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11
General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by L0ckAndL0ad on Today at 05:33:29 AM »
So, some incompetent Commander Air Group, Count Ryhderdeech Coursoume, has sent both bomber wings of 10kt each into AAM-range of the enemy they where supposed to attack from 20m km.
Oh my, what a massacre! And no survivors at all? Could you share the bomber design please?
12
In terms of missiles I am using 12 missiles per  pod, so 96 = 8  Missile pods, I find the MFC method doesnt make that much sense to me.

I probably explained poorly as usual.

What I mean is that instead of thinking "1 pod = 12 launchers", I think "1 pod = 12 launchers + 1 MFC". Basically, the MFC is part of the hardware that makes up an entire single pod. That way in the fire control screen I see my missile launchers grouped up into pods and it matches my conception.
13
Quote
No.

...aw, crap.

Looks interesting and I'm excited to see a Halo campaign that goes some distance on this board!

Yea hopefully, am planning for longterm with the goal of actually having large large scale stuff going on, lag willing

Quote
you might format this as:

Good idea, will do so, appreciate you.

Code: [Select]
I've tried my hand at a few Halo designs in the past, and what I usually found effective for roleplay was to have each missile pod be represented by a MFC controlling as many launchers as are in the pod of the lore-original ship or class. This way the lore feels represented in the game a bit more. I offer this merely as a suggestion to enhance roleplay and not in any way as a complaint.  :)

By the way, I regularly use 20% or 25% survey speed, I do find it does not slow down exploration as much as one would hope in practice, since so much of survey time is spent in transit rather than in a stationary position. I don't think there's a good solution for this besides using very slow surveyors, sadly, dropping to 5-10% is more annoying than anything as your survey craft spends years in Jupiter orbit...

In terms of missiles I am using 12 missiles per  pod, so 96 = 8  Missile pods, I find the MFC method doesnt make that much sense to me. Installing 12 at a time ie as a pod makes more sense in my brain atleast. In terms of survey speed I find 20 to 25% best, but i may reduce it depends, i dont want to slow it down too too much because i got a lot to do in a short time, am gonna be attempting to colonise and establish independent production centres etc as quickly and fastly as possible, with lots of colonies even if theres no minerals, including terraforming.
14
Please Put any comments here,

No.

...aw, crap.

Looks interesting and I'm excited to see a Halo campaign that goes some distance on this board!

One comment, if I might, if you plan to write a lot of dialogue it is usually more readable to have each speaker on a new line. For example, instead of:
The chatter of the helmsmen and bridge crew permeate throughout the command deck as the final preparations for slipspace entry have begun, the heavy titanium doors of the bridge begin to open as the Marine guards step aside the acting bridge officer yells  "Captain on Deck". Captain Rahimi clad in dress uniform enters the bridge climbing the stairs up to the command deck, on the command deck the ships executive officer and science officer were in the middle of a discussion, realising the captain had arrived they stood to attention saluting "Captain Rahimi, Sir". "What is the status of the slipspace engine, are we on schedule?" The captain responded after returning the salute, "Yes sir, all is proceeding as planned and the last personnel have arrived including the new AI", the command table began to glow as a small avatar of a human man appeared, "Identification: Gareth, Captain I have already begun integrating with the ship and I will be operational for the planned departure". "Very good, I am sure you will work well for our mission, continue the preparations we cannot afford to disappoint history", "Aye aye sir" rings out across the command deck of the bridge.

you might format this as:
The chatter of the helmsmen and bridge crew permeate throughout the command deck as the final preparations for slipspace entry have begun, the heavy titanium doors of the bridge begin to open as the Marine guards step aside the acting bridge officer yells  "Captain on Deck". Captain Rahimi clad in dress uniform enters the bridge climbing the stairs up to the command deck, on the command deck the ships executive officer and science officer were in the middle of a discussion, realising the captain had arrived they stood to attention saluting "Captain Rahimi, Sir".

"What is the status of the slipspace engine, are we on schedule?"

"Yes sir, all is proceeding as planned and the last personnel have arrived including the new AI."

The command table began to glow as a small avatar of a human man appeared, "Identification: Gareth, Captain I have already begun integrating with the ship and I will be operational for the planned departure".

"Very good, I am sure you will work well for our mission, continue the preparations we cannot afford to disappoint history."

"Aye aye sir" rings out across the command deck of the bridge.


Unfortunately on a forum the formatting usually does not look as neat as in a printed book, so we are a bit stuck with using double-spacing to separate the paragraphs cleanly, which may mean a lot of whitespace in extended dialogue sections - but overall, I think this is easier for readers to parse.

