Greetings, all!
I've been watching this forum, reading Steve's NATO campaign and tentatively playing Aurora for about a year. Right now, I feel like I'm playing my first "real" game. So I'm making my first forum post to share my fleet in case it's useful for others and also for you all to poke at it and help refine it. Oh - and I'm still running 5. 54, so bear that in mind. Let me know what you think!
Primary fleet composition for the 3rd and 7th naval fleets- Longclaw class Heavy Cruiser
- Hyperion class Missile Cruiser x2
- Abjurer class Area Defence Cruiser x3
- Moblin class Flak Cruiser x3
- Concordia class Strike Carrier
- 36x Y-Wing Fighter/Bomber
- 2x Y-Wing Extension Fighter-Tanker
- 2x Y-Wing Sentinel Scout Fighter
- 1x Y-Wing Heatvision Scout Fighter
- Olympia class Utility Carrier
- 5x Starfury Gunfighter
- 2x Y-Wing Extension Fighter-Tanker
- 2x Y-Wing Fighter/Bomber
- 1x Y-Wing Heatvision Scout Fighter
- 3x G-4 "Gopher" Jump Scout
- Aegis class Sensor Ship
- Echo class Sensor Ship
- Orb class Tanker
- Squire class Collier x2
- Engi class Maintenance Cruiser
- Brigand class Missile Corvette x8
- Kodiak class Gunship x5
- AWACS class Scout Corvette x2
*Newer fleet compositions have trended towards more Hyperions, Longclaws, and Concordias for greater offensive punch while keeping a similar number of support ships to the original load-out.
Planetary Assault fleet- Dragoon class Division Troop Transport x2
- Abjurer class Area Defence Cruiser
- Moblin class Flak Cruiser
- Brigand class Missile Corvette x2
- AWACS class Scout Corvette
Primary WarshipsHyperion class Missile CruiserThere are a lot of ships in the Starmantle Alliance's navy, but the the Hyperion Missile Cruiser packs most of the offensive punch, particularly in engagements against just a few enemy capital ships, and has accounted for most enemy kills in battles to date. It can steadily launch barrages of 22 Gargoyle Anti-Ship Missiles every 40 seconds and can launch 5 full volleys before rearming at a local Squire class Collier.
The Gargoyle itself has a warhead strength of 9 - able to substantially penetrate enemy armor. It's also designed for maximize range, with a reach of just over 100 million kilometers. It's slightly lacking in speed and agility, though, which sometimes makes it challenging to get through the point defense of advanced races.
The missile fire controls are overbuilt to allow the Hyperion to punch through substantial electronic counter-measures and to be able to engage smaller ships like corvettes and FACs at greater range than other fleet warships.
Hyperion - Copy class Missile Cruiser 16,800 tons 2150 Crew 3035. 5 BP TCS 336 TH 1680 EM 0
5000 km/s Armour 7-58 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 12 PPV 132
Maint Life 5. 51 Years MSP 1355 AFR 188% IFR 2. 6% 1YR 75 5YR 1124 Max Repair 81 MSP
Magazine 696
Magneto-plasma Drive E5 (21) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 490,000 Litres Range 105. 0 billion km (243 days at full power)
Size 6 Missile Launcher (22) Missile Size 6 Rate of Fire 40
Missile Fire Control FC274-R50 (1) Range 274. 9m km Resolution 50
Gargoyle ASM Mk II (116) Speed: 30,200 km/s End: 56. 3m Range: 102m km WH: 9 Size: 6 TH: 221 / 132 / 66
Longclaw Active Sensor MR103-R50 (1) GPS 4050 Range 103. 1m km Resolution 50
ECCM-3 (1) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Longclaw class Heavy CruiserNearly twice the size of a Hyperion Missile Cruiser, the LongClaw Heavy Cruiser is able to deliver an overwhelming barrage of 150 missile split between 5 targets - which Alliance strategists believe will often be able to overwhelm point defenses and destroy 5 major enemy warships on the outset of an engagement. Unlike theoretical designs based on box launchers, the LongClaw can re-arm in the field, but slowly - taking 40 minutes to do so. It only carries enough missiles for two barrages.
The Longclaw also has a challenge engaging enemy ships under 6,000 tons in size, but such tasks are left up to lesser warships.
The LongClaw is encased in thick armor to protect against surprise attack or a well-defended gate. Its armor, fuel capacity and maintenance life are peculiarly high given that doctrine insists that the LongClaw be surrounded by support and defense ships at all times, but designers thought it would be best to err on the side of caution with such a key singular asset. Senior officers of major taskgroups didn't challenge the notion as they usually use a LongClaw as their seat of power.
The Longclaw Mod-1 is a variant with advanced electronic warfare systems salvaged from Precurser wreckage - ECM-4 and ECCM-4.
Longclaw class Heavy Cruiser 30,000 tons 2397 Crew 5511 BP TCS 600 TH 3040 EM 0
5066 km/s Armour 12-86 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 30 PPV 225
Maint Life 11. 03 Years MSP 3502 AFR 236% IFR 3. 3% 1YR 53 5YR 791 Max Repair 72 MSP
Magazine 1800
Magneto-plasma Drive E5 (38) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 705,000 Litres Range 84. 6 billion km (193 days at full power)
Size 6 Missile Launcher (25% Reduction) (150) Missile Size 6 Rate of Fire 3600
Missile Fire Control FC203-R110 (5) Range 203. 9m km Resolution 110
Gargoyle ASM Mk II (300) Speed: 30,200 km/s End: 56. 3m Range: 102m km WH: 9 Size: 6 TH: 221 / 132 / 66
Advanced Nav Sensor MR141-R120 (1) GPS 8640 Range 142. 0m km Resolution 120
ECCM-3 (1) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Abjurer class Area Defence CruiserThe Abjurer provides long-range anti-missile defense for all military fleets and is often called upon to escort smaller groups of warships like tankers, colliers, and troop transports.
