on: April 12, 2012, 09:41:23 PM »
The Syndicate Times wishes to correct a minor typo in our Interplanetary edition Almanac. The top export of Venus to Mars is Spices, not Spies. We apologize for any riots this may have caused.

2068 - Year of Mercury

This year Mercury joined Earth, Mars, Venus, and Titan as the 5th inhabited world to supply goods to the interplanetary exchange. Like Titan, Mercury has begun exporting Machinery and importing Infrastructure, Construction Materials, and Textiles. Please Please send infrastructure.

This milestone is seen by many as proof that Mercury is not the Venusian Death & Reeducation Camp that conspiracy theorists claim, although concerns regarding the discrepancy between infrastructure and colonist shipments remain.


Spy Report - 2059

Code: [Select]
Myrkul class Freighter    36,650 tons     243 Crew     325.2 BP      TCS 733  TH 438  EM 0
597 km/s     Armour 1-98     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 6    Max Repair 16 MSP
Cargo 25000    Cargo Handling Multiplier 10   

Nuclear Thermal Engine E1 (7)    Power 62.5    Fuel Use 10%    Signature 62.5    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 24.5 billion km   (475 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

The Myrkul was the Venusian response to the Syndicate Trade class freighter. The craft would in later years prove to be one of the most popular Civilian designs, and has become a common sight on every inhabited planet across Sol.

By the end of 2059, the Federal owned craft of each faction would number:
Mars: 2 Alpha scouts and 1 purchased Trade class Freighter
Syndicate: 2 Colony class colony ships, 4 Prospectors, 1 Trade Freighter, and 3 Wayfinder Fast-surveyors.
Venus: 3 Hecate, 2 Hecate-Grav, 2 Myrkul Freighters.

By this point both Venus and Earth had finished the Gravitational Survey of Sol, while Mars had not yet started.

Of the GraveSurveyors, the Syndicate Wayfinder was in interesting case in many ways ahead of its time. This was especially true since this frail 2-year maintenance life vehicle was, at the time, larger than the maintenance facility capacity of earth. By the end of 2059 the oldest Wayfinder would have over a 600% annual failure rate.


Spy Report - 2057
While all races claimed the same starting technologies, over the next 7 years each side would branch out in different directions. Active Sensor 10 was, at the time, the only other universally researched advancement that the factions didn't start with.

The Unique Technology at this time would be:
Mars: Lasers: (10cm, Infrared, Visible Light), Capacitor 2, Turret Speed(2k km/s, 3k km/s)
Syndicate: Cargo Handling, Cryogenics, EM6, Grav-Survey, Mag. Efficency 75%, Nuke-Thermal Missiles
Venus: Beam Tracking 10k km/s, Cargo Handing, Turret Speed 2k km/s, Grav-Survey, Nuke-Thermal Missiles, TH6

By the end of 2057 the most advanced fully functional armed design would still be the ICBM silo.

Save Posted. Personal details to be sent soon.
The turns are now starting to get long enough that starting with the 2070 turn I'll either cut back to 6 month time advances or claim an extra day for the SM turn.
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #62 on: April 12, 2012, 11:03:22 PM »
[ooc]My vote goes for 6 month increments, I am at a place where it would be nice to have mid year orders to add.[/ooc]

From the Dragon of Venus to our fellow competitors:

We stand on the verge of stepping into new solar systems, confronting new challenges and opportunities... and possibly threats. The Others may still be out there somewhere, or other less benign races. Venus welcomes and looks forward to these challenges but fears that when the inevitable happens our siblings may not be able to put up a challenging fight. To that end we offer certain technologies to the factions at large.

Nuclear Pulse Drives and prerequisite reactor tech
Thermal sensor 6
EM Sensor 6
Mobile Infantry Battalion
Engineer Brigade
Basic Jump Drive technologies [ooc]the first ranks of all the required stuff to build a drive[/ooc]

We are prepared to accept offers of technology of similar value, minerals commensurate to the difficulty of the tech [ooc]specifics to be determined, but generally some mix that equals 2x the RP value[/ooc] or facilities such as Research Labs or large quantities of mines.

It is through matching ourselves against strong foes that we grow, we look forward to testing your strength.
 

Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #63 on: April 13, 2012, 12:30:10 AM »
[ooc]My vote goes for 6 month increments, but i will be away till Monday night (GMT +2)[/ooc]
 

Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #64 on: April 13, 2012, 08:55:12 AM »
As you all know, Synidcate constructed Jump Gates have opened the univesre for the children of Sol.   The last tow Jump Gates are being constructed and they will be ready in  the next semester. 

Till now Syndicate vessels have explored three systems directly connected with Sol system.   The ships have been conducting Geological and Gravitonial survey in the new systems.   The Syndicate claim the Lithium IV world.   For the first time in history humans will wake up and see a different sun. 


