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Box launcher reloading! Does the maintenance location need to have enough capacity to match the tonnage of the ship(s) being reloaded or simply being a maintenance location is good enough?
For C# Aurora, box launchers can only be reloaded in a hangar, or at an Ordnance Transfer Point (a Spaceport, Ordnance Transfer Station or Ordnance Transfer Hub). Reloading at an Ordnance Transfer Point is 10x slower than in a hangar (similar to the penalty for maintenance facilities in VB6 Aurora).
If you search for Civilian Mining here:
https://aurora2.pentarch.org/index.php?topic=10666.0
You can find the C# Detailed change post specifying exactly what changed here:
( https://aurora2.pentarch.org/index.php?topic=8495.msg110347#msg110347 )
...I do agree though that the maintenance changes add extra strain, so I'll change the civilian mining location checks to Duranium or Gallicite
I seem to be laboring under a misconception. In conducting a jump assault, I thought it went this way:
Turn 1: Attacking fleet jumps in, can't target because doesn't know what's there. Defending fleet can't target or fire either.
Turn 2: Attacking fleet suffers jump shock and may or may not be able to fire. Defending fleet can fire.
But, based on an experiment I just ran (I'm calling it that), it seems that the defenders can fire as soon as the attacking fleet appears, i.e., on turn one. Is this right?
I assume that there's no system in place for colonists to be moved between populations of different empires?