The Interceptor Mk II AMM is long range for an anti-missile, giving fleets a lot of time and space to deal with incoming missile threats, reducing the chance of over-kill and also giving the fleet a substantial anti-fighter range.
The Abjurer holds 924 missiles, can launch huge waves of 60 at a time, and each tube takes just 10 seconds to reload. That means that the Abjurer can launch it's entire missile stock in just 2. 5 minutes, but colliers can extend this time.
Opulent AMM FC194-R1 Fire Control is perhaps the most over-built fire control in the empire to make use of the Interceptor Mk II's 30 million kilometer range.
The ship has a missile search sensor to use in escort duty, but typically relies on the Aegis Sensor Ship to identify incoming missiles at great range.
Abjurer class Area Defence Cruiser 13,600 tons 1470 Crew 2848. 5 BP TCS 272 TH 1360 EM 0
5000 km/s Armour 7-50 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 18 PPV 60
Maint Life 7. 45 Years MSP 2356 AFR 82% IFR 1. 1% 1YR 75 5YR 1120 Max Repair 360 MSP
Magazine 924
Magneto-plasma Drive E5 (17) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 265,000 Litres Range 70. 1 billion km (162 days at full power)
Size 1 Missile Launcher (60) Missile Size 1 Rate of Fire 10
Opulent AMM Fire Control FC194-R1 (2) Range 194. 4m km Resolution 1
Interceptor Mk II AMM (924) Speed: 44,400 km/s End: 11. 5m Range: 30. 6m km WH: 1 Size: 1 TH: 429 / 257 / 128
Navigational Sensor MR70-R120 (1) GPS 4320 Range 71. 0m km Resolution 120
Missile Search Sensor MR12-R1 (1) GPS 72 Range 13. 0m km Resolution 1
Compact ECCM-2 (1) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Moblin class Flak CruiserFleet commanders love the Abjurer Area Defense Cruiser, but naval strategists fear a time when anti-missile stocks might be scarce or enemy missile capabilities so overwhelming that fleet command won't be able to defend our formations in their own terms.
The Moblin is built around four quad gauss turrets with fire control and gear systems maximized to track and destroy targets traveling at 25,000 kilometers per second. It's an expensive engineering feat but well worth it.
Admirals have also recently had luck detaching Moblins and moving the rest of the fleet directly away from incoming missile salvos, letting the Moblins trail the rest of the fleet by a million kilometers or so so that they have a wider window of engagement.
Moblins can be especially effective if an incoming missile salvo is first thinned out by anti-missiles, though few fleet commanders have the nerve to risk that approach when they have enough anti-missiles on hand to do the job.
And finally, Moblins have proven to be devastatingly effective against enemy warships at point-blank range at stargates and shipyards of besieged worlds.
Moblin Mk II class Flak Cruiser 12,800 tons 990 Crew 2511 BP TCS 256 TH 1280 EM 0
5000 km/s Armour 5-48 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 13 PPV 123
Maint Life 4. 52 Years MSP 1655 AFR 97% IFR 1. 3% 1YR 131 5YR 1972 Max Repair 226 MSP
Magneto-plasma Drive E5 (16) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 255,000 Litres Range 71. 7 billion km (166 days at full power)
Quad Gauss Cannon R4-100 Turret - A (4x16) Range 40,000km TS: 25000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S04 48-25000 (2) Max Range: 96,000 km TS: 25000 km/s 90 79 69 58 48 38 27 17 6 0
Missile Search Sensor MR12-R1 (1) GPS 72 Range 13. 0m km Resolution 1
ECM 30
This design is classed as a Military Vessel for maintenance purposes
FightersY-Wing class Fighter/BomberThe Y-Wing class Fighter/Bomber is the workhorse of all strategic fighter warfare. It's able to deliver 8 sidewinder missiles at a range of 61 million kilometers, hopefully well outside of the range a fleet is able to engage small targets. A warhead strength of 4 allows the sidewinder modest penetration abilities. The sidewinder's speed and agility are lacking, but the large number of missiles a formation of Y-wings is able to launch is usually enough to overcome point defense.
The missile fire control is slightly overbuilt to overcome ECM or allow the Y-wing to arm more advance missiles that are yet to be designed. Mostly, however, the fighter works best when sent against ships of 6,000 tons or larger with light ECM. Races with strong ECM and finely-tuned missile fire controls are not to be engaged by the Y-wing. A fighter wing of 36 Y-Wings can launch 288 missiles at once.
At over 12,000 km/s, the Y-wing is one of the fastest ship designs fielded be the empire.
Y-Wing class Fighter/Bomber 215 tons 3 Crew 41. 1 BP TCS 4. 3 TH 53 EM 0
12325 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2. 4
Maint Life 0 Years MSP 0 AFR 43% IFR 0. 6% 1YR 1 5YR 18 Max Repair 15 MSP
Magazine 16
FTR Magneto-plasma Drive E600 (1) Power 52. 8 Fuel Use 6000% Signature 52. 8 Armour 0 Exp 50%
Fuel Capacity 10,000 Litres Range 1. 4 billion km (31 hours at full power)
Size 2 Box Launcher (8 ) Missile Size 2 Hangar Reload 15 minutes MF Reload 2. 5 hours
Sidewinder FC FC85-R120 (1) Range 85. 2m km Resolution 120
Sidewinder ASM (8 ) Speed: 28,800 km/s End: 35. 4m Range: 61. 2m km WH: 4 Size: 2 TH: 268 / 161 / 80
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Y-Wing Sentinel class Scout Fighter Built on the chassis of the successful Y-Wing Fighter/Bomber, the Sentinel exchanges the missile and fire controls for a navigational sensor fit for a warship and a fuel tank that gives it 5 times the range. Sentinels can keep up with squadrons of Y-wings and activate their sensors if needed. They can also operate independently to sout enemy positions.