[ooc]I write this from mobile, as i forgot to do it from home.   So sorry for mistakes.   Iam not 100% sure for the bame of the planet i claimed, it may differ, but it is the only colonizable in tha system[/ooc]
 

Offline Garfunkel

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Re: Children of Sol: Multiplayer Aurora
« Reply #65 on: April 14, 2012, 08:50:16 AM »
[ooc]My vote goes for 6 month increments[/ooc]
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #66 on: April 17, 2012, 03:22:55 PM »
July 2069 - Announcement of future Announcements

Someday, if anything unusually exciting happens, real news will appear in the mid-year report.
Or, possible, our Spy Exposes will happen on the odd months.
So check back next year!

For now, here is a word from our sponsors...

6 months it is. Since everyone could benefit from it, the 6 month increments started with this year. Save uploaded. Personalized messages coming soon.

--------------------------------------------------------------
2069 - Year of the Cancelled Reservation.
The Luxury Cruse Liner, once lauded as the next Big Thing appears to have been ahead of its time as citizens across every world in mass demanded refunds once they had time to read the fine print. While everyone it seems wishes to move elsewhere, all insist on such trivialities as a breathable atmosphere, a steward crew of the same species, and long term lodging at the other side. The sparse trips of the single Yacht cruiser produced have been unprofitably sporadic even compared to the cryogenic colony ships runs, and limited to rare colony runs.

Syndicate feedback was especial hostile toward the originally planned tour of the Venusian luxury restaurant, The Blue Dragon: the home of the original Earthling Burger. The former VP of the Moore Travel Agency who personally announced the Venusian world tour has since been reassigned to the branch office on Titan to personally review the continuing complaints of overcrowding.


Spy Report: January 2065
Code: [Select]
Planet Population SY workers SY size Fleet Size Industry Logistic Labs
Mars 592m    3.2m 84,000 320.0 kT 41.9m 2.6m 11
Earth 585m    11.4m    309,000 357.0 kT 45.9m 3.5m 9
Venus    601m    9.2m 159,000 424.0 kT 34.8m 6.0m 15

Shipping Line Flag Ships Tonnage Income
Moore Colony Company Syndicate 13 537 kT 1860c
Horton Lines Syndicate 2 97 kT  260c
Jawoski Colony Group Venusian 10 338 kT 1340c
Dawdy Shipping      Venusian 10 315 kT 1450c

Save uploaded. Personal updates outgoing.

Edit: Last thing, now that it has been 20 years should I give the NPRs a mineral accessibility bump? The AI is notoriously poor at handling the mid-game resource crunch.
« Last Edit: April 21, 2012, 12:07:33 PM by sublight »
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #67 on: April 26, 2012, 07:02:28 PM »
2070 - Midyear

Empire Trivia time!

Did you Know:

• Mercury has a 0% unemployment rate... and a 0% manufacturing sector. (90%+ agriculture requirements)
• Earth has no Mass Drivers (at least, Earth isn't receiving the mineral packets the other two factions are)
• All the ship classes were renamed when Mars changed leaders (Alpha -> Geologist A, Beta -> Liberty)

Lastly, a slightly out of date picture of the commercial transponders:


The Venus/Syndicate shipping lines have only been growing.  8)

Save uploaded. Personal updates outgoing.

Edit: Next update running late. Finals week.
« Last Edit: May 01, 2012, 08:06:47 AM by sublight »
 

Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #68 on: April 27, 2012, 07:44:54 AM »
Syndicates Public Relations Office

We would like to answer to this trivia, that throws a shade in technological and constructional capabilities of the Syndicate.  Earth, uses its vast commercial fleet to transport minerals and facilities.  It is not that we can't build Mass Drivers, they are not cost efficient for the moment.

In other news we would like to offer for trade the Gravitational Survey of Helium and Hydrogen systems.  Although the systems do not offer a lot of useful real estate the hold a road to other systems.  Jump Gates will be constructed as soon as possible. 
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #69 on: May 01, 2012, 04:15:41 PM »
2070 - Year Of Naming

With every passing year the Children of Sol became more aggressive in mapping, and the Syndicate even began claiming ownership of extra-solar objects as well: announcing that Lithium IV belonged to them. The rest of the system had just one, oh-so-minor question: "Where is Lithium IV?"

By rare chance both the Martians and Earthlings had chosen to name the stars after the periodic table elements, but while both called the world past Jump Gate 1 'Hydrogen,' the remaining names came by order of visit and discrepancies slowly built. The Venusians, in a spirit of apparent creativity, chose names for the stars uniquely theirs.

In other news, all latest Federal Trade offers have gone unanswered. Neither Earth nor Mars have been willing to admit to technical deficiencies, or surrender any perceived lead they might have. Likewise, neither Mars nor Venus are prepared to comment on the extent (or lack) of their gravitation survey efforts. Their civilian populations have never seen closer relations, yet the governments cling to what few perceived leads and secrets they might have.