Quote
The Fifth Winter class corvette is one of the most numerous large scale warships, capable of operating for up ot a year at a time, it is one of the more modern naval vessels in service, being designed and produced in the early 2320s, it features two Mk 10 Halberd naval coilguns for close range defense against enemy ships, while its missile defense consists of two M840H BBulwark point defense guns, finally its most impressive feature is the two M24 Defender missile pods which allow the launch of up to twenty-four Defender missiles, such a volley is capable of crippling even a frigate sized vessel.

Code: [Select]
Fifth Winter class Corvette

M24 Defender missile pods (24)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
MFCS-22-150 (1)     Range 22.8m km    Resolution 150

I've tried my hand at a few Halo designs in the past, and what I usually found effective for roleplay was to have each missile pod be represented by a MFC controlling as many launchers as are in the pod of the lore-original ship or class. This way the lore feels represented in the game a bit more. I offer this merely as a suggestion to enhance roleplay and not in any way as a complaint.  :)

By the way, I regularly use 20% or 25% survey speed, I do find it does not slow down exploration as much as one would hope in practice, since so much of survey time is spent in transit rather than in a stationary position. I don't think there's a good solution for this besides using very slow surveyors, sadly, dropping to 5-10% is more annoying than anything as your survey craft spends years in Jupiter orbit...
15
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Kurt on Yesterday at 06:52:21 PM »
I seem to be laboring under a misconception.  In conducting a jump assault, I thought it went this way:

Turn 1: Attacking fleet jumps in, can't target because doesn't know what's there.  Defending fleet can't target or fire either.
Turn 2: Attacking fleet suffers jump shock and may or may not be able to fire.  Defending fleet can fire.

But, based on an experiment I just ran (I'm calling it that), it seems that the defenders can fire as soon as the attacking fleet appears, i.e., on turn one.  Is this right?

If the defenders in this case are NPRs, then yes, that is how it works for some reason. I assume it has to do with the fact that NPRs interface with the game mechanics a bit differently from how the players do. Human players follow the rules as you understood them.

Once you know this annoying little glitch in the rules, I count it as a badly-needed advantage for the NPRs and play on.

Thanks.  That was a bad surprise.  That was a hell of a battle!  I'm not sure that any write-up can do justice to it. 

Teaser!
16
I seem to be laboring under a misconception.  In conducting a jump assault, I thought it went this way:

Turn 1: Attacking fleet jumps in, can't target because doesn't know what's there.  Defending fleet can't target or fire either.
Turn 2: Attacking fleet suffers jump shock and may or may not be able to fire.  Defending fleet can fire.

But, based on an experiment I just ran (I'm calling it that), it seems that the defenders can fire as soon as the attacking fleet appears, i.e., on turn one.  Is this right?

If the defenders in this case are NPRs, then yes, that is how it works for some reason. I assume it has to do with the fact that NPRs interface with the game mechanics a bit differently from how the players do. Human players follow the rules as you understood them.

Once you know this annoying little glitch in the rules, I count it as a badly-needed advantage for the NPRs and play on.
17
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by nuclearslurpee on Yesterday at 06:39:04 PM »
Proposal

Seconded because I have no idea why this is a race modifier and not a global one.

Third it, but I would not move that to a global but add the global modifier.

I like it as a race modifier, as that can really give some interesting diversity. I'm currently playing an 2M RP start with only 500m pops, 0.2 pop capacity and bonus modifiers for research and industry for testing. Has a different feeling and unique challenges.

Yes, to be clear I think it should be both. IMO, every race modifier of this sort should have a corresponding global modifier if possible. I'd also like if the inverse was true but I'm not so strongly opinionated about it.
18


Naval Commercial Forces of the UEG



The Organisation of the Commercial Navy:

The United Earth Government makes use of dozens of support vessels which are allocated to the constituent branches, those being the UNSC, Colonial Military Authority and The Civilian Administration Authority, both the UNSC and CMA make use of tankers, supply ships, stations and colliers who's crews contain civilian crewmen. In recent times the CAA has initiated a construction effort of cargo and colony ships for the planned disapora, remaining capacity is private with the UEG pushing for more private operations in space and in the planned colonisation efforts.