Y-Wing Sentinel class Scout Fighter 215 tons 5 Crew 96. 5 BP TCS 4. 3 TH 53 EM 0
12325 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 43% IFR 0. 6% 1YR 14 5YR 209 Max Repair 72 MSP
FTR Magneto-plasma Drive E600 (1) Power 52. 8 Fuel Use 6000% Signature 52. 8 Armour 0 Exp 50%
Fuel Capacity 50,000 Litres Range 7. 0 billion km (6 days at full power)
Advanced Nav Sensor MR141-R120 (1) GPS 8640 Range 142. 0m km Resolution 120
This design is classed as a Fighter for production, combat and maintenance purposes
Y-Wing Extension class Fighter-TankerAnother variant on the Y-wing chassis, the Y-Wing Extension Fighter-Tanker has a fuel capacity 15 times the size of a standard Y-wing fighter. This allows for in-flight refueling to extend attack runs or allow flexibility in the operation for either large formations or smaller operations like Sentinel scouting missions. In the standard wing of 36 Y-wings, 3 sensor fighters, and 2 Extensions, the range of the squadron is twice that of a squadron containing only Y-wing Fighter/Bombers.
Y-Wing Extension class Fighter-Tanker 215 tons 4 Crew 44. 5 BP TCS 4. 3 TH 53 EM 0
12325 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 43% IFR 0. 6% 1YR 3 5YR 46 Max Repair 15 MSP
FTR Magneto-plasma Drive E600 (1) Power 52. 8 Fuel Use 6000% Signature 52. 8 Armour 0 Exp 50%
Fuel Capacity 150,000 Litres Range 20. 9 billion km (19 days at full power)
This design is classed as a Fighter for production, combat and maintenance purposes
Y-Wing "Heatvision" class Scout FighterFighter wings generally approach their targets quietly, relying on their small size to avoid detection and eschew active sensors in all but the most desperate circumstances. This deprivation of local information has been known to drive many young pilots and strategists alike mad. The Y-Wing Heatvision is an attempt to add a powerful passive sensor to fighter squadrons to quietly give them some information about their surroundings.
Y-Wing Heatvision class Scout Fighter 215 tons 5 Crew 60. 5 BP TCS 4. 3 TH 53 EM 0
12325 km/s Armour 1-3 Shields 0-0 Sensors 36/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 43% IFR 0. 6% 1YR 8 5YR 116 Max Repair 36 MSP
FTR Magneto-plasma Drive E600 (1) Power 52. 8 Fuel Use 6000% Signature 52. 8 Armour 0 Exp 50%
Fuel Capacity 50,000 Litres Range 7. 0 billion km (6 days at full power)
Advanced Thermal Sensor TH2-36 (1) Sensitivity 36 Detect Sig Strength 1000: 36m km
This design is classed as a Fighter for production, combat and maintenance purposes
Starfury class GunfighterThe Starfury class Gunfighter is slightly slower than the Y-Wing chassis, has slightly less range and a far smaller engagement window. It's designed primarily to chase down and destroy commercial vessels without expending valuable missile ordinance.
It's twin gauss cannons aren't very accurate, but are able to launch 8 shots every 5 seconds.
It can also provide supplementary missile defense capabilities and its high speed can help position it into the path of incoming missiles and extend its engagement window by traveling at a significant percentage of the speed of most long range missiles.
Starfury class Gunfighter 225 tons 5 Crew 78. 5 BP TCS 4. 5 TH 53 EM 0
11777 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2
Maint Life 0 Years MSP 0 AFR 45% IFR 0. 6% 1YR 5 5YR 79 Max Repair 45 MSP
FTR Magneto-plasma Drive E600 (1) Power 52. 8 Fuel Use 6000% Signature 52. 8 Armour 0 Exp 50%
Fuel Capacity 10,000 Litres Range 1. 3 billion km (31 hours at full power)
Gauss Cannon R4-17 (2x4) Range 40,000km TS: 11777 km/s Accuracy Modifier 17% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
FTR Fire Control S01 48-6250 (FTR) (1) Max Range: 96,000 km TS: 25000 km/s 90 79 69 58 48 38 27 17 6 0
This design is classed as a Fighter for production, combat and maintenance purposes
G-4 "Gopher" class Jump ScoutThe G-4 "Gopher" class Jump Scout is designed to travel through jump points and scout the immediate area around the other side before sending in more expensive fleet assets. If the scout "sees its shadow" when it comes out of the hole, it can turn back the fleet it's attached to.
The Starmantle Alliance does not currently have jump capable warship squadrons, which limits the need for the G-4, but it is sometimes used in advance of construction ships or other fleet assets the Alliance wishes to send into a system when there is an active gate into a system, but no known gate leading back out.
Although it's the slowest available fighter design, the G-4 is still faster than any encountered enemy capital ship. It has the same sensor suite as the faster Y-wing Sentinel class Scout Fighter.
