Author Topic: Official v6.40 Bugs Reporting Thread  (Read 95496 times)

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Offline hyramgraff

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Re: Official v6.40 Bugs Reporting Thread
« Reply #495 on: September 07, 2015, 09:50:00 PM »
What version are you using?

I'm running 6.4.3.
 

Offline DTF

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Re: Official v6.40 Bugs Reporting Thread
« Reply #496 on: September 08, 2015, 11:28:59 AM »
Quote
Error in PointBlankPDFire
Error 3021 was generated by dao.Field
No current record.
This happens every time my ships fire point defense; except for two times with CIWS systems firing at single small salvos. Clicking "OK" eternally will eventually get through it (I just hold down the enter key), and an automatic further sub-pulse cycling seems unavoidable (making a combat action against AMM barrages in 5 second increments one single long thing, with no interaction opportunity.)

Same thing is happening to me right now.
I'm using mostly railguns for PD - and a few gauss turrets.
A problem with railguns perhaps? Has anybody else encountered this issue?
v6.43 All-In-One

Edit: Eh f*ck. Even with no PD active (everything unassigned, no PD mode selected) and while just letting the spoilers spam AMMs on me this error still occurs.
« Last Edit: September 08, 2015, 12:52:27 PM by DTF »
 

Offline ExChairman

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Re: Official v6.40 Bugs Reporting Thread
« Reply #497 on: September 10, 2015, 12:38:30 AM »
Not sure if I made an error or if its a bug...

Was building on a planet were I wanted to start putting together a pre fabricated PDC, noticed that the PDC build was on hold until the first build was finished so I put that on hold and waited for the PDC to be put togther, nothing happened... So I terminated them both and tried to start a new PDC reassembly, but my pre fabricated PDC had wanished...

My fault?

Bug?
Veni, Vedi, Volvo
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Offline ExChairman

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Re: Official v6.40 Bugs Reporting Thread
« Reply #498 on: September 10, 2015, 01:22:56 AM »
I have a planet with about 8 million souls on, I also have a growing research installation on the same planet, as of now 15 research centers that employ 15 million scientists... ?

Who are they ???
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline Ostia

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Re: Official v6.40 Bugs Reporting Thread
« Reply #499 on: September 10, 2015, 04:12:12 AM »
I have a planet with about 8 million souls on, I also have a growing research installation on the same planet, as of now 15 research centers that employ 15 million scientists... ?

Who are they ???

You didn't magically get another 7 million people. You just have a worker shortage with reduced output for the labs.
 

Offline Erik L

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Re: Official v6.40 Bugs Reporting Thread
« Reply #500 on: September 10, 2015, 08:29:45 AM »
You didn't magically get another 7 million people. You just have a worker shortage with reduced output for the labs.
Reduced output for everything.
 

Offline ExChairman

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Re: Official v6.40 Bugs Reporting Thread
« Reply #501 on: September 10, 2015, 11:36:32 AM »
Reduced output for everything.

Aha that explains a lot...
Veni, Vedi, Volvo
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Offline Garfunkel

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Re: Official v6.40 Bugs Reporting Thread
« Reply #502 on: September 11, 2015, 10:59:38 AM »
Error in CreateGameLog

Error 424 was generated by Aurora
Object required



Happens once or twice a year, pressing Enter down eventually gets rid of the message and the game continues.
 

Offline Erik L

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Re: Official v6.40 Bugs Reporting Thread
« Reply #503 on: September 11, 2015, 11:14:01 AM »
Error in CreateGameLog

Error 424 was generated by Aurora
Object required



Happens once or twice a year, pressing Enter down eventually gets rid of the message and the game continues.

http://aurora2.pentarch.org/index.php?topic=7911.0 maybe?
 

Offline Garfunkel

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Re: Official v6.40 Bugs Reporting Thread
« Reply #504 on: September 11, 2015, 11:14:31 AM »
Also, just hit this:



Never encountered it before.

EDIT: after further testing, it seems that the Fuel Consumption per Engine Hour value was too small.
« Last Edit: September 11, 2015, 11:17:02 AM by Garfunkel »
 

Offline MarcAFK

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Re: Official v6.40 Bugs Reporting Thread
« Reply #505 on: September 11, 2015, 11:38:56 AM »
Try a shorter name
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Ostia

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Re: Official v6.40 Bugs Reporting Thread
« Reply #506 on: September 11, 2015, 12:20:03 PM »
Also, just hit this:


Never encountered it before.

EDIT: after further testing, it seems that the Fuel Consumption per Engine Hour value was too small.

As Marc said, that is an overly long name and not fuel consumption.
 

Offline DTF

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Re: Official v6.40 Bugs Reporting Thread
« Reply #507 on: September 12, 2015, 02:52:16 AM »
I was aware that box launchers have a slow rate of fire, but this is something special...


It's a launcher on a fighter. Tried manually unloading & reloading the torpedos it fires. Clicked the 'reload para' button in the TG menu. Tagged the fighter's carrier as collier, etc. The last (and first) time these launchers were used, was like an ingame year ago - plenty of time for a hangar reload. But nope.

Update: The time to reload increases over time... rip fighter-bombers concept.
More number weirdness:


Didn't check the ressource costs when placing a construction order. Within a week of production these consumed all of my uridium.
« Last Edit: September 12, 2015, 06:31:37 AM by DTF »
 

Offline TheDeadlyShoe

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Re: Official v6.40 Bugs Reporting Thread
« Reply #508 on: September 12, 2015, 09:02:37 AM »
It sounds like the component bugged out when it was designed.  There arn't many sanity checks after the design process, afaik.  Redesign it , unlock the fighter design, and replace the component in the fighter;  then go to the ships page and tab through every fighter of that design. You don't have to actually do anything but select the ship so it should go pretty fast.  That should fix it.

FYI, the various reload commands only deal with ordnance management - they have no impact on the reload cycle of the launcher weapon itself.   
« Last Edit: September 12, 2015, 09:05:29 AM by TheDeadlyShoe »
 

Offline Barkhorn

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Re: Official v6.40 Bugs Reporting Thread
« Reply #509 on: September 14, 2015, 07:52:48 PM »
I keep getting "Luftschutz mk1 has run out of fuel" interrupts, which makes no sense because Luftschutz mk1 is a PDC.