Ship Numbers as of 2362:

Sol
4x MTT Grafton
6x TT Orion (T)
8x FT Orion
1x AMT All Under Heaven
6x FHS Constantinople
6x OMP Chevalier
3x TG Poseidon
4x CS Odyssey
4x STB Musashi
2x RB Anchorage
10x TK Meriwether Lewis
8x AMT Brasidas
6x SPT Cascadia



Commercial Ships

Code: [Select]
Brasidas class Ammunition Transport      18,000 tons       139 Crew       530.9 BP       TCS 360    TH 540    EM 0
1500 km/s    JR 3-50(C)      Armour 1-61       Shields 0-0       HTK 42      Sensors 0/6/0/0      DCR 1-0      PPV 0
MSP 18    Max Repair 72 MSP
Magazine 800 / 0    Cargo Shuttle Multiplier 2   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Shaw-Fujikawa Translight Engine C18K-3-5     Max Ship Size 18000 tons    Distance 50k km     Squadron Size 3

Gwyn Engines Limited Commercial C180 Fusion Drive (3)    Power 540    Fuel Use 1.61%    Signature 180    Explosion 3%
Fuel Capacity 292,000 Litres    Range 181.4 billion km (1399 days at full power)

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries T1-6 Thermal Sensor Suite (1)     Sensitivity 0.6     Detect Sig Strength 1000:  6.1m km
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Code: [Select]
Orion class Cargo Ship      138,200 tons       289 Crew       1,415.7 BP       TCS 2,764    TH 1,260    EM 0
455 km/s    JR 3-50(C)      Armour 1-238       Shields 0-0       HTK 81      Sensors 6/6/0/0      DCR 1-0      PPV 0
MSP 6    Max Repair 560 MSP
Cargo 100,000    Cargo Shuttle Multiplier 6   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Shaw-Fujikawa Translight Engine C140K-3-5     Max Ship Size 140000 tons    Distance 50k km     Squadron Size 3

Gwyn Engines Limited Commercial C180 Fusion Drive (7)    Power 1260    Fuel Use 1.61%    Signature 180    Explosion 3%
Fuel Capacity 1,371,000 Litres    Range 110.7 billion km (2816 days at full power)

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Code: [Select]
Odyssey class Colony Ship      42,150 tons       210 Crew       946.8 BP       TCS 843    TH 900    EM 0
1067 km/s    JR 3-50(C)      Armour 1-107       Shields 0-0       HTK 67      Sensors 6/6/0/0      DCR 1-0      PPV 0
MSP 14    Max Repair 200 MSP
Cargo 12,500    Cryogenic Berths 25,000    Cargo Shuttle Multiplier 4   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Shaw-Fujikawa Translight Engine C50K-3-5     Max Ship Size 50000 tons    Distance 50k km     Squadron Size 3

Gwyn Engines Limited Commercial C180 Fusion Drive (5)    Power 900    Fuel Use 1.61%    Signature 180    Explosion 3%
Fuel Capacity 545,000 Litres    Range 144.5 billion km (1567 days at full power)

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Code: [Select]
Musashi class Stabilisation Ship      32,500 tons       82 Crew       836 BP       TCS 650    TH 360    EM 0
553 km/s      Armour 1-90       Shields 0-0       HTK 28      Sensors 6/6/0/0      DCR 1-0      PPV 0
MSP 16    Max Repair 600 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Jump Point Stabilisation: 360 days

Gwyn Engines Limited Commercial C180 Fusion Drive (2)    Power 360    Fuel Use 1.61%    Signature 180    Explosion 3%
Fuel Capacity 563,000 Litres    Range 193.4 billion km (4047 days at full power)

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Code: [Select]
Cascadia class Supply Transport      12,900 tons       104 Crew       328.7 BP       TCS 258    TH 540    EM 0
2093 km/s    JR 3-50(C)      Armour 1-48       Shields 0-0       HTK 33      Sensors 0/6/0/0      DCR 1-0      PPV 0
MSP 5,015    Max Repair 52 MSP
Cargo Shuttle Multiplier 2   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Shaw-Fujikawa Translight Engine C13K-3-5     Max Ship Size 13000 tons    Distance 50k km     Squadron Size 3

Gwyn Engines Limited Commercial C180 Fusion Drive (3)    Power 540    Fuel Use 1.61%    Signature 180    Explosion 3%
Fuel Capacity 188,000 Litres    Range 162.9 billion km (901 days at full power)

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries T1-6 Thermal Sensor Suite (1)     Sensitivity 0.6     Detect Sig Strength 1000:  6.1m km
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Code: [Select]
Meriwether Lewis class Tanker      18,000 tons       119 Crew       382.9 BP       TCS 360    TH 540    EM 0
1500 km/s    JR 3-50(C)      Armour 1-61       Shields 0-0       HTK 41      Sensors 0/6/0/0      DCR 1-0      PPV 0
MSP 13    Max Repair 72 MSP
Cargo Shuttle Multiplier 2   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Shaw-Fujikawa Translight Engine C18K-3-5     Max Ship Size 18000 tons    Distance 50k km     Squadron Size 3