G
-4 "Gopher" class Jump Scout 250 tons 6 Crew 97. 5 BP TCS 5 TH 53 EM 0
10600 km/s JR 1-50 Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 50% IFR 0. 7% 1YR 8 5YR 127 Max Repair 72 MSP
FTR J250(1-50) Military Jump Drive Max Ship Size 250 tons Distance 50k km Squadron Size 1
FTR Magneto-plasma Drive E600 (1) Power 52. 8 Fuel Use 6000% Signature 52. 8 Armour 0 Exp 50%
Fuel Capacity 35,000 Litres Range 4. 2 billion km (4 days at full power)
Advanced Nav Sensor MR141-R120 (1) GPS 8640 Range 142. 0m km Resolution 120
This design is classed as a Fighter for production, combat and maintenance purposes
Gauntlet class Heavy FighterBuilt on a gunboat engine, the Gauntlet is an experimental craft which was the pet project of Commodore Vincent Hemmingway. Although it's 50% faster and 50% better armed than the Y-wing, it's also twice as large and twice as expensive. The Gauntlet is the very fastest armed ship available to the Starmantle Alliance, but it hasn't found an important role within fleet doctrine. A pair of Gauntlets are stored in a PDC on earth and are available on short notice to intercept any especially fast intruders into the Sol system. They have yet to see action.
Gauntlet class Heavy Fighter 500 tons 34 Crew 89. 4 BP TCS 10 TH 176 EM 0
17600 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3. 6
Maint Life 2. 62 Years MSP 11 AFR 20% IFR 0. 3% 1YR 2 5YR 34 Max Repair 44 MSP
Magazine 24
GB Magneto-plasma Drive E60 (1) Power 176 Fuel Use 600% Signature 176 Armour 0 Exp 30%
Fuel Capacity 15,000 Litres Range 9. 0 billion km (5 days at full power)
Size 2 Box Launcher (12) Missile Size 2 Hangar Reload 15 minutes MF Reload 2. 5 hours
Sidewinder FC FC85-R120 (1) Range 85. 2m km Resolution 120
Sidewinder ASM (12) Speed: 28,800 km/s End: 35. 4m Range: 61. 2m km WH: 4 Size: 2 TH: 268 / 161 / 80
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
CarriersConcordia class Strike CarrierAlthough the upper echelons of naval command prefer a doctrine that focuses on large, long-ranged missile-armed warships, there is increasing support for fleet doctrines based on more flexible carrier-based fighters. The Concordia class Strike Carrier is at the heart of that approach - a simple design able to bring a wing of 36 attack fighters and 5 support fighters into combat with the resources to fuel, maintain, and rearm them in the field.
Concordia class Strike Carrier 29,550 tons 1750 Crew 4513 BP TCS 591 TH 2960 EM 0
5008 km/s Armour 10-85 Shields 0-0 Sensors 36/36/0/0 Damage Control Rating 31 PPV 0
Maint Life 8. 18 Years MSP 2959 AFR 225% IFR 3. 1% 1YR 79 5YR 1179 Max Repair 72 MSP
Hangar Deck Capacity 9000 tons Magazine 1692
Magneto-plasma Drive E5 (37) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 1,110,000 Litres Range 135. 2 billion km (312 days at full power)
Sidewinder ASM (846) Speed: 28,800 km/s End: 35. 4m Range: 61. 2m km WH: 4 Size: 2 TH: 268 / 161 / 80
Advanced Nav Sensor MR141-R120 (1) GPS 8640 Range 142. 0m km Resolution 120
Advanced Thermal Sensor TH2-36 (1) Sensitivity 36 Detect Sig Strength 1000: 36m km
Advanced EM Sensor EM2-36 (1) Sensitivity 36 Detect Sig Strength 1000: 36m km
ECM 30
Strike Group
36x Y-Wing Fighter/Bomber Speed: 12325 km/s Size: 4. 3
2x Y-Wing Extension Fighter-Tanker Speed: 12325 km/s Size: 4. 3
2x Y-Wing Sentinel Scout Fighter Speed: 12325 km/s Size: 4. 3
1x Y-Wing Heatvision Scout Fighter Speed: 12325 km/s Size: 4. 3
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Olympia class Utility CarrierAlthough not as flashy or powerful as the Concordia, the Olympia class Utility Carrier can bring 5 Starfury class Gunfighters into the field along with 3 G-4 "Gopher" Jump Scouts, 2 fighter-tankers, and a Heatvision Scout Fighter. It also carries 2 Y-Wing Fighter/Bomber as escort. Outside of its fleet role, the Olympia is a good platform for new fighter crews to train on, developing taskforce training.
OlympiaMK II class Utility Carrier 9,600 tons 549 Crew 1368 BP TCS 192 TH 960 EM 0
5000 km/s Armour 5-40 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 8 PPV 0
Maint Life 6. 62 Years MSP 757 AFR 86% IFR 1. 2% 1YR 30 5YR 448 Max Repair 40 MSP
Hangar Deck Capacity 3000 tons Magazine 714
Magneto-plasma Drive E5 (12) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 295,000 Litres Range 110. 6 billion km (256 days at full power)
Sidewinder ASM (357) Speed: 28,800 km/s End: 35. 4m Range: 61. 2m km WH: 4 Size: 2 TH: 268 / 161 / 80
Strike Group
5x Starfury Gunfighter Speed: 11777 km/s Size: 4. 5
2x Y-Wing Extension Fighter-Tanker Speed: 12325 km/s Size: 4. 3
2x Y-Wing Fighter/Bomber Speed: 12325 km/s Size: 4. 3
1x Y-Wing Heatvision Scout Fighter Speed: 12325 km/s Size: 4. 3
3x G-4 "Gopher" Jump Scout Speed: 10600 km/s Size: 5
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Fleet Support ShipsThese are a variety of unarmed ships expected to keep up with and support fleet formations but that are not themselves armed.
