When designing a missile, I receive this error:
Title: "Error in DisplayMissile"
Body: "Error 6 was generated by Aurora
Overflow
Please report. . . "
This happens when entering the Missile / Buoy Design screen, or when making changes to fields such as Agility, Fuel Capacity, Number (of engines).
This seems to be related to the range or endurance of the missile. Here are the specs on the missile engine:
Engine Power: 0. 05 Fuel Use Per Hour: 0 Litres
Fuel Consumption per Engine Power Hour: 0. 023 Litres
Engine Size: 0. 1 MSP Cost: 0. 0125
Thermal Signature: 0. 05
Materials Required: 7. 5x Tritanium 0. 0125x Gallicite
Development Cost for Project: 2RP
Someone posted in another topic somewhere about creating a junk 0. 1 size missile as a strategy to determine optimal configuration, so I was trying it out. But with the power/fuel consumption so low (was trying to see how replacing fuel with engines or other components would affect the design), the range for a missile using this is ridiculous. I experimented with changing fuel capacity values, and found that fuel capacity of 0. 262 does not cause an error, but 0. 263 does. At 0. 262, the range value is 1,500,545. 5m km, and at 0. 263, the range value does not update.
Clearly not something that impedes play, though. A missile that can travel for 67 years isn't too useful. . . although if we could launch them ICBM-style against planets/stations at another star. . .