Gwyn Engines Limited Commercial C180 Fusion Drive (3)    Power 540    Fuel Use 1.61%    Signature 180    Explosion 3%
Fuel Capacity 4,622,000 Litres    Range 2,870.9 billion km (22151 days at full power)
Refuelling Capability: 50,000 litres per hour     Complete Refuel 92 hours

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries T1-6 Thermal Sensor Suite (1)     Sensitivity 0.6     Detect Sig Strength 1000:  6.1m km
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m k

Code: [Select]
Orion (T) class Troop Transport      138,400 tons       449 Crew       2,540.3 BP       TCS 2,768    TH 1,260    EM 0
455 km/s    JR 3-50(C)      Armour 1-238       Shields 0-0       HTK 161      Sensors 6/6/0/0      DCR 1-0      PPV 0
MSP 11    Max Repair 560 MSP
Troop Capacity 100,000 tons     Cargo Shuttle Multiplier 6   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Shaw-Fujikawa Translight Engine C140K-3-5     Max Ship Size 140000 tons    Distance 50k km     Squadron Size 3

Gwyn Engines Limited Commercial C180 Fusion Drive (7)    Power 1260    Fuel Use 1.61%    Signature 180    Explosion 3%
Fuel Capacity 1,340,000 Litres    Range 108.2 billion km (2752 days at full power)

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Code: [Select]
Poseidon class Tug      90,571 tons       571 Crew       1,736.9 BP       TCS 1,811    TH 4,500    EM 0
2484 km/s    JR 3-50(C)      Armour 1-179       Shields 0-0       HTK 209      Sensors 6/6/0/0      DCR 1-0      PPV 0
MSP 11    Max Repair 560 MSP
Tractor Beam     
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Shaw-Fujikawa Translight Engine C140K-3-5     Max Ship Size 140000 tons    Distance 50k km     Squadron Size 3

Gwyn Engines Limited Commercial C180 Fusion Drive (25)    Power 4500    Fuel Use 1.61%    Signature 180    Explosion 3%
Fuel Capacity 753,000 Litres    Range 92.9 billion km (433 days at full power)

Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km



Stations

Code: [Select]
Constantinople class Fuel Harvester Station      103,717 tons       430 Crew       1,414.8 BP       TCS 2,074    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 223      Sensors 0/0/0/0      DCR 1-0      PPV 0
MSP 8    Max Repair 30 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Fuel Harvester: 40 modules producing 1,600,000 litres per annum

Fuel Capacity 2,000,000 Litres    Range N/A
Refuelling Capability: 50,000 litres per hour     Complete Refuel 40 hours

Code: [Select]
Anchorage class Resupply Base      20,000 tons       136 Crew       595.2 BP       TCS 400    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 36      Sensors 6/6/0/0      DCR 1-0      PPV 0
MSP 5,018    Max Repair 25 MSP
Magazine 1,200 / 0    Cargo Shuttle Multiplier 2   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Fuel Capacity 10,185,000 Litres    Range N/A
Refuelling Capability: 50,000 litres per hour     Complete Refuel 203 hours

Ordnance Transfer Rate: 40 MSP per hour     Complete Transfer 30 hours
Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Code: [Select]
Chevalier class Orbital Mining Platform      102,047 tons       1,010 Crew       2,731.7 BP       TCS 2,041    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 131      Sensors 0/0/0/0      DCR 1-0      PPV 0
MSP 16    Max Repair 120 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Orbital Miner: 20 modules producing 200 tons per mineral per annum



19
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Kurt on Yesterday at 05:45:10 PM »
I seem to be laboring under a misconception.  In conducting a jump assault, I thought it went this way:

Turn 1: Attacking fleet jumps in, can't target because doesn't know what's there.  Defending fleet can't target or fire either.
Turn 2: Attacking fleet suffers jump shock and may or may not be able to fire.  Defending fleet can fire.

But, based on an experiment I just ran (I'm calling it that), it seems that the defenders can fire as soon as the attacking fleet appears, i.e., on turn one.  Is this right?
20


Naval Forces of the UEG



- The State of Humanities Naval Forces -

As of 2362, there exists two distinct branches of the UEGs military arm that control military warships, that is the UNSC and the new Colonial Military Authority. The UNSC is the predominant force, existing for over two hundred years it is tasked with the defense of the state, with a primary focus being on internal threats and peacekeeping, since the end of the interplanetary war the military forces of the UNSC have seen a serious reduction in operational capability as spending is no longer deemed to be important as threats to humanity that require such capability have dissappeared. UNSC forces have been further degraded with the establishment of the CMA, as the UEG reallocated ships and personnel to the new organisation as it set its sights outside of the sol system, this reallocation has introduced an interservice rivalry as the CMA and UNSC fight over the limited budget provided to them.