Aegis class Sensor ShipAt the heart of large Starmantle Alliance fleet formations is the Aegis class Sensor Ship, which has no weaponry but carries 5,000 tons of advanced sensor arrays - the Omniscient Active Sensor and Watchtower Missile Sensor, respectively. These are the eyes of the fleet, identifying targets large and small at
extreme ranges.
Claims that these massive sensor arrays are detrimental to the health of the men and women serving aboard the Aegis are categorically denied by fleet command. But veteran crew members dispropotionately report headaches, sleepwalking, night terrors, and scaly skin irritations.
The Aegis also has one of the thickest armor belts in the fleet because it's such an obvious target for enemy missiles and is so critical to fleet operations. Still, all other major warships have their own humble sensor suites to allow them to operate without the help of the Aegis.
Aegis class Sensor Ship 14,400 tons 1282 Crew 5612 BP TCS 288 TH 1440 EM 0
5000 km/s Armour 16-52 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 26 PPV 0
Maint Life 4. 54 Years MSP 6333 AFR 63% IFR 0. 9% 1YR 499 5YR 7482 Max Repair 1800 MSP
Magneto-plasma Drive E5 (18) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 330,000 Litres Range 82. 5 billion km (190 days at full power)
Watchtower Missile Sensor MR324-R1 (1) GPS 1800 Range 324. 0m km Resolution 1
Omniscient Active Sensor MR3240-R100 (1) GPS 180000 Range 3,240. 0m km Resolution 100
ECM 30
This design is classed as a Military Vessel for maintenance purposes
Echo class Sensor Ship The major drawback of the Aegis class Sensor Ship is that its high-gain sensors announce its location to ships with even the most basic passive scanners. When discretion is warranted, the Echo is there with its massive thermal and electromagnetic passive scanners to guide fleets observing active sensor silence.
Echo class Sensor Ship 10,400 tons 1059 Crew 2846. 5 BP TCS 208 TH 1040 EM 0
5000 km/s Armour 5-42 Shields 0-0 Sensors 900/900/0/0 Damage Control Rating 19 PPV 0
Maint Life 5. 15 Years MSP 3335 AFR 44% IFR 0. 6% 1YR 210 5YR 3145 Max Repair 900 MSP
Magneto-plasma Drive E5 (13) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 69. 2 billion km (160 days at full power)
Opulent Thermal Sensor TH50-900 (1) Sensitivity 900 Detect Sig Strength 1000: 900m km
Opulent EM Sensor EM50-900 (1) Sensitivity 900 Detect Sig Strength 1000: 900m km
This design is classed as a Military Vessel for maintenance purposes
Orb class Tanker Although most major warships carry enough fuel for 1-2 years of operation, the Orb class Tanker is a dedicated fleet tanker able to top-off the tanks of other ships and refuel at a colony or fuel base and return. Holding well over 5 million liters of fuel and considerable maintenance supplies, the Orb is what keeps large military fleets going on long tours away from Sol.
Orb class Tanker 8,800 tons 679 Crew 1718. 5 BP TCS 176 TH 880 EM 0
5000 km/s Armour 2-37 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 6 PPV 0
Maint Life 10. 06 Years MSP 732 AFR 103% IFR 1. 4% 1YR 13 5YR 197 Max Repair 40 MSP
Magneto-plasma Drive E5 (11) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 5,255,000 Litres Range 2149. 8 billion km (4976 days at full power)
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Squire class Collier Battle fleets can go through a great deal of ordinance in major battles. Squire Colliers can keep pace with the fleet and break off when necessary to pick up more ordinance at missile depots.
Squire class Collier 10,400 tons 620 Crew 1453 BP TCS 208 TH 1040 EM 0
5000 km/s Armour 2-42 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 6 PPV 0
Maint Life 4. 37 Years MSP 568 AFR 133% IFR 1. 8% 1YR 48 5YR 718 Max Repair 40 MSP
Magazine 2256
Magneto-plasma Drive E5 (13) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 215,000 Litres Range 74. 4 billion km (172 days at full power)
Gargoyle ASM Mk II (276) Speed: 30,200 km/s End: 56. 3m Range: 102m km WH: 9 Size: 6 TH: 221 / 132 / 66
Interceptor Mk II AMM (200) Speed: 44,400 km/s End: 11. 5m Range: 30. 6m km WH: 1 Size: 1 TH: 429 / 257 / 128
Sidewinder ASM (200) Speed: 28,800 km/s End: 35. 4m Range: 61. 2m km WH: 4 Size: 2 TH: 268 / 161 / 80
Navigational Sensor MR70-R120 (1) GPS 4320 Range 71. 0m km Resolution 120
Thermal Sensor TH1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Engi class Maintenance CruiserIn addition to Orbs and Squires, the Engi class Maintenance Cruiser provides fleets with long-term maintenance abilities in excess of those provided by engineering sections on individual ships. Like the other support ships, the Engi can keep up with the fleet, is lightly armored, and provides the option of detaching to pick up more supplies at a colony and bring them back to the main body of the fleet.
