Author Topic: Official v6.40 Bugs Reporting Thread  (Read 95462 times)

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Offline Ynglaur

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Re: Official v6.40 Bugs Reporting Thread
« Reply #210 on: July 22, 2014, 07:43:00 AM »
Maybe the PDCs were manned by Russian separatists?
 

Offline Haji

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Re: Official v6.40 Bugs Reporting Thread
« Reply #211 on: July 22, 2014, 12:53:05 PM »
Sedna has planetary albedo of 0 (should be 1.0 I believe).
 

Offline Numerius

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Re: Official v6.40 Bugs Reporting Thread
« Reply #212 on: July 23, 2014, 04:59:28 AM »
TL;DR Time increments constantly stuck on 5 seconds for the past 1/2 day (in game), maybe all in all 7-8 hours of autoturns.   

Ok so, I have been running a newish game (14 years pass start date) with settings tailored for an easier game.    Starting pop was 1.   5bil, no Invaders, both Star swarm and precursors on, as well as 1 NPR at start and 30 generation chance.   

14 years into the game, I go to hit the 30 day button and my time increment is changed to 5 seconds.    Not too out of the ordinary.    I left it to auto turn for a while.    It didn't go back to normal increments so I left Aurora running overnight.    When i came back to it I got an error that forced my force quit Aurora.    I forget what the code was however.    I left Aurora running again during that day and when I came back I got that same error.    I figure that the error is just a result of running Aurora with autoturns for too long.    So anyway though, for about several hours of real time, Aurora has been stuck in constant 5 second increments.    Not once since the whole thing started did they budge to something higher.   

I have tried to use SM mode in the Event window to see exactly what is causing this but I had no luck.    SM view didn't look any different from the normal Event viewer.    I made a text file of the Events but again no luck.    It did say that the time increments were changed possibly due to combat, but that doesn't really help much.   

I have looked around this forum for others with the problem.    I found a couple threads addressing it but nothing seemed to explain it conclusively.   

This also isn't the first time this has happened.    The last game I was playing got stuck in 1 day increments for a while too and I eventually gave up on that game because it wouldn't go back to normal increments  :(.   

If anyone can shed some light on my situation, or provide a way for me to see exactly what is cause the change to the 5 second increments, or just help in anyway at all, that would be wonderful ;D.   

Thank you.   

Edit: ok so the error I got is error 3035 "system resources exceeded" or whatever.  Whenever I run Aurora in autotruns for a long enough time it seems to bring up that error and causes me to force quit.
« Last Edit: July 23, 2014, 07:36:41 AM by Numerius »
 

Offline Erik L

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Re: Official v6.40 Bugs Reporting Thread
« Reply #213 on: July 23, 2014, 02:13:31 PM »
Just noticed this one.

Game created with the default start date of Jan 1, 2025. I was adding a couple NPR to Earth and noticed that the Sol system hadn't been discovered yet. The date of discovery is Jan 1, 2500.
 

Offline Romalar

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Re: Official v6.40 Bugs Reporting Thread
« Reply #214 on: July 23, 2014, 07:41:30 PM »
I cleared this up in my game, but I think it could use a better message.  For quite a while, every time increment hit several to dozens of these errors and was unable to progress much in my game:

Quote
Error in ExecuteOrders
---------------------------
Error 5 was generated by Aurora
Invalid procedure call or argument

Since it wasn't transient like some errors that seem to be from NPRs, I eventually checked through all of my ships for invalid orders.  I found a fleet which was following and then landing on a non-existent fleet.  I think it resulted from this:

  • Fleet A split off fleet B containing carriers and fighters.
  • Fleet B split off fleet C containing some recon fighters.
  • Fleet C was set to follow fleet B with active sensors on.
  • Various maneuvering and fighting ensued.
  • I added an order for fleet C to land on assigned on fleet B without clearing the follow order.
  • I had fleet A absorb fleet B.

When I figured it out and cleared fleet C's orders, the errors stopped.  I was then able to land fleet C on fleet A's carriers and haven't seen the error since.

Hope this can help someone else with "Invalid procedure call" errors.  In any case, this isn't a big deal once I knew how to clear it up, but I'd prefer an invalid fleet target error message in the error log.
 

Offline Llamatoesl

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Re: Official v6.40 Bugs Reporting Thread
« Reply #215 on: July 24, 2014, 03:13:22 AM »
I can't open my production/colony screen. I can open all of my other screens. The production screen is open in the toolbar, but I can't open it on screen.
I've been in game for a while, and this has only just happened.
Does anyone have a fix?
EDIT: I started a new game, and its working fine, but I don't want to have to start over.
« Last Edit: July 24, 2014, 04:43:45 AM by Llamatoesl »
 

Offline AncientSion

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Re: Official v6.40 Bugs Reporting Thread
« Reply #216 on: July 24, 2014, 04:56:48 AM »
My game is stuck on 5 seconds increaments, i have no idea why.    No matter what i choose, it advanced in 5 seconds.   


screenshot @

hxxp: i.  imgur.  com/M1a7yqr.  png
« Last Edit: July 24, 2014, 05:00:32 AM by AncientSion »
 

Offline Llamatoesl

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Re: Official v6.40 Bugs Reporting Thread
« Reply #217 on: July 24, 2014, 06:36:06 AM »
My game is stuck on 5 seconds increaments, i have no idea why.    No matter what i choose, it advanced in 5 seconds.   


screenshot @

hxxp: i.  imgur.  com/M1a7yqr.  png
You just have fighting NPRs. It should go away, but you can't stop it unless you spacetime bubble the system you are in.
 

Offline AncientSion

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Re: Official v6.40 Bugs Reporting Thread
« Reply #218 on: July 24, 2014, 06:47:53 AM »
How can you know that ? And long does it take ?!
 

Offline Llamatoesl

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Re: Official v6.40 Bugs Reporting Thread
« Reply #219 on: July 24, 2014, 07:01:37 AM »
How can you know that ? And long does it take ?!
It only lasts for (ingame) a few minutes at a time. Its skirmishes or similar between NPRs, it clears up after a while.
Just get through the five second increments and it'll return to normal.
Trust me, it happens to everyone.
 

Offline AncientSion

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Re: Official v6.40 Bugs Reporting Thread
« Reply #220 on: July 24, 2014, 08:46:17 AM »
It didnt help.

This has been going on, and there is still 2 days ! worth of exactly the same stuff on top !

prntscr. com/45v60i
 

Offline Erik L

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Re: Official v6.40 Bugs Reporting Thread
« Reply #221 on: July 24, 2014, 10:01:56 AM »
It didnt help.

This has been going on, and there is still 2 days ! worth of exactly the same stuff on top !

prntscr. com/45v60i

It could also be a ship moving in and out of detection range of an NPR.
 

Offline AncientSion

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Re: Official v6.40 Bugs Reporting Thread
« Reply #222 on: July 24, 2014, 10:25:27 AM »
I dont think i can do that.
I have exactly 1 Geosurvey vessel in my starting system.
 

Offline Llamatoesl

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Re: Official v6.40 Bugs Reporting Thread
« Reply #223 on: July 24, 2014, 11:04:14 AM »
I dont think i can do that.
I have exactly 1 Geosurvey vessel in my starting system.

Erik means that an NPR controlled ship is moving an out of detection range if another NPR ship.
 

Offline AncientSion

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Re: Official v6.40 Bugs Reporting Thread
« Reply #224 on: July 24, 2014, 11:32:44 AM »
Ok, i understand.  However, i dont see how that helps me in continueing my simulation ? Am i supposed delete a faction ?