The Colonial Military authority was created for the sole purpose of defending humanities colonies from all threats and to prepare itself to do so for extrasolar colonies, its budget has increased relative to the UNSC as more resources are provided for the extrasolar colonial mission. Despite the relatively peaceful last two hundred years humanity still deals with internal security threats, disagreements and revolts within the solar system, overpopulation has been a significant factor in the unrest.

Distribution of forces between the two branches in terms of military warships favours the UNSC however its expected more UNSC ships will be reallocated and more ships will be created to meet demand in the future colonies.



Naval Doctrine:

Naval Doctrine has developed at a snails pace, as open warfare has not occured in over two hundred years, the need for military forces has continued to be questioned, as such doctrine has moved on little from the interplanetary war and both the CMA and UNSC use the same basic tactics, that being the belief that to destroy an enemy naval force the most important thing is the mass deployment of missiles in what is known as an alpha strike, after such a deployment carrier based fighters finish the enemy force off while also protecting the friendly force from retribution.

This basic doctrine has not changed however the distribution of forces has, with the CMA coming into existence forces began to be spread out across the colonies and plans drawn up for colonial protection when the new colonies are established in extrasolar territories. The UNSC meanwhile has returned to the Earth-Lunar orbit and is satisified with its role of protecting Earth and the Moon.


Naval Organisation






Military Ship Designs and Ship Numbers

Listed below are the designs and classifications for all currently operating naval ships, currently no difference exists between the UNSC and CMA when it comes to the military ships they operate. humanity used to operate, destroyers, cruisers and larger vessels however these vessels were scrapped during the 23rd century. 

Classifications

Strike Fighter - 400-500 tons - Carrier Group Defense and to close and engage with the enemy

Corvette - 4,000-7,500 tons - Orbital defense and convoy escort mission

Frigate - 22,500 tons - General purpose main line ship, capable of long term endurance requirements

Carrier - 28,000 tons - Provides a fast strike package and defense capability.

Heavy Frigates - 30,000 tons - Heavily armed and up armoured frigates with the primary mission of eliminating enemy frigates.



Naval Ships as of 2362

1x CV Trafalgar: CMA Persian Gate
1x CV Trafalgar (UNSC): UNSC Trafalgar
4x FF Punic: CMA Pioneer, CMA Port Stanley, CMA Strident, CMA Two for Flinching,
6x FF Punic (UNSC): UNSC Calcutta, UNSC Daedalus, UNSC Euphrates, UNSC Hannibal, UNSC Meriwether Lewis, UNSC Persephone
4x SV Magellan: CAA Anton Staus, CAA Francis Baily, CAA Stephen Hawking, CAA U.E.S Carl Sagan
8x CT Fifth Winter: CMA Atlas, CMA Chares, CMA Endeavor, CMA Leviathan, CMA Midsummer Night, CMA Say My Name, CMA Sparrow, CMA Weeping Willows
12x CT Fifth Winter (UNSC): UNSC All Under Heaven, UNSC Atlas, UNSC Chares, UNSC Epoch, UNSC Fifth Winter, UNSC Magellan, UNSC Musashi, UNSC Orion, UNSC Poseidon
36x FTR Chares
20x SC Epoch


The Epoch class scout is a versatile smallcraft designed for sensor operations away from its mothership, its current use is primarily in anti smuggling operations where it serves as a valuable asset in looking for illegal activity.

Code: [Select]
Epoch class Scout      500 tons       13 Crew       55.3 BP       TCS 10    TH 23    EM 0
2254 km/s    JR 3-50      Armour 1-5       Shields 0-0       HTK 5      Sensors 6/6/0/0      DCR 0-0      PPV 0
Maint Life 5.03 Years     MSP 16    AFR 20%    IFR 0.3%    1YR 1    5YR 16    Max Repair 12 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3.3 months    Morale Check Required   

Shaw-Fujikawa Translight Engine MF0.5K-3-5     Max Ship Size 500 tons    Distance 50k km     Squadron Size 3

Wyss & Ausland Drive Systems K22.50 Fusion Drive (1)    Power 22.5    Fuel Use 71.15%    Signature 22.5    Explosion 7%
Fuel Capacity 38,000 Litres    Range 19.3 billion km (98 days at full power)

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km


The Chares class Strikefighter was designed as a cheap fighter for use by light carriers, featuring a minaturised naval coilgun and a speed of 9000 km/s it is capable of intercepting enemy missile attacks and when utilised in a squadron it can support direct engagement against enemy vessels, Chares class fighters used to number in the hundreds however only thirty six operational fighters still remain serving on UNSC and CMA vessels.