Engi class Maintenance Cruiser 8,800 tons 715 Crew 1260 BP TCS 176 TH 880 EM 0
5000 km/s Armour 2-37 Shields 0-0 Sensors 1/36/0/0 Damage Control Rating 30 PPV 0
Maint Life 73. 36 Years MSP 15684 AFR 20% IFR 0. 3% 1YR 6 5YR 86 Max Repair 40 MSP
Magneto-plasma Drive E5 (11) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 750,000 Litres Range 306. 8 billion km (710 days at full power)
Advanced EM Sensor EM2-36 (1) Sensitivity 36 Detect Sig Strength 1000: 36m km
This design is classed as a Military Vessel for maintenance purposes
CorvettesFilling the niche between large, slow and dependable capital ships and small, fast and temperamental fighters is the corvette class. Based on high performance focused engines, they can operate independently for many months, have around twice the speed of the 5,000 km/s fleet standard/ Corvettes
Unlike fighters, corvettes do not generally stay in hangars but operate as readily available cavalry in fleet formations able to break off and run down fleeing opponents, rescue life pods, etc. They're also often based at far-flung colonies and naval bases as defense forces.
They arm the same weapons as fighters, but are much more heavily armed per ship and much less heavily armed per ton.
Brigand class Missile CorvetteAt under 2,000 tons and sporting 36 sidewinder missiles, the Brigand is a valuable fleet asset for destroying fast enemy beam-armed ships and for finishing off ships damaged by the much larger and more expensive Gargoyle missiles. It's the most common ship to be found at smaller colonies and listening posts.
Brigand class Missile Corvette 1,950 tons 136 Crew 373. 7 BP TCS 39 TH 352 EM 0
9025 km/s Armour 2-13 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 10. 8
Maint Life 6. 59 Years MSP 120 AFR 30% IFR 0. 4% 1YR 5 5YR 72 Max Repair 44 MSP
Magazine 72
Focused Magneto-plasma Drive E6 (4) Power 88 Fuel Use 60% Signature 88 Armour 0 Exp 10%
Fuel Capacity 80,000 Litres Range 123. 1 billion km (157 days at full power)
Size 2 Box Launcher (36) Missile Size 2 Hangar Reload 15 minutes MF Reload 2. 5 hours
Sidewinder FC FC85-R120 (1) Range 85. 2m km Resolution 120
Sidewinder ASM (36) Speed: 28,800 km/s End: 35. 4m Range: 61. 2m km WH: 4 Size: 2 TH: 268 / 161 / 80
Active Search Sensor MR85-R120 (1) GPS 5185 Range 85. 2m km Resolution 120
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Kodiak class GunshipQuite fast for a corvette, the Kodiak can run down known commercial vessels or picket jump points and destroy enemies at short ranges. Although it's tonnage might class it as a heavy corvette, the Kodiak is an ugly ship and brutal ship so the "gunboat" designation seemed more appropriate. With 10 gauss cannons slaved to a single fire control and able to put 40 shots into the air every 5 seconds, its lack of sophistication and accuracy is made up for by pure volume of fire power.
Kodiak class Gunship 2,500 tons 233 Crew 559 BP TCS 50 TH 528 EM 0
10560 km/s Armour 2-16 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 10
Maint Life 5. 81 Years MSP 210 AFR 33% IFR 0. 5% 1YR 11 5YR 158 Max Repair 90 MSP
Focused Magneto-plasma Drive E6 (6) Power 88 Fuel Use 60% Signature 88 Armour 0 Exp 10%
Fuel Capacity 65,000 Litres Range 78. 0 billion km (85 days at full power)
Gauss Cannon R4-17 (10x4) Range 40,000km TS: 10560 km/s Accuracy Modifier 17% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S02 48-12500 (1) Max Range: 96,000 km TS: 12500 km/s 90 79 69 58 48 38 27 17 6 0
Navigational Sensor MR70-R120 (1) GPS 4320 Range 71. 0m km Resolution 120
This design is classed as a Military Vessel for maintenance purposes
AWACS class Scout CorvetteThe AWACS is a dedicated sensor corvette able to detect 2,000 ton ships at over 400 million kilometers. Although Kodiaks and Brigands have their own sensors systems, the AWACS can help them track and follow enemy ships that might otherwise be able to elude the weaker sensors. The AWACS can also operate for long periods of time independently of a fleet for scouting missions and can generally evade ships in hostile territory through its speed and endurance. Small fleets operating without an Aegis Sensor Ship often bring an AWAC as their primary active sensor ship. Even major fleet formations like to travel with one or two as a backup.
AWACS class Scout Corvette 1,950 tons 193 Crew 661. 5 BP TCS 39 TH 352 EM 0
9025 km/s Armour 2-13 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 0
Maint Life 6. 83 Years MSP 424 AFR 15% IFR 0. 2% 1YR 16 5YR 237 Max Repair 360 MSP
Focused Magneto-plasma Drive E6 (4) Power 88 Fuel Use 60% Signature 88 Armour 0 Exp 10%
Fuel Capacity 140,000 Litres Range 215. 4 billion km (276 days at full power)
AWACS Search Sensor MR409-R40 (1) GPS 14400 Range 409. 8m km Resolution 40
ECM 10
This design is classed as a Military Vessel for maintenance purposes
Troop TransportDragoon class Division Troop Transport The Dragoon has enough space to move an entire division of ground troops plus 9 other battalions (replacement battalions, a garrison to leave behind, or an engineering brigades) over a long distance. It doesn't have the ability to make a combat drop, but political pressures on home world make it unlikely that the Starmantle Alliance would risk large ground formations without first destroying enemy ships, defense satellites, and PDCs from orbit before bringing in ground forces to defeat and remaining resistance and secure a home world. In the campaign against the Shalyvane Republic, two Dragoons with Hovertank divisions were enough to pacify the enemy home world after 5 months of combat.
