Author Topic: Official v7.10 Bugs Reporting Thread  (Read 103638 times)

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Offline alex_brunius

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Re: Official v7.10 Bugs Reporting Thread
« Reply #930 on: December 26, 2019, 03:13:54 PM »
Life support overcrowding failures can occur when a ship is undergoing repairs, which does not seem logical. ( Crew would not be onboard presumably ).

This issue commonly occurs to any ship that has taken damage to crew quarters and is given order to replenish crew when arriving back home before being sent into repairs.
 

Offline L0ckAndL0ad

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Re: Official v7.10 Bugs Reporting Thread
« Reply #931 on: January 05, 2020, 10:17:16 AM »
My intelligence service has gotten an enemy blueprint. There's something fishy about 0cm lasers.

Game version 7.1.0.

Off-Topic: show

Reaper-J class Jump Destroyer    9 600 tons     208 Crew     724.5 BP      TCS 192  TH 275  EM 0
1432 km/s    JR 3-50     Armour 1-40     Shields 0-0     Sensors 10/5/0/0     Damage Control Rating 4     PPV 46
Maint Life 1.63 Years     MSP 189    AFR 184%    IFR 2.6%    1YR 84    5YR 1256    Max Repair 183 MSP
Intended Deployment Time: 6 months    Spare Berths 1   

J9750(3-50) Military Jump Drive     Max Ship Size 9750 tons    Distance 50k km     Squadron Size 3
25 EP Nuclear Thermal Engine (11)    Power 25    Fuel Use 95%    Signature 25    Exp 10%
Fuel Capacity 400 000 Litres    Range 7.9 billion km   (63 days at full power)

0cm C1 Visible Light Laser (23)    Range 0km     TS: 1432 km/s     Power 0-1     RM 2    ROF 0        0 0 0 0 0 0 0 0 0 0
Fire Control S02 40-1250 (1)    Max Range: 80 000 km   TS: 1250 km/s     88 75 62 50 38 25 12 0 0 0
Pressurised Water Reactor PB-1 (12)     Total Power Output 24    Armour 0    Exp 5%

Active Search Sensor MR31-R112 (1)     GPS 6720     Range 31.7m km    Resolution 112
Thermal Sensor TH2-10 (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km
EM Detection Sensor EM1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Military Vessel for maintenance purposes


It appears my current enemy has more than one ship class with bugged guns. Intel just uncovered this blueprint:

Off-Topic: show

Guardian class Destroyer Escort    9 600 tons     124 Crew     692.5 BP      TCS 192  TH 275  EM 0
1432 km/s     Armour 1-40     Shields 0-0     Sensors 6/1/0/0     Damage Control Rating 4     PPV 88.32
Maint Life 3.5 Years     MSP 180    AFR 184%    IFR 2.6%    1YR 23    5YR 338    Max Repair 72 MSP
Intended Deployment Time: 6 months    Spare Berths 2   

25 EP Nuclear Thermal Engine (11)    Power 25    Fuel Use 95%    Signature 25    Exp 10%
Fuel Capacity 550 000 Litres    Range 10.9 billion km   (87 days at full power)

Twin 0cm C1 Visible Light Laser Turret (16x2)    Range 0km     TS: 5000 km/s     Power 0-2     RM 2    ROF 0        0 0 0 0 0 0 0 0 0 0
Fire Control S02 16-5000 (1)    Max Range: 32 000 km   TS: 5000 km/s     69 37 6 0 0 0 0 0 0 0
Pebble Bed Reactor Technology PB-1 (11)     Total Power Output 33    Armour 0    Exp 5%

Active Search Sensor MR3-R1 (1)     GPS 72     Range 3.6m km    MCR 392k km    Resolution 1
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Military Vessel for maintenance purposes
 

Offline Dawa1147

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Re: Official v7.10 Bugs Reporting Thread
« Reply #932 on: January 05, 2020, 12:50:17 PM »
While playing with the Minimum Increment function to refuel a fuel depleted task group, I came across some strange behaviour (30 day increments):
Without Min Inc I would get interrupted after 6 hours because the Task Fleet had run out of Fuel, but was trying to move (they had a Long Task list I didnt want to reenter)
With 1 Min Inc same result: interrupted after 6 hours
With 2 Min Inc Id get one 30 day increment and one 6 hour increment
With 3 Min Inc Id get two 30 day increments and one 6 hour increment
etc

Additionally, fleets didnt seem to move correctly: My tanker said it would take 28 days to reach the fleet.   
2 Min Inc gave it a 30 day increment, but it didnt complete the task: now it was 22 days.    I close and reopen the task group window, now its 16 days.   
Another 2 Min Inc gives it another 30 days, now it says 11 days to go.   

5 Day 2 Min Inc increments gives me 1 day of movement, then 6 hours. 
Research progresses normally as far as I can tell
« Last Edit: January 06, 2020, 04:55:17 AM by Dawa1147 »
 

 

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