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Chares class Strikefighter      500 tons       4 Crew       81.4 BP       TCS 10    TH 90    EM 0
9012 km/s      Armour 1-5       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0-0      PPV 2.33
Maint Life 0.29 Years     MSP 5    AFR 100%    IFR 1.4%    1YR 17    5YR 260    Max Repair 45 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 1.2 days    Morale Check Required   

Riopel-Rimando Drive Systems KF90 Fusion Drive (1)    Power 90    Fuel Use 674.62%    Signature 90    Explosion 20%
Fuel Capacity 17,000 Litres    Range 0.91 billion km (27 hours at full power)

Mars Kinetics Mk 12L Defiant naval coilgun (1x3)    Range 10,000km     TS: 9,012 km/s     Power 2.25-2.25     RM 10,000 km    ROF 5       
HTS-72/9000 FCS (1)     Max Range: 72,000 km   TS: 9,000 km/s    ECCM-0     86 72 58 44 31 17 3 0 0 0
Lunar Drive Works R-2  Fusion Reactor (1)     Total Power Output 2.3    Exp 5%

Cayouette Electronics AS1/R1 Radar array (1)     GPS 2     Range 1.5m km    MCR 136.2k km    Resolution 1



The Fifth Winter class corvette is one of the most numerous large scale warships, capable of operating for up ot a year at a time, it is one of the more modern naval vessels in service, being designed and produced in the early 2320s, it features two Mk 10 Halberd naval coilguns for close range defense against enemy ships, while its missile defense consists of two M840H BBulwark point defense guns, finally its most impressive feature is the two M24 Defender missile pods which allow the launch of up to twenty-four Defender missiles, such a volley is capable of crippling even a frigate sized vessel.

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Fifth Winter class Corvette      7,500 tons       204 Crew       1,010.7 BP       TCS 150    TH 640    EM 0
4267 km/s    JR 3-50      Armour 2-34       Shields 0-0       HTK 41      Sensors 6/6/0/0      DCR 3-4      PPV 35.6
Maint Life 1.53 Years     MSP 352    AFR 150%    IFR 2.1%    1YR 171    5YR 2,559    Max Repair 320 MSP
Magazine 144 / 0   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Shaw-Fujikawa Translight Engine M7.5K-3-5     Max Ship Size 7500 tons    Distance 50k km     Squadron Size 3

Riopel-Rimando Drive Systems K64 Fusion Drive (1)    Power 640    Fuel Use 129.53%    Signature 640    Explosion 16%
Fuel Capacity 524,000 Litres    Range 9.7 billion km (26 days at full power)

Mars Kinetics Mk 10 Halberd naval coilgun (2x4)    Range 80,000km     TS: 4,267 km/s     Power 12-3     RM 20,000 km    ROF 20       
M840H Bulwark point defense guns (2x6)    Range 1000 km     TS: 12,000 km/s     ROF 5       
HTS-144/4500 FCS (1)     Max Range: 144,000 km   TS: 4,500 km/s    ECCM-0     93 86 79 72 65 58 51 44 38 31
Lunar Drive Works R-6  Fusion Reactor (1)     Total Power Output 6.3    Exp 5%

M24 Defender missile pods (24)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
MFCS-22-150 (1)     Range 22.8m km    Resolution 150
Mk 8 Defender ASM (24)    Speed: 28,000 km/s    End: 6.1m     Range: 10.2m km    WH: 6    Size: 6    TH: 93/56/28

Cayouette Electronics AS40/R150 Radar array (1)     GPS 4500     Range 40.2m km    Resolution 150
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km



The Magellan class science vessel was constructed specifically for the extra-solar mission, it is the largest science vessel ever constructed, featuring an advanced sensor suite, advanced translight engine and a hanger deck allowing for scouting and marine expeditionary operations. It is further equipped to lead survey efforts of star systems and can operate on its own for up to five years at a time.