Dragoon class Division Troop Transport 142,250 tons 1709 Crew 4940. 5 BP TCS 2845 TH 10000 EM 0
3514 km/s Armour 3-242 Shields 0-0 Sensors 18/18/0/0 Damage Control Rating 1 PPV 0
MSP 22 Max Repair 53 MSP
Troop Capacity: 30 Battalions Cargo Handling Multiplier 60
Magneto-plasma Drive E0. 5 (50) Power 200 Fuel Use 5% Signature 200 Armour 0 Exp 1%
Fuel Capacity 300,000 Litres Range 75. 9 billion km (250 days at full power)
CIWS-250 (2x8) Range 1000 km TS: 25000 km/s ROF 5 Base 50% To Hit
Navigational Sensor MR70-R120 (1) GPS 4320 Range 71. 0m km Resolution 120
Thermal Sensor TH1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
EM Detection Sensor EM1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Commercial Vessel for maintenance purposes
Battering Ram class Assault Shuttle A wildly experimental design, the Battering Ram class Assault Shuttle borrows the engine from a Gauntlet Heavy Fighter and attaches it to a company-sized drop module for marines to use and breach an enemy ship in motion.
At 22,000 km/s, it's thought that the Battering Ram would be fast enough to intercept and capture enemy commercial ships.
The Starmantle Alliance has not yet built a ship with a long-term troop transport and hangar bay able to bring this ship design into combat and usually gung-ho marine leadership is dubious about the effectiveness of the approach, but strategists are still looking for an opportunity to try the new design out in the field.
Battering Ram class Assault Shuttle 400 tons 33 Crew 74 BP TCS 8 TH 176 EM 0
22000 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 6. 24 Years MSP 29 AFR 5% IFR 0. 1% 1YR 1 5YR 19 Max Repair 44 MSP
Drop Capacity: 1 Company
GB Magneto-plasma Drive E60 (1) Power 176 Fuel Use 600% Signature 176 Armour 0 Exp 30%
Fuel Capacity 10,000 Litres Range 7. 5 billion km (3 days at full power)
This design is classed as a Military Vessel for maintenance purposes
PDCs / Static defenseBattery class Missile Base 19,450 tons 1127 Crew 3419. 5 BP TCS 389 TH 0 EM 0
Armour 16-64 Sensors 1/72 Damage Control Rating 0 PPV 225
Magazine 2700
PDC Size 6 Missile Launcher (25% Reduction) (150) Missile Size 6 Rate of Fire 1800
Missile Fire Control FC203-R110 (5) Range 203. 9m km Resolution 110
Gargoyle ASM Mk II (450) Speed: 30,200 km/s End: 56. 3m Range: 102m km WH: 9 Size: 6 TH: 221 / 132 / 66
Advanced Nav Sensor MR141-R120 (1) GPS 8640 Range 142. 0m km Resolution 120
ECCM-3 (1) Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 8 sections
Defender class Missile Defence Base 11,100 tons 920 Crew 2522. 5 BP TCS 222 TH 0 EM 0
Armour 16-44 Sensors 1/360 Damage Control Rating 0 PPV 60
Magazine 1752
PDC Size 1 Missile Launcher (60) Missile Size 1 Rate of Fire 5
Opulent AMM Fire Control FC194-R1 (2) Range 194. 4m km Resolution 1
Interceptor Mk II AMM (1752) Speed: 44,400 km/s End: 11. 5m Range: 30. 6m km WH: 1 Size: 1 TH: 429 / 257 / 128
Oracle Missile Sensor MR64-R1 (1) GPS 360 Range 64. 8m km Resolution 1
Compact ECCM-2 (1) Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 5 sections
Castle class Planetary Defence Centre 84,350 tons 170 Crew 3439 BP TCS 1687 TH 0 EM 0
Armour 20-171 Sensors 1/72 Damage Control Rating 0 PPV 0
Troop Capacity: 30 Battalions
Advanced Nav Sensor MR141-R120 (1) GPS 8640 Range 142. 0m km Resolution 120
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 34 sections
Cavern class Planetary Defence Centre 28,600 tons 448 Crew 2109. 5 BP TCS 572 TH 0 EM 0
Armour 10-83 Sensors 1/72 Damage Control Rating 0 PPV 4
Hangar Deck Capacity 10000 tons Troop Capacity: 5 Battalions Magazine 1132
Fuel Capacity 200,000 Litres Range N/A
PDC Size 2 Missile Launcher (2) Missile Size 2 Rate of Fire 10
Sidewinder FC FC85-R120 (1) Range 85. 2m km Resolution 120
Sidewinder ASM (566) Speed: 28,800 km/s End: 35. 4m Range: 61. 2m km WH: 4 Size: 2 TH: 268 / 161 / 80
Advanced Nav Sensor MR141-R120 (1) GPS 8640 Range 142. 0m km Resolution 120
Strike Group
5x Starfury Gunfighter Speed: 11777 km/s Size: 4. 5
2x Gopher Jump Scout Speed: 10600 km/s Size: 5
2x Y-Wing Heatvision Scout Fighter Speed: 12325 km/s Size: 4. 3
2x Y-Wing Sentinel Scout Fighter Speed: 12325 km/s Size: 4. 3
2x Y-Wing Extension Fighter-Tanker Speed: 12325 km/s Size: 4. 3
6x Y-Wing Fighter/Bomber Speed: 12325 km/s Size: 4. 3
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 12 sections
Watchtower class Planetary Defence Centre 6,400 tons 516 Crew 4011. 5 BP TCS 128 TH 0 EM 0
Armour 16-30 Sensors 1/1800 Damage Control Rating 0 PPV 0
Omniscient Active Sensor MR3240-R100 (1) GPS 180000 Range 3,240. 0m km Resolution 100
Watchtower Missile Sensor MR324-R1 (1) GPS 1800 Range 324. 0m km Resolution 1
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 3 sections
Golan class Defense Platform 5,950 tons 432 Crew 1273. 5 BP TCS 119 TH 80 EM 0
672 km/s Armour 10-29 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 18 PPV 65. 28
Maint Life 13. 47 Years MSP 2408 AFR 15% IFR 0. 2% 1YR 25 5YR 370 Max Repair 235 MSP
Magneto-plasma Drive E5 (1) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 170,000 Litres Range 102. 8 billion km (1770 days at full power)
Quad Gauss Cannon R4-100 Turret (2x16) Range 40,000km TS: 25000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S04 48-25000 (1) Max Range: 96,000 km TS: 25000 km/s 90 79 69 58 48 38 27 17 6 0
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Survey shipsDoctrine is to send out teams of 2 geo survey ships or 2 Explorer ships each supported by a Cohort class Light Jump Tanker. Together, the survey fleets are able to stay in deep space for 5 years or more.
