Recent Posts

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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on October 25, 2024, 06:19:28 AM »
Option (check box) to automatically scrap any modules at or below your tech level that result from scrapping a ship. This way you don't have to manually go through the resulting pile of components and scrap them all individually.

I've added a button to scrap all components, except for those you have researched and are not obsolete and those that can be disassembled.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on October 25, 2024, 06:17:15 AM »
In the Galactic Map, is it possible to show also the locations of the bodies marked as colonies?
A coloured dot next a system can be enough.
Adding also the number of the colonies in each system would be perfect.

There is already a 'Populated Systems' option on the galactic map.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by db48x on October 25, 2024, 05:44:51 AM »
If so, I can probably work out the general case formula from there.
(Not, like, over a lunch break. But eventually.)

I looked into this a while back while contemplating better ship navigation. You might find the code helpful. As described in that post, I found a formula for the distance between the ship and the target planet given the timestamp. Handling moons requires a different formula for moons than for planets, another for moons of moons, and so on. Luckily computing the derivatives using a CAS is but a moment’s work.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by Kiero on October 25, 2024, 04:47:35 AM »
Genetic modification centers works regardless if they are on or not in the Industry tab.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Kiero on October 25, 2024, 03:24:12 AM »
Will it be possible to unload prisoners into a colony and then take them from there and transport them to another colony?
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Garfunkel's Fiction / Re: Interstellar Mercenaries
« Last post by Garfunkel on October 24, 2024, 07:23:56 PM »
I don't think I will ever actually run this campaign. The idea was to have a pure ground war campaign where an SM race of aliens hire human to fight their ground battles for them. But I was defeated by the amount of work it would take to create accurate OOBs on a divisional level for several countries.
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Garfunkel's Fiction / Comments thread for PDR-AEN campaign
« Last post by Garfunkel on October 24, 2024, 07:21:03 PM »
Please post any comments in this thread.
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C# Mechanics / Re: v2.6.0 Changes List
« Last post by Steve Walmsley on October 24, 2024, 11:24:07 AM »
Scrap All Components

The Stockpile tab of the Economics windows now has a Scrap All button.

This will scrap all components in the stockpile, with the usual wealth and mineral refunds, except for those components that are researched and not obsolete, or those that can be disassembled.
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C# Mechanics / Re: Ground Forces Rank Display
« Last post by Ghostly on October 24, 2024, 10:18:11 AM »
It displays the rank of a formation's current commander, I assume it stands for "Assigned Rank". 
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C# Mechanics / Ground Forces Rank Display
« Last post by Adseria on October 24, 2024, 07:57:50 AM »
In the OOB tab of the ground forces window, when selecting a formation, the main display has two columns labelled "AR" and "RR." I'm assuming "RR" is "Required Rank," ie the rank you set with the "Change Rank" button on the Formation templates screen. Is this true, and what does "AR" display?
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