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Magellan class Science Vessel      15,000 tons       333 Crew       2,330.8 BP       TCS 300    TH 600    EM 0
2000 km/s    JR 3-50      Armour 1-54       Shields 0-0       HTK 86      Sensors 6/6/5/5      DCR 10-6      PPV 0.9
Maint Life 5.20 Years     MSP 2,471    AFR 180%    IFR 2.5%    1YR 152    5YR 2,286    Max Repair 300 MSP
Hangar Deck Capacity 1,500 tons     Magazine 108 / 0   
Captain    Control Rating 4   BRG   AUX   ENG   SCI   
Intended Deployment Time: 60 months    Flight Crew Berths 30    Morale Check Required   

Shaw-Fujikawa Translight Engine M15K-3-5     Max Ship Size 15000 tons    Distance 50k km     Squadron Size 3

Riopel-Rimando Drive Systems Nuclear Gas-Core Engine  EP300.00 (2)    Power 600    Fuel Use 9.98%    Signature 300    Explosion 6%
Fuel Capacity 1,086,000 Litres    Range 130.6 billion km (755 days at full power)

C12 Buoy Launcher (1)     Missile Size: 3    Rate of Fire 695
MFCS-14-100 (1)     Range 14.1m km    Resolution 100
Mk I Sensor Buoy (31)    Speed: 0 km/s    End: 0m     Range: 0m km    WH: 0    Size: 3    TH: 0/0/0

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Geological Survey Sensors (5)   5 Survey Points Per Hour
Gravitational Survey Sensors (5)   5 Survey Points Per Hour

Strike Group
2x Epoch Scout   Speed: 2254 km/s    Size: 9.98
1x Grafton Marine Transport   Speed: 4007 km/s    Size: 9.98



The Punic class frigate is the oldest ship in active service, produced between 2301-2309, the Punic's purpose is a general purpose vessel able to fufil multiple roles, its large armament and defensive systems let it fulfil both a defensive and offensive role, while its onboard marine complement ensures its own protection and the escorting and policing duties required around major spaceports, its hangar deck provides additional vigilance and operational capability in atmosphere and during checkpoint checks in space. the Punic's cost has seen only ten vessels constructed.

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Punic class Frigate      22,250 tons       421 Crew       2,847.1 BP       TCS 445    TH 1,350    EM 0
3033 km/s    JR 3-50      Armour 6-70       Shields 0-0       HTK 86      Sensors 6/6/0/0      DCR 12-5      PPV 124.88
Maint Life 1.51 Years     MSP 959    AFR 330%    IFR 4.6%    1YR 473    5YR 7,092    Max Repair 450 MSP
Hangar Deck Capacity 500 tons     Troop Capacity 1,000 tons     Boarding Capable    Magazine 576 / 0   
Captain    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 18 months    Flight Crew Berths 10    Morale Check Required   

Shaw-Fujikawa Translight Engine M22K-3-5     Max Ship Size 22500 tons    Distance 50k km     Squadron Size 3

Riopel-Rimando Drive Systems K67.5 Fusion Drive (2)    Power 1350    Fuel Use 75.76%    Signature 675    Explosion 13%
Fuel Capacity 1,980,000 Litres    Range 21.1 billion km (80 days at full power)

(Light) 25P192V1 Magnetic Accelerator Cannon (1)    Range 192,000km     TS: 3,033 km/s     Power 16-3     RM 30,000 km    ROF 30       
M840 Bulwark Point Defence Turret (4x6)    Range 10,000km     TS: 12000 km/s     Power 0-0     RM 10,000 km    ROF 5       
Point Defence FCS (1)     Max Range: 96,000 km   TS: 12,000 km/s    ECCM-0     90 79 69 58 48 38 27 17 6 0
HR-192/3000 FCS (1)     Max Range: 192,000 km   TS: 3,000 km/s    ECCM-0     71 67 63 59 55 52 48 44 40 36
Lunar Drive Works R-3  Fusion Reactor (1)     Total Power Output 3.1    Exp 5%

M24 Defender missile pods (96)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
MFCS-22-150 (2)     Range 22.8m km    Resolution 150
Mk 8 Defender ASM (96)    Speed: 28,000 km/s    End: 6.1m     Range: 10.2m km    WH: 6    Size: 6    TH: 93/56/28

Cayouette Electronics AS56/R150 Radar array (1)     GPS 9000     Range 56.9m km    Resolution 150
Cayouette Electronics AS4/R1 Radar array (1)     GPS 12     Range 4.8m km    MCR 430.9k km    Resolution 1
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Strike Group / Ground Forces
1x Epoch Scout   Speed: 2254 km/s    Size: 9.98
4x Marine Company



The Trafalgar class Carrier is a rare sight, it operates close to  major bodies such as Mars and Earth, with rare appearances in the outer system, it is capable of deploying 18 Chares strike fighters for support of naval operations, never alone it is traditionally escorted by two to four frigates. Its cost has seen it remain in port  and training standards are low.