Galileo class Geosurvey Ship 3,250 tons 328 Crew 1129. 5 BP TCS 65 TH 320 EM 0
4923 km/s Armour 1-19 Shields 0-0 Sensors 1/1/0/10 Damage Control Rating 6 PPV 0
Maint Life 16. 02 Years MSP 1303 AFR 14% IFR 0. 2% 1YR 10 5YR 143 Max Repair 150 MSP
Magneto-plasma Drive E5 (4) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 515,000 Litres Range 570. 5 billion km (1341 days at full power)
Improved Geological Sensors (5) 10 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Intrepid class Exploration Ship 3,250 tons 328 Crew 1129. 5 BP TCS 65 TH 320 EM 0
4923 km/s Armour 1-19 Shields 0-0 Sensors 1/1/10/0 Damage Control Rating 6 PPV 0
Maint Life 16. 02 Years MSP 1303 AFR 14% IFR 0. 2% 1YR 10 5YR 143 Max Repair 150 MSP
Magneto-plasma Drive E5 (4) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 515,000 Litres Range 570. 5 billion km (1341 days at full power)
Improved Gravitational Sensors (5) 10 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Cohort class Light Jump Tanker 3,250 tons 305 Crew 581 BP TCS 65 TH 320 EM 0
4923 km/s JR 3-50 Armour 1-19 Shields 0-0 Sensors 36/18/0/0 Damage Control Rating 6 PPV 0
Maint Life 29. 38 Years MSP 1670 AFR 14% IFR 0. 2% 1YR 4 5YR 56 Max Repair 72 MSP
J3250(3-50) Military Jump Drive Max Ship Size 3250 tons Distance 50k km Squadron Size 3
Magneto-plasma Drive E5 (4) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5%
Fuel Capacity 620,000 Litres Range 686. 8 billion km (1614 days at full power)
Advanced Nav Sensor MR141-R120 (1) GPS 8640 Range 142. 0m km Resolution 120
Advanced Thermal Sensor TH2-36 (1) Sensitivity 36 Detect Sig Strength 1000: 36m km
EM Detection Sensor EM1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Military Vessel for maintenance purposes
Commercial and industrial shipsAtlas class Cargo Ship 44,750 tons 461 Crew 1096. 5 BP TCS 895 TH 3000 EM 0
3351 km/s Armour 1-112 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 1 PPV 0
MSP 15 Max Repair 50 MSP
Cargo 25000 Cargo Handling Multiplier 20
Magneto-plasma Drive E0. 5 (15) Power 200 Fuel Use 5% Signature 200 Armour 0 Exp 1%
Fuel Capacity 125,000 Litres Range 100. 5 billion km (347 days at full power)
Navigational Sensor MR70-R120 (1) GPS 4320 Range 71. 0m km Resolution 120
Thermal Sensor TH1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Commercial Vessel for maintenance purposes
Junkyard Dog class Salvager 49,850 tons 854 Crew 1601. 5 BP TCS 997 TH 3000 EM 0
3009 km/s Armour 1-120 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 1 PPV 0
MSP 20 Max Repair 250 MSP
Cargo 10000 Cargo Handling Multiplier 20
Salvager: 2 module(s) capable of salvaging 2000 tons per day
Magneto-plasma Drive E0. 5 (15) Power 200 Fuel Use 5% Signature 200 Armour 0 Exp 1%
Fuel Capacity 125,000 Litres Range 90. 3 billion km (347 days at full power)
Navigational Sensor MR70-R120 (1) GPS 4320 Range 71. 0m km Resolution 120
Thermal Sensor TH1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Commercial Vessel for maintenance purposes
Mayflower class Colony Ship 44,850 tons 549 Crew 2073 BP TCS 897 TH 3000 EM 0
3344 km/s Armour 1-112 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 1 PPV 0
MSP 29 Max Repair 50 MSP
Colonists 100000 Cargo Handling Multiplier 30
Magneto-plasma Drive E0. 5 (15) Power 200 Fuel Use 5% Signature 200 Armour 0 Exp 1%
Fuel Capacity 110,000 Litres Range 88. 3 billion km (305 days at full power)
Navigational Sensor MR70-R120 (1) GPS 4320 Range 71. 0m km Resolution 120
Thermal Sensor TH1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Commercial Vessel for maintenance purposes
Luxor class Luxury Liner 44,950 tons 1456 Crew 2106. 5 BP TCS 899 TH 3000 EM 0
3337 km/s Armour 1-112 Shields 0-0 Sensors 18/1/