((Trade treaties are wonderful things for multi-faction starts. With out a single active sensor or confirmed weapon anywhere relations have been naturally growing without SM assistance ever since the Trade Accords were signed))

Spy Report - 2061

By 2061 Venus had managed to land a Xenology team on Mercury, and discovered evidence of a Lost Child of Sol, a TL2 race that called itself the Ascendency of Canterbury and who had left behind over 1,000 installations. Immediatly upon discovery, the entire Venusian production plan refocused itself on claiming and exploiting Mercury. Research projects were shelved, and efforts to research and produce Engineering Battalions given supreme authority. As a result, in February 2061 Venus became the first of Sol's children to field an engineering battalion. As a minor side effect of the planet wide effort the entire system received knowledge of Garrison and Replacement battalions as well.

In other news Mineral Depletion first began appear at this time. Venus was the first to deplete a mineral, mining out all Uridium deposits, with the other planets seeing depletions of their own in the following year. At the time, Mars lead the way in off-planet mining relocation, with 68 automines in various locations. The syndicate followed with 32 automines, and Venus trailing with just 5. However, the emergence of civilian mining colonies for both the Syndicate and Venus would do much to dampen Mars' lead in off planet mining.

To move their automines Mars also launched a freigher class of their own, the Bravo.
Code: [Select]
Bravo class Freighter    39,150 tons     281 Crew     366.8 BP      TCS 783  TH 562  EM 0
717 km/s     Armour 1-102     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 6    Max Repair 16 MSP
Cargo 25000   

Nuclear Thermal Engine E1 (9)    Power 62.5    Fuel Use 10%    Signature 62.5    Armour 0    Exp 1%
Fuel Capacity 100,000 Litres    Range 45.9 billion km   (741 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Slightly faster than the Venusian Myrkul and some what slower than the Syndicate Trade, the Bravo, latter renamed Liberty, would become the work horse of the Martian Fleet.

At this time the fleets stood at:
Mars: 2 Alphas, 3 Bravos, one purchased Trade
Earth: 1 Trade, 2 Colony, 4 Prospectors, 3 Wayfinders
Venus: 3 Hecate, 2 Hecate Grav, 6 Myrkul

Civilian shipping not included in fleet tables.[/i]

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Anyone heard from Garfunkel? I'm starting to get nervous again.
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #70 on: May 01, 2012, 06:03:01 PM »
[ooc]So uh, which jump point is Lithium through?[/ooc]
 

Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #71 on: May 01, 2012, 10:07:53 PM »
Syndicates Public Relations Office

Recent questions of the location of the jump point leading Lithium system have caused a deep concern in the Syndicate leadership.   Acting president Ektoras Triantafillou with the following statement wants to start a procedure that will result in a trifaction treaty for common system’s names. 

The Syndicate is worried of the future problems in ship navigation and communication between different start systems.   These problems maybe decrease the growth of economy and cause difficulties in civilian trade.   I ask the other tow factions to propose a method for naming stars.   This name of each system will be used in communications between the factions, in official treaties and for civilian shipping.   In interfaction communications, everyone would name the star systems as they like. 

Acting President replacing Syndicate CEO Andrew Harper
Ektoras Triantafillou

[ooc]It is the one, you can see at the Welcome screen.   I don't know how we can fix this, or if we really have to :p .  Maybe the first faction that explores a system, has te right to name it? What about colonies?[/ooc]

« Last Edit: May 02, 2012, 02:31:14 AM by Ektoras »
 

Offline Geoffroypi

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Replacement
« Reply #72 on: May 04, 2012, 08:49:28 PM »
I can replace the governor of mars  :)
(note : I've never played an aurora multiplayer game before .)

Offline Geoffroypi

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Re: Children of Sol: Multiplayer Aurora
« Reply #73 on: May 05, 2012, 03:55:22 PM »

Mars has a new governemnt !

Public declaration :

The People of Mars Inform All The independant nations that we put a claim on the planet Boron D-II (sol JP 1, -> JP 2 )

Offline sublight (OP)

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Children of Sol: Multiplayer Aurora
« Reply #74 on: May 05, 2012, 08:50:12 PM »
2071 - Midyear - Day of the Scanner

In January of 2071 the Venus ruling families announced the activation of the systems first active sensor array "Purely for defensive purposes, since populations are valid military targets."

This statement achieved hesitant acceptance for all of a week, up until one bright amateur astronomer noticed that the large 3,000 ton resolution array had sufficient power to reach Earth orbit. Ever since commerce has stagnated and anticipation risen as with each passing month Earth and Venus drift closer. Earth still won't enter sensor range for about six months and the governments are no doubt intensely negotiating, but with speculation running rampant the citizens want answers: will Venus shut down their scanner at the closest approach, or will they violate Article 3 of the Tri-Party Accords? If The Tri-Party Accords do get broken, will the prosperous economic peace continue to hold?


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