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Trafalgar class Carrier      28,000 tons       567 Crew       3,556.7 BP       TCS 560    TH 1,680    EM 0
3000 km/s    JR 3-50      Armour 3-82       Shields 0-0       HTK 133      Sensors 6/6/0/0      DCR 16-5      PPV 45.72
Maint Life 1.36 Years     MSP 1,270    AFR 392%    IFR 5.4%    1YR 738    5YR 11,065    Max Repair 560 MSP
Hangar Deck Capacity 9,000 tons     Troop Capacity 750 tons     
Captain    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 12 months    Flight Crew Berths 180    Morale Check Required   

Shaw-Fujikawa Translight Engine M28K-3-5     Max Ship Size 28000 tons    Distance 50k km     Squadron Size 3

Riopel-Rimando Drive Systems K84 Fusion Drive (2)    Power 1680    Fuel Use 75.74%    Signature 840    Explosion 14%
Fuel Capacity 2,424,000 Litres    Range 20.6 billion km (79 days at full power)

M840 Bulwark Point Defence Turret (6x6)    Range 10,000km     TS: 12000 km/s     Power 0-0     RM 10,000 km    ROF 5       
Point Defence FCS (1)     Max Range: 96,000 km   TS: 12,000 km/s    ECCM-0     90 79 69 58 48 38 27 17 6 0

Cayouette Electronics AS22/R100 Radar array (1)     GPS 1200     Range 22.2m km    Resolution 100
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Strike Group / Ground Forces
18x Chares Strikefighter   Speed: 9012 km/s    Size: 9.99
3x Marine Company



The Burlington class heavy frigate is the largest military space vessel still in service, originally designed for combat against frigate class ships it now fulfils a capital ship role, with only two in active service under the UNSC its role is now envisioned as the leader of taskforces and is only employed in the most troubling of situations, featuring the largest array of weapons and defensive measures it is capable of taking on an entire frigate squadron on its own.

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Burlington class Heavy Frigate      30,000 tons       556 Crew       3,888.1 BP       TCS 600    TH 1,800    EM 0
3000 km/s    JR 3-50      Armour 8-86       Shields 0-0       HTK 109      Sensors 6/6/0/0      DCR 14-4      PPV 192.2
Maint Life 1.12 Years     MSP 1,134    AFR 514%    IFR 7.1%    1YR 908    5YR 13,617    Max Repair 600 MSP
Hangar Deck Capacity 500 tons     Troop Capacity 1,000 tons     Boarding Capable    Magazine 720 / 0   
Captain    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 12 months    Flight Crew Berths 10    Morale Check Required   

Shaw-Fujikawa Translight Engine M30K-3-5     Max Ship Size 30000 tons    Distance 50k km     Squadron Size 3

Riopel-Rimando Drive Systems K90 Fusion Drive (2)    Power 1800    Fuel Use 90.00%    Signature 900    Explosion 15%
Fuel Capacity 3,054,000 Litres    Range 20.4 billion km (78 days at full power)

(Light) 25P192V1 Magnetic Accelerator Cannon (1)    Range 192,000km     TS: 3,000 km/s     Power 16-3     RM 30,000 km    ROF 30       
M840 Bulwark Point Defence Turret (10x6)    Range 10,000km     TS: 12000 km/s     Power 0-0     RM 10,000 km    ROF 5       
Point Defence FCS (1)     Max Range: 96,000 km   TS: 12,000 km/s    ECCM-0     90 79 69 58 48 38 27 17 6 0
HR-192/3000 FCS (1)     Max Range: 192,000 km   TS: 3,000 km/s    ECCM-0     71 67 63 59 55 52 48 44 40 36
Lunar Drive Works R-3  Fusion Reactor (1)     Total Power Output 3.1    Exp 5%

M24 Defender missile pods (120)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
MFCS-22-150 (3)     Range 22.8m km    Resolution 150
Mk 8 Defender ASM (120)    Speed: 28,000 km/s    End: 6.1m     Range: 10.2m km    WH: 6    Size: 6    TH: 93/56/28

Cayouette Electronics AS40/R150 Radar array (1)     GPS 4500     Range 40.2m km    Resolution 150
Cayouette Electronics AS4/R1 Radar array (1)     GPS 12     Range 4.8m km    MCR 430.9k km    Resolution 1
Cayouette Electronics Industries T10-60 Thermal Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Cayouette Electronics Industries F10-60 EM Sensor Suite (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Strike Group / Ground Forces
1x Epoch Scout   Speed: 2254 km/s    Size: 9.98
4x Marine Company


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